Stephen L Posted January 20, 2021 Share Posted January 20, 2021 (edited) It looks as if I've not announced it before in it's very own thread, but if anyone finds them useful, there are some squads of NPCs I’ve generated, which I've just updated to version 2.2 to add loads of baddies - Newtlings, more Trollkin (skirmishers/bandits), Mammoths and Skeletons https://basicroleplaying.org/files/file/851-npc-squads There are now: Humans Orlanthi-Warriors Orlanthi-Travellers Orlanthi-Light-Warriors Orlanthi-Thanes Orlanthi-Thanes-Mounted Pavis-Watch Pavis Thugs Praxians SableRider Lunar-Irregulars Lunar-Light-Infantry Lunar-Heavy-Infantry Lunar-Chaos-Infantry Lunar-Elite-Infantry Lunar-Heavy-Cavalry Lunar-Magician Marble-Phalanx-Hoplite Silver Shields Hypaspist Balazaring-Hunters Balazaring-Warriors Morokanth Morokanth Mounts Horses Bison Sable Antelope Dragonewts Beaked Crested Aldryami Dryad Elf-Brown Elf-Green Runner Uz Trollkin-Warriors Dark Trolls Dark Trolls Tough Great Trolls Cave Trolls Mostali Copper Iron Tusk-Riders Riders Tuskers Chaos Broo Broo-Nasty Broo-Scary ScorpionMen Skeletons Balazaring Ogres Balazaring Ogres Mean Beastmen Ducks Baboons Centaurs Minotaurs Newtlings Wind-Children Animals Bears - Black, Brown and White Boar Dogs hunting Dogs fighting Mammoth Shadowcat Spiders (all sizes) Sakkar (normal, and chaos tainted Sakkar-Chaos Wolf (normal, Dire and chaos tainted Dire) Monsters: Griffin Hippogriff Sky-Bull Unicorn Wyrm Wyvern Dinosaurs Allosaur Ankylosaur Brontosaur Deinonychus Elasmosaurus Magus-Profundus Magus-Mediocris Magus-Magnus Pteranodon Spinosaurus Trachodon Triceratops Tyrannosaurus I will add to the above, as required for my campaign. But it’s slow moving. However, if you have any requests message me. In general, it doesn’t take long to create the data file that controls NPC generation for a new species. It’s about an hour’s work, and then you can have as many as you want. They are, of course, generated by a program, driven by a data file. Mostly lists of weighted probabilities for stuff. It weights cults/weapons etc. to the NPC’s runes, and it tries to be intelligent with the probabilities for weapons and armour, so the equipment doesn’t look completely random (whilst matching STR DEX and Enc limits). Anyway, what you see are all computer generated, without moderation (or deletion/selection), and the first run sets. If anyone is interested, I’m happy to share the code (it’s windows .Net, C#, and driven by XML data files). However, it’s designed for my own use, I’ve made no attempt for it to be user friendly, and input is solely by editing a XML data file, fine for those who’re happy with XML and have a decent editor. If there is any desire, I could add a GUI, if anyone twists my arm. Also, if you prefer a different layout (or want US paper sizes), shout and I can easily regenerate (or provide you the toolset and show you how the format’s controlled). Edited February 17 by Stephen L Update "There are now" list to 2.2 contents 2 2 2 Quote Link to comment Share on other sites More sharing options...
Stephen L Posted January 20, 2021 Author Share Posted January 20, 2021 (edited) Quite interesting (or probably not), doing the elves that I noticed the average STR of a Brown Elf is 9. The minimum STR requirement for an Elf Bow is 9. Almost half (I make it 42%) the population of Brown elves will struggle using the Elf Bow, using it at half chance. As will a significant fraction (1 in 6) of Green Elves. I’m ignoring the min STR limit on the Elf bow. The bow’s living and lending its strength to the pull (for its grower elf) Edited January 20, 2021 by Stephen L 2 Quote Link to comment Share on other sites More sharing options...
French Desperate WindChild Posted January 20, 2021 Share Posted January 20, 2021 1 hour ago, Stephen L said: Almost half (I make it 42%) the population of Brown elves will struggle using the Elf Bow, using it at half chance. so we can conclude that at least 42% of the brown elves aren't warriors 2 Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted January 20, 2021 Share Posted January 20, 2021 (edited) 2 hours ago, Stephen L said: Quite interesting (or probably not), doing the elves that I noticed the average STR of a Brown Elf is 9. The minimum STR requirement for an Elf Bow is 9. Nice catch! 1 hour ago, French Desperate WindChild said: so we can conclude that at least 42% of the brown elves aren't warriors I think you are on to something here. Good call. Edited January 20, 2021 by Bill the barbarian 1 Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
Stephen L Posted January 21, 2021 Author Share Posted January 21, 2021 8 hours ago, French Desperate WindChild said: so we can conclude that at least 42% of the brown elves aren't warriors Indeed, the Gloranathan Bestiary has, p:25 Quote one-third of elves are part of the Marching Aldryami, or active military. However, it's not just warriors who have an elf bow, it's all initiates: Gloranathan Bestiary has, p:25 Quote An elf initiate receives a bow seed, planted on its initiation day. Quote Link to comment Share on other sites More sharing options...
soltakss Posted January 21, 2021 Share Posted January 21, 2021 10 hours ago, French Desperate WindChild said: 11 hours ago, Stephen L said: Almost half (I make it 42%) the population of Brown elves will struggle using the Elf Bow, using it at half chance. so we can conclude that at least 42% of the brown elves aren't warriors Yes, that is the case. 1 hour ago, Stephen L said: Indeed, the Gloranathan Bestiary has, p:25 Quote one-third of elves are part of the Marching Aldryami, or active military. However, it's not just warriors who have an elf bow, it's all initiates: Gloranathan Bestiary has, p:25 Quote An elf initiate receives a bow seed, planted on its initiation day. It could be a ritual thing, to receive your bow. You might not actually use it and you just keep it and tend it. Or you use it with a penalty. 1 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
French Desperate WindChild Posted January 21, 2021 Share Posted January 21, 2021 Just now, soltakss said: Yes, that is the case. It could be a ritual thing, to receive your bow. You might not actually use it and you just keep it and tend it. Or you use it with a penalty. i was answering the same, my english STR is not enough efficient, so I use my forum bow with a penalty Hopefully aldryami who absolutly want to use their bow can train their STR 1 1 Quote Link to comment Share on other sites More sharing options...
soltakss Posted January 21, 2021 Share Posted January 21, 2021 7 minutes ago, French Desperate WindChild said: i was answering the same, my english STR is not enough efficient, so I use my forum bow with a penalty Yes, I was agreeing with you! Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
French Desperate WindChild Posted January 21, 2021 Share Posted January 21, 2021 1 hour ago, soltakss said: Yes, I was agreeing with you! no no, when you posted, i was answering about ritual showing the new adult that the world is not Voria's world but a world of danger, etc. And unfortunatly I read your answer deleting mine.. Yes my use network skill is not so good too ^^ 1 Quote Link to comment Share on other sites More sharing options...
Stephen L Posted January 21, 2021 Author Share Posted January 21, 2021 3 hours ago, French Desperate WindChild said: i was answering the same, my english STR is not enough efficient We welcome our bilingual friends (we’re not all a country of Brexit maniacs). Indeed, the extra back and forth might sucker people into looking in, thinking that I raised a somewhat more interesting post then the minimum strength required for an Elf bow! It’s earned us a “hot topic” flag, which caused me to chuckle. 1 Quote Link to comment Share on other sites More sharing options...
Stephen L Posted January 27, 2021 Author Share Posted January 27, 2021 On 1/20/2021 at 6:44 PM, Stephen L said: https://basicroleplaying.org/files/file/833-npc-squads-txtzip-npc-squads-pdfzip/ Apologies for the thread resurrection, but I realise the original had completely the wrong link. So I have edited the top post to correct. Quote Link to comment Share on other sites More sharing options...
Stephen L Posted February 21, 2021 Author Share Posted February 21, 2021 New version uploaded. Mainly to correctly include the fan policy. The PDF is all one document now. However, if you needed spiders in your campaign, they're now included. However, sadly lost the review comments, especially as I'd just earned a 5 star! 2 Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted February 21, 2021 Share Posted February 21, 2021 20 minutes ago, Stephen L said: However, if you needed spiders in your campaign, they're now included. and who doesn’t? Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
Stephen L Posted February 22, 2021 Author Share Posted February 22, 2021 13 hours ago, Bill the barbarian said: and who doesn’t? The Thane of Apple Lane. In my campaign, she has a fear spiders passion after the last encounter. It was quite a memorable moment. As darkness fell, and the players pulled across the capstone of the ancient tomb, one of them looked puzzled. "If that's the only entrance," they said, "and we uncovered it, what do the spiders down there eat?" Just as the Thane was jumped by a particularly nasty spider, and ran off screaming into the night... 1 Quote Link to comment Share on other sites More sharing options...
Stephen L Posted May 7, 2021 Author Share Posted May 7, 2021 I've just updated for flying critters of all sorts – Griffins, Hippogriffs, Sky Bulls, Wind Children, Wyverns, Wyrms (guess whose campaign is off to Pegasus Plateau). And Unicorns (not sure why I wanted Unicorns). The "there are now" list in the original post is updated for the full list of what's available. I think Tusk Riders will be needed soon. The original link should work, or repeated below: https://basicroleplaying.org/files/file/851-npc-squads Enjoy. Quote Link to comment Share on other sites More sharing options...
Stephen L Posted January 6, 2022 Author Share Posted January 6, 2022 I've just updated to 1.6 for Elite Lunar infantry and magicians, and also wolves and sakkars (sabre toothed tigers), with natural and chaotic version of the last two. The need for tusk riders has receded in my campaign, so not yet included. I'm thinking of starting to knock off everything in the bestiary pages on the Wikki... Anyway a link: https://basicroleplaying.org/files/file/851-npc-squads-txtzip-npc-squadspdf/ Quote Link to comment Share on other sites More sharing options...
ffilz Posted January 6, 2022 Share Posted January 6, 2022 I'd love the source code for this to see how easily I could back port it to RQ1. Quote Link to comment Share on other sites More sharing options...
Stephen L Posted January 12, 2022 Author Share Posted January 12, 2022 On 1/6/2022 at 5:46 PM, ffilz said: I'd love the source code for this to see how easily I could back port it to RQ1. Apologies, I missed this completely (probably distracted by Fireblade threads). But no problems, I shall zip up the code base and send in a message. Quote Link to comment Share on other sites More sharing options...
Stephen L Posted February 6, 2022 Author Share Posted February 6, 2022 (edited) Just updated for Dwarves (Iron Mostali), Tusk Riders (and Tuskers), Bears, Bison, Boar, Shadow cats and wolves (replacing the previous wolves, which have been renamed Dire-wolves, which is what they were). Also Lunar heavy cavalry (we’re just finishing the Battle of Queens, and I needed lots of baddies. Stats for Kana who is a sworn enemy of the player characters, and led a charge against them, wildly inspired...). I believe that’s covered everything from the bestiary on the Wiki pages! and yet another link: https://basicroleplaying.org/topic/13507-npc-squads/ Edited February 6, 2022 by Stephen L Correct link! 1 Quote Link to comment Share on other sites More sharing options...
Stephen L Posted July 13, 2022 Author Share Posted July 13, 2022 The npc squads in the down loads has just gone through *big* update. As I’ve been helping out with stat generation for Ian Thomson’s Pavis projects, I’ve considerably expanded the functionality of the generation programme, so , as well as adding lots of new stuff, I’ve replaced the stats for quite a few of the older stat blocks. Follow the link for lots of Stat block goodies (or baddies...) https://basicroleplaying.org/files/file/851-npc-squads-txtzip-npc-squadspdf/ 1 1 Quote Link to comment Share on other sites More sharing options...
Darius West Posted July 17, 2022 Share Posted July 17, 2022 (edited) On 1/21/2021 at 6:15 AM, Stephen L said: Quite interesting (or probably not), doing the elves that I noticed the average STR of a Brown Elf is 9. The minimum STR requirement for an Elf Bow is 9. Almost half (I make it 42%) the population of Brown elves will struggle using the Elf Bow, using it at half chance. As will a significant fraction (1 in 6) of Green Elves. I’m ignoring the min STR limit on the Elf bow. The bow’s living and lending its strength to the pull (for its grower elf) Are YOU elf enough to draw an Elf Bow? Don't be a sap with a comp bow. Edited July 17, 2022 by Darius West Quote Link to comment Share on other sites More sharing options...
Stephen L Posted February 28, 2023 Author Share Posted February 28, 2023 My campaign goes to Balazar, Huzzah! Added are Balazaring hunters, warriors, dogs (hunting and fighting) and Ogres. So if you want stat blocks for NPCs download them from here. https://basicroleplaying.org/files/file/851-npc-squads-txtzip-npc-squadspdf/ There're thousands (or there abouts) 1 Quote Link to comment Share on other sites More sharing options...
Stephen L Posted February 17 Author Share Posted February 17 Updated to version 2.2 to add loads of baddies - Newtlings, more Trollkin (skirmishers/bandits), Mammoths and Skeletons: https://basicroleplaying.org/files/file/851-npc-squads-txtzip-npc-squadspdf/ 1 1 Quote Link to comment Share on other sites More sharing options...
Geoff R Evil Posted February 17 Share Posted February 17 Great work thx. Mate of mine has been using large language models to create Npc’s and said it worked quite well, tried that? Think he used the Microsoft one. 1 Quote Link to comment Share on other sites More sharing options...
Stephen L Posted February 19 Author Share Posted February 19 At the risk of derailing the thread into a large language model (LLM) discusion. Nope, it hasn't occured to me to use an LLM as I wouldn't have expected a LLM to have enough training material to be too useful in this domain. And if it *did* have enough training material, I'd worry about the ethics/copyright of said training! A link to LLM applied to Gloranthan Lore: https://basicroleplaying.org/topic/18485-chatgpt-is-pretty-well-versed-in-glorantha/ Quote Link to comment Share on other sites More sharing options...
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