Nevermet Posted May 13, 2020 Report Share Posted May 13, 2020 I should know the answer to this, but I've read the HQG rulebook, and I'm not 100% sure. Let's say I'm making a character that I want to specialize in spirit magic by joining a spirit society, or a character who has learned spells through a grimoire. Is the only way to do this for the character to start with the Spirit or Law rune respectively, or can they somehow gain access to magic through their cultural keyword? Quote Link to comment Share on other sites More sharing options...
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