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David Scott

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Everything posted by David Scott

  1. Can't but help feel there's something wrong with this amount of iron in one place. Given, it's anti-magic properties when unenchanted, no one will want kilos of the stuff all at once. No one would want to put it on a boat/ship as no one could use any magic.
  2. We use a 1% rule when determining how many "magical" people in a cult. So for every 100 humakti (initiates) there is 1 devotee/rune level. There may be more there maybe less but it's a good ballpark figure.
  3. http://www.princeofsartar.com/comic/2-the-uncles/ for onlookers Firstly, it's a comic, not a film or book. It's going to show scenes to convey the story, not the boring stuff. Just like a film that's edited out. The clan members aren't dressed up, they are the gods themselves, participating in their sacred role of grabbing Orlanth and taking him to the Strange Gods. If they were just clan members it would just be kidnapping and assault. The text accompanying the comic tells the full story. Imagine it's like a school nativity play, outsiders looking in see children dressed up as Joseph, Mary and donkeys. Those in the play are Joseph, Mary and the donkeys. Baby Jesus isn't a doll, he's real to all. The audience of parent's are the clan members in the initiation. They remember when they did this and how wondrous it was at the time. Unlike the real world where suspension of belief is the mechanism of theatre, in Glorantha it's replaced by an actual shift in to the otherworld generated by all the participants.
  4. Is it? For HeroQuest, the community magic rating is't specifically the Wyter. Page 123 tells us: The Wyter can be asked to help, but as it says, there are risks to that. According to that paragraph, it's not the Wyter. It sounds very much like the clan teaching rites to everyone.
  5. Given when they were written they were based on what was known at the time. Sandy's sorcery (v2 1998) was based on RQ3 and that suffered from the whole mediaeval christian model for the west and didn't involve any runes. Likewise RQ4 (1992) was based on the same RQ3 model, again no runes and still saints etc. Nearly 20 years later from Sandy's rules we're finally getting a proper Gloranthan system based on runes and texts which Greg wrote on sorcery. The new era for sorcery didn't really start until Sartar KoH in 2009 when the Lhankor Mhy cult was rewritten to include sorcery.
  6. The initiation isn't chosen, it's the event that everyone in the clan knows how to participate in. In harmast saga the story begins as old but unfolds into the actual initiation for those who are the participants. The men and women in the clan know their roles, as it's an established drama. Like a play, it won't be the same every time as the actors are different and everyone has a slightly different idea of how it works as a whole. So it's none of the above, it's the clan who defines the initiation, by the myths told and the stories that the previous participants tell. Orlanth did this... On my initiation this happened... No two will tell the same stories as it's personal, but the outcome will be the same. I Fought We Won is a universal myth in Glorantha. It doesn't always have this name and is told from different aspects. It's about surviving on your own against overwhelming adversity. I'm sure that many cultures have this aspect in their initiations, just not the same name or gift at the end. Replace Star Heart with what ever cultural understanding is more appropriate,
  7. I think there is a difference here, the Praxians have a culture hero who shows them how to live. For example Raiding is part of the culture but war isn't (except against foreigners). Orlanthi have a different model with a different limiter.
  8. Sorcery was always interesting its just that the rules previously sucked. RQ2 absent, RQ3, not really Gloranthan. It wasn't until we found things like the Xeotam Dialogues that we understood fully how to implement a true Gloranthan feel. Pavis: GtA really let us set the scene for sorcery, then the Guide and now RQG. You'll be able to play sorcerer from the start - my players leapt at that.
  9. Yes. Although to play a sorcerer I would always suggest starting with an INT of 18 and making sure you have you have Fire/sky as your primary rune for +2 INT so your starting INT is 20. There is also a spell that increases INT Enhance INT and therefore Free INT of the target. For the Malkioni, you get a bonus by obeying school cast restrictions. Break them and you loose them forever. Lunars spell point costs vary by moon phase so they can get up to effectively double Free INT on the Full Moon and half at Dying/Dark phases. I suspect other schools (not detailed in the core book) have similar techniques, but Enhance INT would normally be the first port of call.
  10. While that's certainly an idea, I think that both sides aim to wound, just not kill. An incapacitated praxian is more of an immediate burden to attackers or defenders. Yes there's healing magic and everyone knows it's limits. But they are just avoiding fatalities, not wounding - no head shots, aim for limbs, dismount them, trampling is out, etc
  11. Eaten long ago - a bit like chicken wings but bigger. You need to create a horse sized ritual pair from spun gold and feathers, that will do. Perhaps the wing bones exist in ZZ's trophy room...
  12. Yes and weirdly one isn't visible to me! The first disappeared with out trace so I foolishly made another... I will track it down and kill it.
  13. Vesmonstran section discussion here! Don't forget Colin Driver's epic maps and the artwork. https://basicroleplaying.org/topic/6863-guide-to-glorantha-group-read-week-16-ralios/ https://basicroleplaying.org/topic/6864-guide-to-glorantha-group-read-week-16-deep-discussion-ralios/ https://basicroleplaying.org/topic/6843-guide-to-glorantha-group-read-week-16-corrections/
  14. East Wilds section discussion here! Don't forget Colin Driver's epic maps and the artwork. https://basicroleplaying.org/topic/6863-guide-to-glorantha-group-read-week-16-ralios/ https://basicroleplaying.org/topic/6864-guide-to-glorantha-group-read-week-16-deep-discussion-ralios/ https://basicroleplaying.org/topic/6843-guide-to-glorantha-group-read-week-16-corrections/
  15. Vesmonstran section discussion here! Don't forget Colin Driver's epic maps and the artwork. https://basicroleplaying.org/topic/6863-guide-to-glorantha-group-read-week-16-ralios/ https://basicroleplaying.org/topic/6864-guide-to-glorantha-group-read-week-16-deep-discussion-ralios/ https://basicroleplaying.org/topic/6843-guide-to-glorantha-group-read-week-16-corrections/
  16. Safelster section discussion here! Don't forget Colin Driver's epic maps and the artwork. https://basicroleplaying.org/topic/6863-guide-to-glorantha-group-read-week-16-ralios/ https://basicroleplaying.org/topic/6864-guide-to-glorantha-group-read-week-16-deep-discussion-ralios/ https://basicroleplaying.org/topic/6843-guide-to-glorantha-group-read-week-16-corrections/
  17. This is the Deep Discussion thread for Week 16 for Ralios - Feel free to speculate, move away from the Guide section under discussion and into other related areas related to Pent. https://basicroleplaying.org/topic/6863-guide-to-glorantha-group-read-week-16-ralios/ https://basicroleplaying.org/topic/6843-guide-to-glorantha-group-read-week-16-corrections/
  18. Index - https://basicroleplaying.org/topic/6558-guide-to-glorantha-group-read-index/ Please keep your discussions to the current section - it's easy to wander off. Please keep your discussions on the current section in this thread. Use the Deep discussion thread for related but off topic speculations and investigations. Please only add to this if you've read the section. I'm trying to avoid derailments by non-participants. If you are having difficulty finding the threads - they are all tagged: guide to glorantha group read, click the tag and the threads will all appear: https://basicroleplaying.org/tags/guide to glorantha group read/ ----- This week we read Ralios. The threads this week are divided into Safelster, Vesmonstran and East Wilds https://basicroleplaying.org/topic/6865-guide-to-glorantha-group-read-week-16-safelster/ https://basicroleplaying.org/topic/6866-guide-to-glorantha-group-read-week-16-vesmonstran/ https://basicroleplaying.org/topic/6867-guide-to-glorantha-group-read-week-16-east-wilds/ ----- https://basicroleplaying.org/topic/6864-guide-to-glorantha-group-read-week-16-deep-discussion-ralios/ https://basicroleplaying.org/topic/6843-guide-to-glorantha-group-read-week-16-corrections/ ----- This is the end of Volume 1 of the Guide to Glorantha Group Read. You can now proudly wear your own homemade Lhankor Mhy beard . If you didn't manage the whole thing and just dipped in and out you can still wear your own homemade Lhankor Mhy beard, who am I to stop you. Don't have a LM beard - Making your own Lhankor Mhy beard as a GtG reward.
  19. There's a few more references, but this one is the most interesting as it has King Hippogriff: Sartar KoH, p151:
  20. There is an equivalent for Waha khans in how many tasks of Waha you have completed (see Waha cult in in HeroQuest Glorantha. You can repeat the same task, but it counts more if you do different ones. This provides ranking for Khans who are not holding a leadership rank. Initiates do simplified Tasks as part of their initiation so this wouldn't preclude players doing them for practice however it's pretty pointless doing them https://basicroleplaying.org/topic/4141-prax-and-the-thousand-questions-about-the-place/?page=7&tab=comments#comment-79126 https://basicroleplaying.org/topic/4203-need-a-waha-heroquest/?tab=comments#comment-65087 As for the actual practice that you quote: The key word here is enemy. Who is the enemy. Killing other tribes' members during raiding is normally avoided, otherwise it starts a revenge cycle that is likely to spiral out of control until a war starts. This is not the way of Waha. So the real enemy are Chaos and most foreigners (those who don't use the Peaceful Cut). Orlanthi aren't foreigners so that leaves in the Occupation period, the Lunars for some tribes Pentans, Kralori and the hsunchen on the Shan Shan boarder. With this in mind, I don't believe counting coup exists in the same form as the Plains Indians.
  21. This was an interesting stepping stone for me as I only remember Nelat as being part of the the whole Orlanth and baths thing, so after some research found a whole load of info: http://www.glorantha.com/docs/nelat/ http://www.glorantha.com/docs/merman-pantheon/ He's one of the Enemy Gods of Orlanth By Greg Stafford: http://www.glorantha.com/docs/enemy-gods-of-the-orlanthi/ but also and interestingly in a Myth of the Month: on moondesignpublications.com as part of the drinking Giant's Cauldron myth in 2013: Could it be that Nelat was once a storm God who became a sea god?
  22. Digest archives, 1994 or 1995 IIRC. I reread that about a month or two ago. Google is no great help. I use Google only as a last resort, I downloaded the entire list archive from the web so I could search it as text files, then I look at the Glorantha Wiki. Having a copy of the Bell Digest, Glorantha Digest, Henk's Dailies and Glorantha-board is a very handy research tool.
  23. Given that you are a heretical god learner, you could surmise that Water would have two sub-runes - Salt (solid water) and a yet unnamed sub rune that is liquid water. This would fit with the Merman philosophers and the salt/freshwater split. For some reason one lost most of the salt and the other gained it, so that water is a balance of the two. So Pure water - no salt sub rune Fresh water - some salt sub rune Salt water - most salt sub rune. If this is the case why did the salt water take on the salt or why did the fresh water give most of it up.
  24. @scott-martin asked an interesting questing during the @metcalph & @Joerg exchanges in the Pent thread about Hot Lake (page 372): Given that elemental Water isn't salty - what is salt water in Glorantha? Why are the seas salty? Is actually any water salty other than that specifically stated? are the seas actually not salty? The Sean Pantheon section on page 151 says: Perhaps @Jeff can help
  25. The serpent's have a different origin as they are ephemeral. They originate purely from rain (Heler) and don't have an existence prior to that. Those that are permanent such as those draining the krjalki bog are the remnants of Seolinthur. Praxians use the same name for both. Many rivers were unable to return for many different reasons.
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