Newt Posted September 12, 2018 Share Posted September 12, 2018 So I'm going to be running the new edition of RuneQuest at Furnace 2018 in early October. This introductory post is the first in a series where I post about my experiences, prepping and running the game. http://heartsinglorantha.d101games.com/2018/09/12/a-dry-run-in-prax/ Here's the flyer I've made to advertise the game to the convention attendees. 4 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
g33k Posted September 12, 2018 Share Posted September 12, 2018 That looks like a ton of fun! Quick question, though: it seems there's less RQG core-book support for a wide variety of characters than (FrEx) Orlanthi&Allies; are you interpolating/creating new content, or ... ? (My 1st reaction is that a an entire party of Lunar-Soldier PC's wouldn't have a ton of variety ...) Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Pentallion Posted September 12, 2018 Share Posted September 12, 2018 There would be all kinds of Lunars. Etyries merchants. Deezola priestess. Grantland farmers. An Irrippi Ontor initiate that worked at the missionary giving food to the poor, etc. There most likely would be no soldiers save a cowardly deserter. 1 Quote Link to comment Share on other sites More sharing options...
Austin Posted September 13, 2018 Share Posted September 13, 2018 17 hours ago, Pentallion said: There would be all kinds of Lunars. Etyries merchants. Deezola priestess. Grantland farmers. An Irrippi Ontor initiate that worked at the missionary giving food to the poor, etc. There most likely would be no soldiers save a cowardly deserter. The issue isn't the variety of options which exist, but the options which exist within RQG. The Prax Homeland focuses mostly on the animal tribes, and the Lunar Tarsh Homeland is focused on... Tarsh. The only Lunar cult offered in the Core is the Seven Mothers. I think the point g33k was making is that RQG doesn't support the Lunars as well as Orlanthi. But OP's blog link indicates he'll just be using Lunar Tarsh adventurers with a soldier occupation, so options aren't super important. I'm guessing there won't be character creation (it is a Con game, after all). Does sound like a cool premise. Hope the game works out well! Quote Jonstown Compendium author. Find my publications here. Disclaimer: affiliate link. Social Media: Facebook Patreon Twitter Website Link to comment Share on other sites More sharing options...
womble Posted September 13, 2018 Share Posted September 13, 2018 18 hours ago, g33k said: My 1st reaction is that a an entire party of Lunar-Soldier PC's wouldn't have a ton of variety ... While that might seem true, you could have an officer, a medic, a scrounger, the 'Grunt', a shooter, and maybe a mage. Other specialisms exist... An excellent source of inspiration for a 'squad-based' military game could be the Malazan Marines from Steven Erikson's Malazan Book of the Fallen. Personalities make con games, not stats. Quote Link to comment Share on other sites More sharing options...
jeffjerwin Posted September 13, 2018 Share Posted September 13, 2018 8 hours ago, Crel said: The only Lunar cult offered in the Core is the Seven Mothers. The Seven Mothers has room for a lot of variety. And Humakt, Yelmalio and Sorcery could be easily accommodated among Lunar soldiers. Quote Link to comment Share on other sites More sharing options...
Psullie Posted September 13, 2018 Share Posted September 13, 2018 I say we take off and nuke the site from orbit, it's the only way to be sure! 2 Quote Link to comment Share on other sites More sharing options...
Pentallion Posted September 13, 2018 Share Posted September 13, 2018 (edited) I know Newt is doing it as all soldiers. I guess what I failed to communicate is that I feel it should be run with a group of survivors, not military only. As he put it, it's inspired by old war movies. Well, I'd cast Ingrid Bergman as the Teelo Nori missionary who came to feed the poor and homeless. Sydney Longstreet as the Etyries merchant who tries to bargain his way out of Prax (probably finding out that money can't buy away his sins), Peter Lorre would be the cowardly Lunar deserter. The only soldier to survive the liberation of Pavis because he abandoned his post and fled through a tunnel. I'm just saying, it's an excellent premise but there's more than one way to play it if a GM so chooses. It needn't just be Lunar soldiers. Edited September 14, 2018 by Pentallion 1 Quote Link to comment Share on other sites More sharing options...
jeffjerwin Posted September 13, 2018 Share Posted September 13, 2018 27 minutes ago, Pentallion said: Peter Lorre would be the cowardly Lunar deserter. The only soldier to survive the liberation of Pavis because he abandoned his post and fled through a tunnel. I'm very suspicious of his character now, knowing what I do about tunnels near Pavis. 1 Quote Link to comment Share on other sites More sharing options...
Yelm's Light Posted September 14, 2018 Share Posted September 14, 2018 On 9/13/2018 at 11:15 AM, Pentallion said: I know Newt is doing it as all soldiers. I guess what I failed to communicate is that I feel it should be run with a group of survivors, not military only. As he put it, it's inspired by old war movies. Well, I'd cast Ingrid Bergman as the Teelo Nori missionary who came to feed the poor and homeless. Sydney Longstreet as the Etyries merchant who tries to bargain his way out of Prax (probably finding out that money can't buy away his sins), Peter Lorre would be the cowardly Lunar deserter. The only soldier to survive the liberation of Pavis because he abandoned his post and fled through a tunnel. I'm just saying, it's an excellent premise but there's more than one way to play it if a GM so chooses. It needn't just be Lunar soldiers. Claude Rains as the local Lunar watch commander, and Bogey as...hmm..Gimpy? Quote Link to comment Share on other sites More sharing options...
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