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Nick J.

Form Fillable Adventurer Sheet for Magic World

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Auto-magical, form-fillable adventurer sheet for Magic World. 

The sheet has been tested pretty extensively by myself, and others have reported success with it. The latest version 2.0.0, is for all intents and purposes "final." The PDFs were created in Foxit PhantomPDF, and use a fair number of javascript functions to calculate all kinds of stuff throughout the sheet, to save you the headache of having to do all of the tedious data entry.

Update 6/19/18

Lots of changes under the hood and some cosmetic flourishes. This is about as "final" as it gets (unless somebody reports a show-stopping bug).

Changes:

  • More easily track weapon skills in the weapons section (no need to use Miscellaneous entries)
  • Type in a weapon type in the skill name field (swords, bows, spears, etc. and it should automatically apply the correct characteristic bonus (uses regular expressions with wildcards, so maybe it doesn't catch every permutation, but it captures a lot).
  • Biggest change: base skills change based on species selected from the drop-down menu based on the default values in the bestiary.
  • Fancy version with a decorative border (royalty-free, open-source art) and a plain, no-art sheet that's a little smaller (about 2mb vs. 1mb respectively).

UPDATE 5/12/18: Hi guys, I figured out a way to somewhat elegantly combine the two sheets I was maintaining into one. You can choose standard Hit Points or Heroic with a toggle button now. Additionally, I added some check boxes to make it easier to adjust armor penalties on the fly (without having to zero out values or do the math in your head). and you can check a box if you become a champion of Light, Balance or Shadow and it will adjust Hit Points or Magic Points respectively and no longer references the Allegiance points in calculations. Also some other quality of life improvements, like an extra entry in the species drop-down menu for "human+" that will change the dice roller to 2D6+6 for all characteristics (Elric! style). Lastly I cleaned up some of the code so it should calculate fields faster and the file footprint was reduced by about 15%.

Features:

  • Characteristic Generator button (invisible when you print) for 9 species: Human, Elf, Dwarf, Halfling, Beast-man, Orc, Ogre, and Troll (Human+ uses boosted dice: 2D6+6 for every characteristic)
  • Automatic calculation of derived characteristics like HPs, Major Wound, Characteristic rolls, Characteristic bonuses, Magic Points, MP regeneration rate, and damage bonus.
  • Fields for tracking temporary changes to Characteristics, extra Hit Points, extra Magic Points.
  • Distributed skills summed up to easily reference how competent your character is and for free form character generation.
  • Extra fields for custom skills
  • Skill penalties for armor automatically apply to Agility Roll, as well as Physical, Manipulation and Perception skills (toggle buttons to turn apply the penalties or remove them)
  • Total Hit Points recalculated for characters who have become Champions of Balance (CON + SIZ + POW)
  • Automatically recalculates MP for Champions of Shadow (get POW x2 MP)
  • Grimoire section with fields to help you track spell levels in memory and Free INT.
  • lots of hover-over tool-tips

The sheet is in the style of the official adventurer sheet at the back of the book. It's unprotected, so if you have PDF editing software like Acrobat or Foxit Phantom, you can edit these however you see fit.

The most up to date sheet below.

 

 

Edited by Nick J.
Final Sheet uploaded
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For the curious, I noticed and corrected a formatting error in the 'Major Wounds' calculation that was returning an invalid number. Now I'm just going through the forms and making sure that I didn't overlook anything else.

Once I'm reasonably satisfied that the sheets are bug-free I'll be uploading them to the downloads section I suppose. 

Cheers

Edited by NAJones
grammarz and stuffs
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Update:

I'm pretty sure I have just about all of the bugs on the run, but I'm in the middle of a move. I'll upload these to the download section next week.

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Alright. I've looked things over multiple times and I'm not spotting any more errors, that said I'll be uploading all three files forthwith.

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Thank you. I've just filled out the Heroic sheet and everything seems to be fine. It's just what I was looking for. I'd fiddled around with an excel sheet but I wasn't happy with it. This does the job nicely.

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For those who might still be interested, I updated these character sheets in the downloads section. The explanation of changes are included in the revision notes (mostly added some extra calculations, like armor penalties, sum of skill points added/allotted, some minor cosmetic adjustments, most calculated fields don't display a value until you enter a governing characteristic, etc.)

 

 

Edited by Nick J.
removed file
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Well, there's always something I guess. I did a bit more testing and I found a bug: Major Wound level was being calculated incorrectly (fixed in the new version).

Beyond that I added some quality of life fixes, and some additional fields that I always forget about until I need them.

  • Separate fields for tracking current and original characteristics -- useful for characters that burn POW for Fey Magic, or get temporary boosts/banes from spells, etc.
  • A field for temporary hit points (for things like Quick Heal, or whatever other effects might temporarily boost HPs)
  • fields for tracking spell levels in memory and free INT (for you demoniac summoners)
  • A field for tracking temporary Magic Points from something like a Brazier or Staff
  • Reordered fields so you can comfortably tab through the document when you are filling out the sheet.
  • Added a few more miscellaneous tool-tips for some fields, to make rules references easier.

Test it out and let me know if something is wonky and I'll do my best to fix it ASAP.

 

Edited by Nick J.
removed link to a file that should be removed shortly
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Another update.

Why the change? My Major Wound calculation wasn't bugged after all, I was. Also, why the hell not?

List of changes

  • went back to the old Major Wound calculation. Turns out I was crazy and spent too much time reading the BRP Big Gold Book, and realized that I had it right the first time (greater than half HPs in MW. Half or greater than HPs in BRP)
  • Cleaned up a few more typos, and added more tool-tips.
  • Added a couple of widgets: One rolls characteristics as per the standard method (3D6, save 2D6+6 for SIZ and INT), a widget to reset rolled characteristics, and two buttons to clear tick marks, one for lost HPs, the other for used MPs. These buttons are invisible if/when you print the sheet on paper.

 

Edited by Nick J.
removed link to a file that should be removed shortly

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First post updated. In a nutshell, I combined the two sheets into one and you can now toggle back and forth between standard hit points and heroic. I'm not sure why I didn't do this in the first place, but I blame my neophyte javascript skills when I started working on this a couple of years ago.

This is about as done as I can make it. I'll probably spend my time fiddling with my NPC sheet and add more critters from the bestiary to hopefully be useful to any GMs that are still playing Magic World (or Stormbringer/Elric!)

Sláinte

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OK, I lied. I guess I'm not done after all.

This is a beta version that probably needs some stress-testing https://www.dropbox.com/s/3hi79ryp8fx88ea/MagicWorld CS (form-fillable)vBETA.2.2.0.pdf?dl=0

The reason it needs testing is that I made it so base skill percentages fluctuate up and down by species (according to the bestiary). It should all work, but undoubtedly one or two things will be wrong. If you're interested in playing around with this and being my defacto editor, send me a PM detailing the bug and I'll fix it before I push out a final update.

There are also some features that differ slightly from the current 2.0 sheet:

  • You can use the weapons part of the sheet to more easily track your weapons skills, you can even enter in the type of weapon class (swords, hammers, blunt, bows, etc.) and it should calculate the correct characteristic modifier; you're still on your own to look up the base value and add in your own points.
  • Certain fields automatically populate with species' specific features/skills, etc. (dwarf earthsense, halfling thrown rocks, centaur's lore skill, etc.)
  • If you put "Lore (XYZ)" in a miscellaneous skill field it will automatically add the intelligence modifier.

EDIT:

New Beta version: I think I squished most of the bugs that were lingering, but it probably needs a few more passes.

Edited by Nick J.
Updated beta file
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Sheet is really and truly final (unless somebody reports a show-stopping bug).

See update notes attached to the file(s). There's a no-frills version, and a fancy-border version (identical, except for file-size).

Sláinte.

P.sFYI, if you like this sheet, I'm still hacking away at my form-fillable NPC sheet, which is really turning into more of a monster-generator at this point: Pick a species, click the dice button, and it automagically fills out attacks, lays out some notes, and will even have a chaotic features button you can use to generate features, and a virtual d100 you can click on in a pinch (buttons don't print). I've got 25 out of the 80 or so species done. I'll upload it in a few days once I'm done coding it.

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Small bug-fix release: The Evaluate and Nature skill-total boxes were bugged (probably from copy-pasting a script and forgetting to change one digit). If you have Foxit reader, you can export all of the data from one sheet and import it into a clean sheet if necessary. Sorry for any inconvenience.

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