samwise7 Posted August 4, 2009 Report Share Posted August 4, 2009 (edited) I'm working on a free fantasy setting with some other people that is being designed for H.A.R.P. and I thought it would be interesting to do a BRP version of it at the same time. This is a work in progress. http://www.rpgrm.com/rmsmf/index.php?board=378.0 Niĝsasa [bURNING] Anšar [HEAVEN] (Nij-sa-sa An-shar) I am using a modified version of Sumerian as the base language for naming things in the setting: PSD: home page ePSD Sumerian is actually going to be the "Divine" language in the setting, which I guess should be the Common Tongue. Each race might have a racial language or will just use the Divine one. The upper layers of the atmosphere of Niĝsasa Anšar churn with fire at all times of the day and "night." It has a similar look to if you were swimming under water, and someone poured gasoline on the top of the water and lit it on fire. So from below you would see flames from underneath, yet not be burning. At night the brightness of the flames diminishes, but it still gives off more light than a normal setting. There are clouds that move through the sky at the lower levels of the atmosphere. There are no stars, sun, or moon in this setting. When any humanoid (or player race/monster) dies, the fire consumes their flesh, leaving a small pile of ashes. This divine fire returns to the heavens visibly where whence it came from. This burning does not harm any equipment, and it does not light other things on fire but totally consumes the flesh of the dead humanoid. It is similar to the idea of Spontaneous Combustion, except there is no damage done to surrounding equipment or buildings with this process. I plan on using the following BRP Optional Rules and House Rules for this setting: Game Options Used Power Level: [X] Heroic Characters that don't use Magic, Sorcery, or Psychic Powers will be of the Heroic Level for skills. Characters that use one of the following powers: Magic, Sorcery, or Psychic Powers will be at a Normal level for skills, and a Normal level for Powers. This is an attempt to balanced powered characters vs non-powered characters. Character Creation Options [X] Choosing Characteristic Values (page 16) [X] Higher Starting Characteristics (page 16) [X] Cultural Modifiers (page 38) Make very similar to H.A.R.P. cultures [100% total in skill bonuses, +20% maximum to one skill]. [X] Non-Human Characters (page 335) Race will also affect Hit Points & Power Points, and the modifiers will be listed in race descriptions. [X] Total Hit Points (page 30) + Race Bonus (Tim’s Houserule) [X] Distinctive Features (pages 34-35) [X] Freeform Professions (page 41) [X] Power Points Affected By Race Bonus (Tim's Houserule) Skills [X] Acting Without Skill (page 49) [X] Literacy (page 67) [X] Skill Category Bonuses (pages 20, 31, 48) System and Combat [X] Eliminating Statement of Intent (page 188) [X] Dying Blows (page 199) [X] Power Use In The Action Phase (page 189) Powers: [X] Characters can access multiple powers. [X] Magic [X] Psychic Ability [X] Sorcery (The Fantasy Races will use Mutations and Super Powers to help make each one unique, but they are not game options otherwise). Miscellaneous [X] Allegiance (page 315) I attached what I think the "Day" and "Night" would look like. The darker picture is the night one. Edited August 25, 2009 by samwise7 Quote "Everything important in RPGs happens the moment you stop holding onto the rulebook with both hands." -Jeff Rients http://samwise7.yolasite.com (Art, Blog, RPG Settings, YouTube, Etc.) Link to comment Share on other sites More sharing options...
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