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Cassius

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Everything posted by Cassius

  1. The boxed text page 132 is particularly interesting. It clearly explains how the unity of the gods and the diversity of cults can be reconciled.
  2. Rougly translated from the Museum website :
  3. I really enjoyed these two volumes of the Cults. Not only are they beautifully illustrated, but they give useful information about the gods and the cults that can be brought into our games, both by players and GMs. I'm looking forward to the next ones, particularly the one that may be devoted to the Spirits, as this is a part of the mythology and the game that remains a bit obscure to me. Thank you, Chaosium !
  4. I don't know enough about ancient art to judge it as well as you do but I see what you mean and I agree with you : the concept in itself is beautiful. I was impressed too by the Saint-Germain-du-Plain's cuirass but I can't find anymore a full and satisfying picture of it. This item, a boar's canine swaddled in a bronze jewel, looks very Gloranthan to me. It is assumed that some women wore it on their belt. Could it be a protection of their fertility ?
  5. @AlexS : You're perfectly right. I would add that Jaldonkill Fort is well located on the map, in a valley near two rivers. But it is described in the book as a place in the Yellow Hills, which no other map can confirm.
  6. On this webpage, some items one can see in the French National Archeology Museum. There are belts, armours, cups, swords, etc.
  7. Perhaps, however, not everything can be proved. There is a difference between "there is no (single) truth" and "anything can be true". The God Learners experiments clearly showed us that there were theories about deities that were false (I'm thinking of the Goddesses Switch). In Glorantha, there is a mythological reality: you can say various things about it, but you can't say just anything about it.
  8. Enjoy ! This was the RQG scenario I enjoyed best to read. But, to be fair, it requires a lot of work for the GM in order to be fully playable. The Dundealos territory map at the beginning of the book is very pretty, but unfortunately inaccurate. Among other things, Jaldonkill is missing ! There is no such place mentioned where it should be, in the Yellow Hills (Collines Jaunes). Instead of that, there is a Jaldonmount Fort (Fort Mont-de-Jaldon) in the northern part of the Dundealos Vale. It is obviously a mistake and a misreading : Mont (Mount) differs from Mort (Death) by just one letter.
  9. It looks like a very nice piece of work. I noticed that in your map the Glowline has expanded since the Argan Argar Atlas. Slavewall's nights were free of the eerie light of the full moon. No longer.
  10. C'est un bon début. 😀 I would have copied and translated at least part of what's in the book, but it's a bit long and I only have the hard copy, not the pdf.
  11. Jaldonkill fort is described (page 16) and is an important part of the French campaign Les Enfants de la flamme, which takes place in the Dundealos tribal territory.
  12. This article about Empires of the Steppes: The Nomadic Tribes Who Shaped Civilisation by Kenneth W Har : could be a source of inspiration for Pent horsemen and other ones. Already seen on this forum : the beautiful and inspiring drawings of the French historian Jean-Claude Golvin. A Mohawk couple by Louis Karoniaktajeh Hall (probably from The Mohawk Warrior Society: A Handbook on Sovereignty and Survival -- source). Who can they be in Glorantha ?
  13. In the Goldentongue entry, Herald is shown as the son Goldentongue had with Mother Language. But in his own entry, Herald is said to be the son of Issaries and Mother Language (and there's no reference to Goldentongue). 🤔
  14. Interesting. I wouldn't have thought of including him in the Earth pantheon, but it's fair to say that he's pretty unclassifiable. Since the Cult Compendium, he lost his Movement rune.
  15. This distinction between speaking and listening is not specific, it could be made for all languages a character learns. The skill percentage simulates both abilities roughly.
  16. I don't know if it's still valid, but it seemed to me that, in EWF days, humans had to undergo tongue surgery to make it bifid in order to speak Auld Wyrmish fluently.
  17. Are the updated and corrected versions of the Starter Set books available anywhere ? When I re-downloaded the Book 2 yesterday at Chaosium website, where I bought the Starter set, it contained no corrections.
  18. It's hard to say why, for anyone, the line between the believable and the unbelievable runs here rather than there. I'd see the possibility of an animal speaking a human language, even if they don't have the organs to do so, as an exception and not the rule. Such animals would be particularly important from a magical or mystical point of view. After all, in order to speak the draconic language, human beings have to undergo a 'surgical' operation because they don't naturally have the right organs to speak that language. I really like this idea. I could admit, however, that there are some exceptional humans who don't need this operation. Finally, I quite like the idea of non-verbal communication between a human being and an awakened animal. It seems interesting for the RP, both for the GM and the player.
  19. The one on the left looks like a Bloodbowl player. 😀
  20. Where did I read that when the Lunars finally conquered the citadel, they found it empty?
  21. "Have you got a 27B-6 ?", asked the Lhankorite snail suspiciously. Not in my opinion. Perhaps because, to me, awakening an animal is a magical operation and learning a language is a cultural one. Does any learning language spell exist in the rules books ? I don't think so. It would be rules breaking because it would make learning a language too easy for the PCs.
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