Tinkgineer Posted July 18, 2017 Share Posted July 18, 2017 Hello humans. I found the HeroQuest Glorantha book in the clearance boxes at a local comic & game store in North Texas. I don't know how I missed this for so long, but this system is the one I've been waiting for. I feel like I've met my soulmate, but in game form. My soulgame. Soulsystem. Something. Anyway, I'm currently putting my notes together to run my take on steampunk. I plan on sharing if anyone is interested. 8 1 Quote Link to comment Share on other sites More sharing options...
Mankcam Posted July 18, 2017 Share Posted July 18, 2017 (edited) Welcome! HQ is one of the best narrative games on the market. I love how every trait is purely an individual narrative descriptor with a numerical value attached. It is like Aspects in FATE rpg, except every trait is an aspect - works great with really creative groups. I would really love to see a generic next edition of HQ, as it has so many possibilities beyond Glorantha. However the HQG is a thing of beauty for any Glorantha lover, regardless of system. Yeah put your HQ Steampunk work in the downloads section of the forum, I think it will be well received Edited July 23, 2017 by Mankcam 2 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Imaginos Posted July 22, 2017 Share Posted July 22, 2017 My group is giving HQ a go next week. I've had HQ2E for a while, and that is the rules we were using to plan so far. But this week, I picked up a copy of HQG. Man the rules, while a bit different in creation and in resolution, are so much better in HQG. So you have the better set IMO to use. 1 Quote Link to comment Share on other sites More sharing options...
Y Mab Darogan Posted July 22, 2017 Share Posted July 22, 2017 On 18/07/2017 at 2:40 AM, Mankcam said: Welcome! HQ is one of the best narrative games on the market. I love how every trait is purely an individual narrative descriptor with a numerical value attached. It is like Aspects in FATE rpg, except every trait is an aspect. Genius! Works great with really creative groups. I would really love to see a generic next edition of HQ, as it has so many possibilities beyond Glorantha. However the HQG is a thing of beauty for any Glorantha lover, regardless of system. Yeah put your HQ Steampunk work in the downloads section of the forum, it will be well received! Isn't HQ pretty much generic? Quote “Fe Godwn ni eto” ”Yma o hyd” ”Cymru rydd” Link to comment Share on other sites More sharing options...
David Scott Posted July 22, 2017 Share Posted July 22, 2017 12 minutes ago, HorusArisen said: Isn't HQ pretty much generic? Two different products: https://www.chaosium.com/heroquest-pdf/ Multi genre https://www.chaosium.com/heroquest-glorantha-pdf/ Glorantha Genre pack. Added magic and culture, slight rules changes. Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
Mankcam Posted July 23, 2017 Share Posted July 23, 2017 (edited) Yes I was referring to a new generic version with the same quality production as HQG. No Gloranthan references at all, no Glorantha chapter, no examples, no Mastery Rune for Masteries, etc. All of that is redundant in a generic book, now that we have HQG as a separate edition. I would love to see a generic book using inspiration from such genres like Pulp Adventure, Detective Noir, Murder Mystery, Police Drama, Hollywood Action, etc Edited July 23, 2017 by Mankcam 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
jrutila Posted July 23, 2017 Share Posted July 23, 2017 I have always found the generic HQ2e rules really useful. I think I got the gist of the system better from that book. HQG on the other hand told me how to use the system in Glorantha setting (runes and cultural keyword etc.), but also clarified some parts. My suggestion for reading order is: HQG, HQ2e, Sharper adventures in Glorantha, Hamlet's Hit Points. 1 Quote Link to comment Share on other sites More sharing options...
Y Mab Darogan Posted July 23, 2017 Share Posted July 23, 2017 12 hours ago, Mankcam said: Yes I was referring to a new generic version with the same quality production as HQG. No Gloranthan references at all, no Glorantha chapter, no examples, no Mastery Rune for Masteries, etc. All of that is redundant in a generic book, now that we have HQG as a separate edition. I would love to see a generic book using inspiration from such genres like Pulp Adventure, Detective Noir, Murder Mystery, Police Drama, Hollywood Action, etc So a HQ 2.5? 1 Quote “Fe Godwn ni eto” ”Yma o hyd” ”Cymru rydd” Link to comment Share on other sites More sharing options...
Mankcam Posted July 23, 2017 Share Posted July 23, 2017 (edited) Yeah that would be good. Basically just a generic HQ rulebook I could show my friends, devoid of any setting specific references, yet has the same production standards as the HQG book. FATE is one of the most popular generic systems at present, with a large narrative focus. I think HQ could easily rival it as a contender for a narrative game, but it needs to be untangled from Glorantha to do so. I would envision that both HQG and a new version of HQ could be in production at the same time. Edited July 23, 2017 by Mankcam 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Tinkgineer Posted July 23, 2017 Author Share Posted July 23, 2017 Sounds like you want an SRD or a quickstart. Honestly I think using resources to modify the book that's already adequate doesn't add as much value as allocating those resources for supplements, adventures, and such. Everyone benefits from those additions. But an SRD is a good idea. 2 Quote Link to comment Share on other sites More sharing options...
Joerg Posted July 26, 2017 Share Posted July 26, 2017 On 23.7.2017 at 10:37 PM, Mankcam said: Yeah that would be good. Basically just a generic HQ rulebook I could show my friends, devoid of any setting specific references, yet has the same production standards as the HQG book. So, basically a series of examples of play in different genres to illustrate the rules. For the (extremely small print run) German edition the HQ2 rules were translated, and a book of HeroQuest scenarios for all kinds of genres is about to be published. If these had samples of play, we would be there, I guess. On 23.7.2017 at 10:37 PM, Mankcam said: FATE is one of the most popular generic systems at present, with a large narrative focus. I think HQ could easily rival it as a contender for a narrative game, but it needs to be untangled from Glorantha to do so. I would envision that both HQG and a new version of HQ could be in production at the same time. I don't really see a need to produce a new version of HQG, except maybe with a different cultural focus (something else but the Theyalan area). HQ2 mainly needs better samples of play, and I think providing these along with scenarios might be a way to go. 1 Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Mankcam Posted July 27, 2017 Share Posted July 27, 2017 (edited) I think that HQ is great for a narrative system, and may appeal to a wider population if many of the Gloranthan references were removed from the core book. HQ2 appears a little confused as to its nature as a generic rulebook, as there are so many Gloranthan details throughout the book: Rune page borders, Masteries use the Gloranthan Rune for such, many Gloranthan examples, and an entire chapter dedicated to Glorantha. I love Glorantha, but there is now a HQG book which imbedes the HQ2 rules into the Gloranthan setting, and this is a great book. So I'm not seeing a reason to supercede HQG, I think it should remain current. I just think there may also be a market for a totally generic HQ rulebook of the same production standards as that of HQG. Including a chapter or two describing how to package the HQ mechanics into different genres would be a great idea, including examples and such. I agree that another edition of HQ shouldn't be a high priority for Chaosium at present. However it would be good being on the radar at some stage (along with perhaps a generic BRP rulebook akin to the BGB). Edited July 27, 2017 by Mankcam 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
David Scott Posted July 27, 2017 Share Posted July 27, 2017 (edited) 7 hours ago, Mankcam said: Masteries use the Gloranthan Rune I think it would be pretty easy to strip out all of the Gloranthan material. However, the mastery rune would need replacing as it's in a specialist font. Any suggestions for an ascii symbol that would work? How about #, any suggestions @Ian Cooper: space ranger 5# Edited July 27, 2017 by David Scott Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
Mankcam Posted July 27, 2017 Share Posted July 27, 2017 I've toyed with using a *, a #, and a ^ ,but you could even just go with a capital 'M' space ranger 5* (okay) space ranger 5# (possibly better) space ranger 5^ (not bad) space ranger 5M (just as good) Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
David Scott Posted July 27, 2017 Share Posted July 27, 2017 7 minutes ago, Mankcam said: but you could even just go with a capital 'M' Obvious now that you mention it :-) 2 Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
soltakss Posted July 27, 2017 Share Posted July 27, 2017 8 hours ago, Mankcam said: I've toyed with using a *, a #, and a ^ ,but you could even just go with a capital 'M Which is what Mythic Russia did. I use that notation all the while nowadays. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Mankcam Posted July 28, 2017 Share Posted July 28, 2017 I never found a copy of Mythic Russia, but it does stand to reason that using a capital 'M' is the way to go. I will check my Nameless Streets book when I get home to see what it used to notate Masteries. Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
BigJackBrass Posted July 28, 2017 Share Posted July 28, 2017 Given how the mastery rune appears to most English speakers I've frequently heard people refer to it as W, which is obviously confusing. HQ2 should have used M from the start, I think, for anything outside of Glorantha. 2 Quote Link to comment Share on other sites More sharing options...
B. Cephalus Posted July 30, 2017 Share Posted July 30, 2017 I always just used a capital M. 1 Quote Link to comment Share on other sites More sharing options...
David Scott Posted July 30, 2017 Share Posted July 30, 2017 On 28/07/2017 at 3:37 AM, Mankcam said: will check my Nameless Streets book when I get home to see what it used to notate Masteries. Nameless Streets Quote since the Mastery symbol used in the HeroQuest core rulebook does not fit a contemporary setting, this text will use a capital “M” to denote a Mastery. 1 Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
Mankcam Posted July 30, 2017 Share Posted July 30, 2017 (edited) Yes I forgot to chase this up. So that settles it as both Mythic Russia and Nameless Streets use the capital 'M' for Masteries, which seems pretty logical. Edited July 30, 2017 by Mankcam Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Ian Cooper Posted July 31, 2017 Share Posted July 31, 2017 On 23/07/2017 at 9:55 PM, Tinkgineer said: Sounds like you want an SRD or a quickstart. Honestly I think using resources to modify the book that's already adequate doesn't add as much value as allocating those resources for supplements, adventures, and such. Everyone benefits from those additions. But an SRD is a good idea. We are discussing these ideas. More when we have something definite to announce. 2 Quote Link to comment Share on other sites More sharing options...
Ian Cooper Posted July 31, 2017 Share Posted July 31, 2017 On 27/07/2017 at 9:15 AM, David Scott said: I think it would be pretty easy to strip out all of the Gloranthan material. However, the mastery rune would need replacing as it's in a specialist font. Any suggestions for an ascii symbol that would work? How about #, any suggestions @Ian Cooper: space ranger 5# I'd use M 1 Quote Link to comment Share on other sites More sharing options...
Ian Cooper Posted July 31, 2017 Share Posted July 31, 2017 On 23/07/2017 at 5:02 AM, Mankcam said: Yes I was referring to a new generic version with the same quality production as HQG. No Gloranthan references at all, no Glorantha chapter, no examples, no Mastery Rune for Masteries, etc. All of that is redundant in a generic book, now that we have HQG as a separate edition. I would love to see a generic book using inspiration from such genres like Pulp Adventure, Detective Noir, Murder Mystery, Police Drama, Hollywood Action, etc Again, these are ideas we are actively looking into. Watch this space... 1 Quote Link to comment Share on other sites More sharing options...
Mankcam Posted July 31, 2017 Share Posted July 31, 2017 Well that has definitely got my attention! 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
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