PhilHibbs Posted August 30, 2021 Author Share Posted August 30, 2021 5 hours ago, Shiningbrow said: I've been reading through all of this thinking "but, do we really need to have players given this relatively cheap way out?" I agree. My intention in starting the thread was not to make it substantially easier or cheaper. Maybe a little, but not by a big factor. 2 Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted August 30, 2021 Share Posted August 30, 2021 1 hour ago, PhilHibbs said: I agree. My intention in starting the thread was not to make it substantially easier or cheaper. Maybe a little, but not by a big factor. Have not said a thing until now, and have only this too add. Totally agree! Divine Intervention's other name is miracle. Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
PhilHibbs Posted August 31, 2021 Author Share Posted August 31, 2021 (edited) You could, of course, just use a different augmentation scale. Characteristics are traditionally on 1/5th of the scale as skills, so divide the augment by 5 and add that to the chance of success. Additionally, you could subtract it from the POW/RP cost (minimum of 1). Or, just accept that it increases the chance of a POP! result by 4, 6, or 10%. On the other side, if you fail the augment, what do you do with the -4? Clearly it reduces your chance, but if a successful augment would reduce the POW cost, then this would -4 INCREASE the POW cost. If not, then it guarantees that a DI will not destroy you by capping the loss at POW-4. Edited September 2, 2021 by PhilHibbs Quote Link to comment Share on other sites More sharing options...
Kloster Posted August 31, 2021 Share Posted August 31, 2021 17 hours ago, Shiningbrow said: Rune Lords are supposed to be favoured by their gods, so I don't see a problem with it. It just becomes something for the GM to come up with appropriate counters for. Fully agree here. Quote Link to comment Share on other sites More sharing options...
Kloster Posted August 31, 2021 Share Posted August 31, 2021 20 minutes ago, PhilHibbs said: On the other side, if you fail the augment, what do you do with the -4? Clearly it reduces your chance, but if a successful augment would reduce the POW cost, then this would -4 INCREASE the POW cost. Yes, of course. Quote Link to comment Share on other sites More sharing options...
Bren Posted September 2, 2021 Share Posted September 2, 2021 Here's a different thought. Instead of a high devotion making DI more likely and less costly, maybe a low Devotion should make obtaining DI more difficult. For instance, an adventurer might need a successful roll of Devotion (Deity) to be allowed the usual roll for DI. 2 Quote Link to comment Share on other sites More sharing options...
smiorgan Posted September 4, 2021 Share Posted September 4, 2021 On 8/28/2021 at 8:05 PM, PhilHibbs said: The latter interpretation would make a critical success on the augment a very dangerous thing! If you're critically succeeding Devotion you're willing to sacrifice yourself for your deity. So, I'd have no problem with that mechanic. 2 Quote Link to comment Share on other sites More sharing options...
smiorgan Posted September 4, 2021 Share Posted September 4, 2021 On 9/2/2021 at 2:11 AM, Bren said: Here's a different thought. Instead of a high devotion making DI more likely and less costly, maybe a low Devotion should make obtaining DI more difficult. For instance, an adventurer might need a successful roll of Devotion (Deity) to be allowed the usual roll for DI. That makes sense as well. Quote Link to comment Share on other sites More sharing options...
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