soltakss Posted August 23, 2009 Author Posted August 23, 2009 I do also like the concept of "how much you made it by", but that would take some playtesting, I think. Following Loz's comments on the Mongoose Forum, I think I'll abandon the mechanic and just use a table. It reduces the effect of having a high skill but that doesn't matter so much in the context of what I need it for. I like my ship design. Mongoose Traveller is fairly simple and modular, and you can use the SRD to design ships - but it helps if you have the main rulebook to explain things in simpler terms. There are a few worked examples of ships (mostly conversions from Classic Traveller) on the Mongoose forum. Most others are in books (I even wrote a couple myself - see my sig), so you'd have to pay to look. It's the problem with licenses like this - less people can be bothered putting up free stuff on the web when they could just as easily publish PDFs and get paid for them. My wife doesn't like me buying RQ stuff, so she'll be even less pleased with me buying Traveller stuff as well. Perhaps I'll lolok at buying some cheap PDFs. The Babylon 5 Traveller stuff looks interesting, though. I was hoping that the Trvaller SRD was fairly complete, but it looks as though the Traveller rules have a lot more detail. Lifepath character generation is intended to be something of a mini-game in itself (actually a lot of Traveller is like that, including ship building and world generation), so to some extent it should be a bit long-winded. I agree it's not terribly realistic, but I don't think it ever will be given the limitations - you don't want to spend too long on it, after all. People like it because they become involved with the character even before play begins. Spica Publishing has produced a career book, maybe you should pick up the PDF. They also have a free career-generation sheet, which makes it easy to create your own MGT careers. Hmmm, I guessed as much. The Traveller career process is great fun - and more so under Mongoose Traveller. No, its not realistic at all, but it does offer the opportunity to create characters with some interesting history snippets, skeletons in the closet, enemies, friends and contacts. The 'Connections' rule is also superb, giving characters a reason to know each other, and be adventuring, by sharing a history snippet and being rewarded, skill-wise, because of it. A rule that I think isn't in the SRD. I'm going to have to buy the Traveller rulebook, aren't I? I've worked on several extended career paths for various Traveller books I've penned, and they're always one of the most fun areas of the rules to work on. If you think a little about the career you're reflecting, and a specialisation within it (Naval Gunner, for instance; or Psionic Rebel; or Mutant Bounty Hunter) then you can come up with some really great background colour for characters. Having them spread around in various books is an excellent way of generating income but is really frustrating for me. But, writing the career paths is time consuming, especially when you offer specialisations within a career. So you may want to consider a more streamlined way of doing it. Also, are you including a Survival roll? That's a standard Traveller trope, and a failed Survival roll leads to a Mishap Event, which can also be good fun, too. If you do end-up using a career path system, you'll need to work that decision into the design mechanism. Oh, I am going to streamline it for RQ. If people want the full version then they can get Traveller and adjust it for RQ. Yes, I am using Survival rolls, to a certain extent. People won't die during character generation like they used to in earlier Traveller incarnations. I am using Resilience to determine if people get wounds and am using Characteristic x 5% rather than Traveller's Int 9+, Soc 8+ etc to determine Survival. I'll have a look at it again tonight and see how much I can simplify it. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
soltakss Posted August 23, 2009 Author Posted August 23, 2009 I've bought the Career Book and Traveller Zero PDFs because they came to about 5 pounds between them. They seem to be useful and make character generation look easy. Thanks. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
TrippyHippy Posted August 24, 2009 Posted August 24, 2009 There is, I think, a free downloadable sheet by one of the supporting Traveller companies that helps you plan out new careers. The big thing is having Mishap and Events entrees in tables. The other numbers can be simply converted as relevant characteristic rolls, I think. It is a pretty much central feature of the Traveller experience though, in my view. Quote
Guest Vile Traveller Posted August 24, 2009 Posted August 24, 2009 There is, I think, a free downloadable sheet by one of the supporting Traveller companies that helps you plan out new careers. Yes, that's what I mentioned earlier. It's here: New Career Sheets - Spica Publishing Ltd | DriveThruRPG.com Quote
soltakss Posted August 29, 2009 Author Posted August 29, 2009 I've uploaded V0.6 to http://www.soltakss.com/rq_scifi.doc. This version includes information from the High Guard and Mercenary SRDs, an attenpt at Traveller-style character generation and slightly tidied-up ship generation and space combat rules. Comments, as always, are welcome. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
rust Posted August 29, 2009 Posted August 29, 2009 Thank you very much for the new version. :thumb: I am currently a bit away from science fiction (see the "Age of Musketeers" thread ...), but I will doubtless return to it in the not so far future, and I am looking forward to using your material then. Quote "Mind like parachute, function only when open." (Charlie Chan)
threedeesix Posted August 30, 2009 Posted August 30, 2009 I've uploaded V0.6 to http://www.soltakss.com/rq_scifi.doc. This version includes information from the High Guard and Mercenary SRDs, an attenpt at Traveller-style character generation and slightly tidied-up ship generation and space combat rules. Comments, as always, are welcome. I haven't thanked you for this contribution yet and for that I apologize. I first came across a real early version on the Mongoose forum when I didn't even know it was you. While my own projects have precluded me from being able to use any of it yet, I have read the earlier versions and look forward to it's latest incarnation. I have been picking up all the mongoose traveller stuff as it comes out and have to admit when I get around to running BRP Traveller this stuff is going to save me all kinds of time. Thanks. Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20"
wbcreighton Posted December 26, 2009 Posted December 26, 2009 Since the WEG d6 system is now OGL, is there anything in these pdfs that would be useful in the scifi brp: http://www.wegfansite.com/forum/showthread.php?t=1451 Quote I use fantasygrounds.com
dragonewt Posted December 26, 2009 Posted December 26, 2009 Since the WEG d6 system is now OGL, is there anything in these pdfs that would be useful in the scifi brp: http://www.wegfansite.com/forum/showthread.php?t=1451 I also posed this same question in another thread. I need to do some more reading, however I am considering experimenting with the d6 Space Ships rules and BRP. Quote
soltakss Posted December 26, 2009 Author Posted December 26, 2009 Thanks for the links. I hadn't seen that they were OGL. At a quick glance at the Space one, there doesn't seem much that we don't already have, but I just skimmed through the first few chapters. The Space Ships supplement would probably be more useful. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
Solardog Posted January 26, 2010 Posted January 26, 2010 If anyone is interested, these weapons, for the Ringworld setting could be adapted for use as non penetrating shipboard weapons. MERCY PISTOL (Bellepax, Inc., Earth [now defunct]) Tangler Gun (Bellepax, Inc., Earth - now defunct) . More weapons from the Ringworld setting would be interesting. Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
Conrad Posted January 27, 2010 Posted January 27, 2010 (edited) More weapons from the Ringworld setting would be interesting. These weapons are non piercing and so can be used as defensive weapons onboard a starship, without the fear of rupturing a bulkhead. MERCY PISTOL (Bellepax, Inc., Earth [now defunct]) WEIGHT: 300g VOLUME: small pistol -- 3cm x 10cm x 15cm RANGE: short 15m, medium 30m, long 40m DAMAGE DONE: Unconsciousness ENERGY USED: none POWER SUPPLY: memory-plastic spring ARMOR: none HIT POINTS: 4 APPLICABLE SKILL: Handgun (projectile) COST: 55 stars (2100 a.d. currency); ammunition costs 2 stars per 100 rounds; illegal to private citizens The mercy pistol was developed to serve the needs of Terran police agencies worldwide during the 21st and 22nd centuries. As transplant technology advanced, it soon became possible for humans to extend their lives indefinitely. Ensuring a steady supply of organs became something of a problem, until the establishment of organ banks, since a steady supply of organs and tissue was necessary. Violent criminals became the first victims of the organ bank laws; they were soon being executed by physicians in combined hospital-jails, to fill the demands of the organ-hungry public. Police needed a method of apprehending criminals in a way which did not harm their valuable organs and tissues. Until the development of the sonic stunner, mercy weapons were the standard armament of police officials worldwide. They were also utilized by "organleggers" criminals who sold human body parts on the black market -- parts taken from unwilling donors. Mercy weapons fire tiny needles of crystalline material which quickly dissolve in the bloodstream of the target, rendering it unconscious. Each crystal is micro-encapsulated in a safety coating which prevents dangerous concentrations of the sedative from building up in the target's bloodstream, making it nearly impossible to die of an overdose. Mercy weapons are powered by a spring of memory-plastic, and fire once per impulse. A dial near the trigger controls the quantity and spread of the needles fired, up to a maximum of 20. A single needle is enough to knock out any human target, but a wider spread gives the firer a better chance to hit. Mercy weapons usually had settings which fired 1, 5, 10, 15, or 20 needles. Every five needles fired increases the chance to hit by five percentiles. Set to 20, the weapon fires a burst of projectiles in a conical area with a one meter base at a 15 meter range. Medium range is 30 meters, and anything beyond 40 meters is considered long range. Beyond 40 meters, the light projectiles may be unable to penetrate even light clothing, due to loss of momentum. The weapon's magazine holds 100 needles, giving a skilled marksman plenty of shots. The weapon's main disadvantage is its inability to penetrate armored targets. The crystalline needles ignore any armor protection less than 3 points, but cannot penetrate armor with any higher rating. The protective value of armor at a particular hit location is important, however, since the needle may hit an unarmored area. If a mercy weapon is fired at a target at point-blank range, the gamemaster might rule that the target could suffer 1d4 hit point of damage from such an attack. On the Ringworld, it is likely that if an advanced people developed mercy weapons, they could fire ammunition which affected only certain species or sub-species of humanoids. -------------------- Tangler Gun (Bellepax, Inc., Earth - now defunct) WEIGHT: 2.2kg VOLUME: short, bulky rifle -- 5cm x 17cm x 48cm RANGE: short 15m, medium 30m, long 50m DAMAGE DONE: entangle + possible 1d2 ENERGY USED: 5/shot POWER SUPPLY: 100/5/350g/N + 20 round magazine, sold as one unit ARMOR: 3 points HIT POINTS: 12 APPLICABLE SKILL: Rifle (projectile) COST: 200 stars (2210 a.d. currency); ammunition/power supply units cost 6 stars each. A backpack version, for controlling very large crowds, costs 28 stars, weighs 5kg, and has 120 rounds of ammunition. Tangler guns were the precursors to mercy weapons. They fire a projectile of memory plastic which is designed to entangle and immobilize a target without causing it significant harm. The 2.5cm round bursts upon impact in a 1 meter radius pattern of strong adhesive memory plastic ribbons, which almost instantly curl around the point of impact then rapidly tighten. When struck by a tangler round, the target should make a Luck roll. If it succeeds, it takes no damage; otherwise, the impact of the rather weighty projectile does 1d2 hit points of damage to the hit location struck. Note that a tangler's tangling ability is effective regardless of the hit location. An entangled target must make a balance roll at half its skill rating every round to remain standing. Furthermore, the target's arms will be pinned to its sides unless it overcomes the entangling ribbons' STR rating of 25. The GM may decide if the target gets one try to break the tangles, or one try for each arm. Finally, the entangled victim will be stuck [sTR 25] to any surface he or she falls to, and if both limbs are trapped, he or she will be unable to squirm away from the area. Sinclair monofilament cable cuts through entangling ribbons fairly easily. A hullmetal knife would do so extremely slowly, rquiring over an hour of work -- work most likely impossible to an entangled victim. The proper way to free oneself of "tangles" is to spray a solvent on them. On the Ringworld, weapons similar to this may be found in the possession of Healers, City-Builders, and any other reasonably advanced species. A crueler variant of the weapon might employ strands of monofilimant wire in the projectile, or simply fire a large tangle of monofiliment wire. Such rounds would be expensive, but deadly. Edited March 4, 2010 by Conrad Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying.
Solardog Posted February 22, 2010 Posted February 22, 2010 Here is my version of the ARM Punchgun. ARM Punchgun 10mm (UN Military only issued to ARM agents.) WEIGHT: 800g VOLUME: pistol -- 3,3cm x 17cm x 19cm RANGE: short 15m, medium 30m, long 40m DAMAGE DONE: 1D10+2 ENERGY USED: none AMMUNITION: 16 10X33 mm binary propellant ammunition ARMOR: none HIT POINTS: 4 APPLICABLE SKILL: Handgun (projectile) COST: 150 stars; ammunition costs 2 stars per 16 round magazine; illegal in Known Space save for ARM/military use. My inspiration:http://www.glock.com/english/glock20.htm Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
Solardog Posted April 6, 2010 Posted April 6, 2010 Here is 20 Awesome songs for Sci-fi Fans More Sci-fi videos. Fuzzbox - International Rescue Sarah Brightman & Hot Gossip - I Lost My Heart to a Starship Trooper Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
Solardog Posted April 20, 2010 Posted April 20, 2010 (edited) Here is three animated films by René Laloux. Warning mature content! Fantastic Planet Time Masters Edited April 20, 2010 by Solardog Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
Conrad Posted April 21, 2010 Posted April 21, 2010 (edited) Here is 20 Awesome songs for Sci-fi Fans More Sci-fi videos. Fuzzbox - International Rescue Sarah Brightman & Hot Gossip - I Lost My Heart to a Starship Trooper I just failed my sanity check...gibber! Continuing our voyage through fromage space: http://www.youtube.com/watch?v=ufsPo5ooIfY&feature=related And getting Space 1999ish in Gallic style! http://www.youtube.com/watch?v=ShxtVmc18QA&feature=related Edited April 22, 2010 by Conrad Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying.
Solardog Posted May 2, 2010 Posted May 2, 2010 I have read an really god Sci Fi comic, Missile Mouse by Jake Parker There are two stories, Missile Mouse: The Guardian Prophecy, published in Flight Explorer and the comic book Missile Mouse: The Star Crusher The protagonist, Missile Mouse is an agent for the galactic security agency (GSA). The universe is really god as an rpg universe and role players could be agents for the GSA. Jeff Parkers homepage: http://agent44.com/ Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
Conrad Posted May 2, 2010 Posted May 2, 2010 I have read an really god Sci Fi comic, Missile Mouse by Jake Parker I bet its divine! Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying.
Solardog Posted May 2, 2010 Posted May 2, 2010 I bet its divine! Yes its an divine typo. Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
Solardog Posted May 5, 2010 Posted May 5, 2010 It's time to do your duty, for mankind. Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
Solardog Posted July 13, 2010 Posted July 13, 2010 Here is an another animated film. The amazing Skywhales. Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
dragonewt Posted July 13, 2010 Posted July 13, 2010 Here is a Sci-Fi battle waiting to be done with BRP: http://www.youtube.com/watch?v=VnTHypbLlkE. You know you want to. Quote
Mysterioso Posted July 17, 2010 Posted July 17, 2010 Thanks for the tip on this. I got them from the library and have been enjoying them with my son. I have read an really god Sci Fi comic, Missile Mouse by Jake Parker There are two stories, Missile Mouse: The Guardian Prophecy, published in Flight Explorer and the comic book Missile Mouse: The Star Crusher The protagonist, Missile Mouse is an agent for the galactic security agency (GSA). The universe is really god as an rpg universe and role players could be agents for the GSA. Jeff Parkers homepage: http://agent44.com/ Quote
Solardog Posted September 5, 2010 Posted September 5, 2010 Laser weapon or Gauss weapon? Nope i will use the land shark gun. Muahahaha! http://www.youtube.com/watch?v=fHPvT8zVXT0 Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
Agentorange Posted September 12, 2010 Posted September 12, 2010 (edited) Cool, I wonder if I put it on my christmas wish list....... Edited September 12, 2010 by Agentorange Quote
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