DreadDomain Posted June 24, 2008 Report Share Posted June 24, 2008 Hey guys, First off, I am very pleased with the new Chaosium's BRP. The system is among my favorite for about 20 years now but for the past 15 years, our group played GURPS and HERO almost exclusively specifically because of the flexibility of both systems and the "almost all rules at the same place" and "almost always the same rules for any genre" aspects of these games. This new generic universal edition of the Chaosium System is thus very welcomed. Second, I am no PDF lover but I am glad we finally get access to old stuff like Superworld though Chaosium's website. I bought both SW and the Companion as soon as they were up as well as the BRP Core book (couldn't wait for the dead tree book to get my fix). Let me give my appreciation to Chaosium for including the covers with the PDF (some publishers exclude them because it is too much work to according to them). Coming to my points after this long introduction, I'd like to point out that there are two things I find a bit annoying in the Comparative Sizes (BRP p.296). First, there is a mistake on the metric weight values for SIZ 72 and onward. At this level, the weight should be 12.8-14 metric tons and not 6.4-7 metric tons (otherwise SIZ 64 and 72 have the same values, remember 1 metric tons equal 1000kg). Second, and that is more important, I believe the table is flattening too quickly. Sure, it is not an issue for most of the games but it may be a problem when you want to play DC level super heroes. According to such a table, Superman would have about what, STR 80 000? Sure there is some work around like using the table in Superworld. For those without Superworld, the progression of this table continues doubling every +8 of SIZ so Superman would end up with STR 200 which is a lot more manageable but on the other end would give Supe a mere +12d6 of damage bonus which might be low. Just for the fun of it I have devised a table that is very close to the actual table up to SIZ 100* but after that, the values double every +32 SIZ. With such a table, the Big S would end up at about STR 500 (and +31d6 damage bonus). This brings me to my last point. Quickly reading though Superworld, I realized how good it was for the time and I kept wondering if it would be updated/modernized for the actual edition of CBRP? Is there any plan for this? Sure there is a lot of stuff in the core book but it still comes short a bit from a full blown Superworld rule book (for instance, the way Flight works is strange. You buy it according to how much you weight not how fast you want to move?!) Uh!? Wow, I didn't intended to talk that much. Sorry about that... * For those interested, I could post the table. The progression is basically thus : Between 1 and 10 : doubles every +2 Between 11 and 100 : doubles every +8 Between 101 and 1000 : doubles every +32 Etc. To smooth the transitions a bit, I do fudge the results between 8 and 10, 80 and 100 and 800 and 1000. The end result is that between 1 and 100, the result are almost identical to the actual table (with SIZ 100 weighting at 100 metric tons) and that it still goes fast enough afterwards to make Superbricks playable. Quote Link to comment Share on other sites More sharing options...
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