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auyl

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Everything posted by auyl

  1. RQ6 is different from what you listed for sure, but it's the most expansive. The systems I mentioned are still different from the unisystem magic but each have elements that you'll find familiar with what you're looking for.
  2. Different d100 games have slightly different styles of magic. RQ6 and Legend's are very similar but OpenQuest, Renaissance and my own, Magic & Flintlock have some similarities to your list. RQ6 is definitely the leader in the current d100 landscape for different types of magic. If you're looking for a wide variety check there, but the last three I mentioned each have some elements of what you listed.
  3. This is a neat idea, I'd pick up the Clockwork & Cthulhu book to get some ideas of how to balance things out since Sanity works differently between the two systems. But there are enough resources out there to easily covert the CoC material to Renaissance.
  4. That's right, this wonderful book is now available via Print on Demand on DTRPG. There's full d100/Legend conversion stats in it so get your copy today! Get it here!
  5. That's right, this wonderful book is now available via Print on Demand on DTRPG. There's full d100/Legend conversion stats in it so get your copy today! Get it here!
  6. Pirates of Legend gives an alternate way to build hero points with vices, where if you indulge in a vice you get hero points based on how strong that vice is. My game Magic & Flintlock uses this idea but expands it into Virtues and Vices. Role play out a Virtue and you get a Hero Point, suppress a Vice and you get a hero point. You can try to not do a Virtue, but you don't get hero points if you do and if you give into your vice, again no hero points. It's a strong role play element and helps to generate valuable hero points.
  7. It's completely usable by both. The m&f base system is very similar to Renaissance with the d100 conversions using the Legend format which makes it completely compatible with RQ6!
  8. For those who recognize this title as a RQ6 release from Solace Games, it's now a Magic & Flintlock release instead. Just clearing that up first. I'm also mentioning it here because of the Appendix conversions that allow it to be used with Legend. Check out our new product for Magic & Flintlock! Enter the madness of the chaotic void and those that follow and worship it. The void is a swirling mass of chaos where madness inducing creatures live and plot to eventually take over the known world. Powerful gods are worshipped that slowly send their agents into our world to corrupt and twist the essence of the very fleshy fabric of all mortals. Luckily they cannot just enter into our world at will, but unfortunately they have to corrupt mortal flesh to do so. A large cult exists that worships the void and seeks to gain its end goal of world domination. The four branches of the cult make up factions all unto themselves but many of the front and public factions put on an air of goodness to fool others and bring the public into the fold so they can further the will of the void. In this product you will find: 5 new backgrounds 13 new professions 4 new factions that can be expanded to create numerous different factions 14 new divine spells 10 new sorcery spells A new type of magic called void magic with 58 starting spells! Also full conversion rules for the most popular d100 games on the market today! Delve into the madness of the void and see what crawls out... Get it here for only $4 USD!
  9. For those who recognize this title as a RQ6 release from Solace Games, it's now a Magic & Flintlock release instead. Just clearing that up first. Check out our new product for Magic & Flintlock! Enter the madness of the chaotic void and those that follow and worship it. The void is a swirling mass of chaos where madness inducing creatures live and plot to eventually take over the known world. Powerful gods are worshipped that slowly send their agents into our world to corrupt and twist the essence of the very fleshy fabric of all mortals. Luckily they cannot just enter into our world at will, but unfortunately they have to corrupt mortal flesh to do so. A large cult exists that worships the void and seeks to gain its end goal of world domination. The four branches of the cult make up factions all unto themselves but many of the front and public factions put on an air of goodness to fool others and bring the public into the fold so they can further the will of the void. In this product you will find: 5 new backgrounds 13 new professions 4 new factions that can be expanded to create numerous different factions 14 new divine spells 10 new sorcery spells A new type of magic called void magic with 58 starting spells! Also full conversion rules for the most popular d100 games on the market today! Delve into the madness of the void and see what crawls out... Get it here for only $4 USD!
  10. For those of you who didn't know: Magic & Flintlock is now on sale until the end of GenCon! The PDF is $4.00 USD and the POD is $16.00 USD. That's a few dollars in savings so be sure to grab your copy today! Follow the link in the OP to get to the product page!
  11. Hey all! In celebration of GenCon in a couple of weeks, I've put Magic & Flintlock on sale till the end of GenCon! Be sure to pick up your copy before or during the event on DTRPG! Get it here!
  12. Print On Demand now available at the above link!
  13. Well for one there is no Common (or any Legend equivalent) magic it's all broken down into Divine, Sorcery and Spirit Divine is ruled by a Spirit attribute which determines how powerful your spells can be. When casting a divine spell you pick how powerful a magnitude spell you want to cast, the more powerful the more of a penalty to cast it. If you succeed then the spell goes off no problem, if you fail you gain fatigue. There is no MP cost to cast Divine Spells. Sorcery is ruled by the typical MAG attribute, but all Sorcery spells cost 1 MP and no fatigue unless you fumble a Sorcery test when casting in which case you'll incur a level of fatigue. The spells that you cast are more powerful depending on how high your MAG attribute is, but they all cost the base 1 MP to cast. Spirit magic is also determined by the Spirit attribute and that determines how many spirits you can bind or command instead of a rank in a faction/cult. And of course there are dozens of new spells for both Divine and Sorcery magic that you won't find anywhere else as well as many angel and demon spirits in the bestiary to use for your Spirit magic. Yes, there will be a POD version. I'm just waiting for the printer proof to come in and if it's satisfactory, it'll become available. Hopefully that'll be soon! If you have any more questions please ask!
  14. This is an art free (to keep costs low), Renaissance based RPG for all to enjoy! A good chunk of it is familiar with a couple rules changes in regards to movement and additional actions. The biggest changes are in the magic and equipment chapters which add many ships and spells from Legend along with 80 new spells between the two types of magic presented. The rules for magic are also different and unique for all divine and sorcery magic users. As well there is a full and detailed bestiary with plenty of new monsters for use in any d100 system. Hope you enjoy! Find it here!
  15. Interesting concepts for sure. I however don't use the Legend system for modern day setting so if these were adapted more for horse/wagon and sailing chases it might be something I could invest in.
  16. Definitely excited by the news. All the new product sounds exciting and the fact the OGC will be out in the next couple of months is exciting as well.
  17. When will the SRD for OpenQuest 2 be made available? I've been checking the website religiously for awhile and am getting curious. Thanks.
  18. It's a good idea, but like you said, I think they're just going to stick with Arcania line, which honestly I'm fine with. Gives different options for magic that are well thought out.
  19. With how similar to Legend RQ6 is, it wouldn't be hard to convert CF to Legend once it comes out.
  20. You've got my support. Hopefully it'll get just as much from other players and we'll see a long line of supplements for it.
  21. Definitely looking forward to this. I tried getting the former BRP version through my FLGS but their distributor doesn't carry it, so looking forward to getting a more up to date RQ6 version.
  22. From what they said on The Design Mechanism news release, CF was going to be a fully contained game that uses the RQ6 rule set. If that's the case you would only need the CF book to use its material.
  23. Definitely have to pester my FLGS to get a copy of this for me!
  24. I agree ... this is welcome news to me
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