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David Scott

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Everything posted by David Scott

  1. Don't forget the Distraction, many years ago my players never even noticed the baboons... It's possible that other villagers would rush to help, but I had all the useful ones off with Gringle. It's also dark... Have fun with it.
  2. Arachne Solara is Greatest of the Greater Gods
  3. Because it's a web, not legs.
  4. They both last two minutes, but a sleeper moves into a light sleep, and awakens easily.
  5. Yavor is Lightning Boy, an independent spirit cult in Prax and an Orlanth Adventurous subcult: https://wellofdaliath.chaosium.com/home/gloranthan-documents/prosopaedia/deities/l/lightning-boy/
  6. I don't see this as being at all like the Hero Wars/HeroQuest era. It's a very limited spread of small named cults.
  7. It's worth looking at some of the clan temple makeup in the GMSP Adventure book and some that Jeff has put notes out about: In the GMSP the major temples are Clearwine Earth Temple Major temple Ernalda, all subcults, associate cult shrines - Asrelia, Babeester Gor, Maran Gor Shrines - Flamal, Orlanth Lightbringers Temple Major temple Orlanth Adventurous, all subcults inc Four Magic Weapons Minor temple Orlanth Thunderous, Orlanth Rex, Associate cult shrine - Ernalda Shrines - Issaries, Eurmal, Chalana Arroy, Lhankor Mhy Starfire Ridges Major temple Orlanth Thunderous (shared), all subcults, Associate cult shrine - Ernalda (Bless Crops) Larnste’s Table (Shared) Major temple Orlanth Adventurous Associate cults - Mastakos Wandering Orlanth Adventurous cart (Major) Most clans have a Minor temple Ernalda, Minor temple Orlanth Thunderous, plus some have a specialist temple, all have scattered shrines. All of this is in the book See also: https://wellofdaliath.chaosium.com/orlmarth-clan/ https://wellofdaliath.chaosium.com/varmandi-clan/ https://wellofdaliath.chaosium.com/ernaldori-clan/ https://wellofdaliath.chaosium.com/hiording-clan/
  8. You might find Les Enfants de la Flamme helpful: https://www.philibertnet.com/fr/studio-deadcrows/117723-runequest-les-enfants-de-la-flamme-version-pdf-2100000912759.html It's an Dundelos adventure book with Pol-Joni tie-ins.
  9. It's down to style of play. If you like to integrate your player's adventurers into their cult and hierarchy, it gives you story hooks for roleplaying interaction. If you just have the adventurers pay their 100L/pt and point of POW and leave, that's fine too.
  10. Personally in my games, I use loyalty to the temple or other member of the temple hierarchy, to be familiar.
  11. Yes. Yes. Given Mastakos is the source of Teleportation and Guided teleportation, subservient. Yes, but mainly scattered shrines (and in great temples of Orlanth & Magasta). Among the Orlanthi, there's likely somewhere an Orlanth Mastakos subcult just for charioteers (i'd suggest where any of your charioteer adventurers are from). If you want to be in the full cult you need to be in the Jrusteli Isles, Melib, or Ralios hill tribes.
  12. Considering that Odayla is the son of Orlanth & the Lady of the Wild, I don't intend to be restrictive with my player's adventurer. They still have to find a shrine to the Lady of the Wild... Or the subcult in Jonstown could have shrine (there are local hunters in the adventures) or stick a shrine out of town. I haven't decided yet. There's certainly going to be a shrine to Mother Mammal (Grandmother of Mammals) in Telmori lands that provide them with Transform Self. I'm sure the Lady of the Wild is one of her daughters somewhere.
  13. If they haven't done it as part of character creation then sure I'd use the Odayla initiation test. This is a roleplaying game after all.
  14. Not always. If your local temple doesn't have the subcult, you will need to travel to one that does, then you will need to pass the test, then pay a point of POW and get the spell. If that's how you play it, that's up to you.
  15. Sort of, I wouldn't overthink it. You must follow the normal rules to join a subcult, it's not automatic. Not all subcults are at a temple, only major temples have them all, and unless that's your temple, it's likely you will have to pass the usual test per RQG 282. Fortunately the Orlanth-Odayla adventurer has Jonstown as their home and it has a major temple to Orlanth Adventurous, and so that subcult is present.
  16. These are special cult spells available to all Orlanth subcults. They are available to the Odayla subcult as it's an Orlanth subcult. The Odayla subcult provides only the Odayla spells. In my game, I have an Orlanth (Odayla subcult) adventurer. They selected the three Odayla Rune magics at creation. Later they can select the special cult spells available to all Orlanth subcults (or if they wish pay to join another orlanth subcult).
  17. Regional differences. If you are in the Lunar provinces, you can join Barntar as a cult. It's not available in any other form. Likewise if you are fortunate to live at a headwaters or in a large city with a temple, you can join the cult of Heler, anywhere else it doesn't exist that that form. This is born out by Heler being a tiny cult in Sartar and huge in Esrolia (see Heler cult demographics)
  18. No, because they aren't Heler cultists. Heler is a subservient cult of Orlanth Thunderous, so they are Orlanth Thunderous members. Yes. I'd say so (but only of there's a Heler shrine in the temple). Don't forget flight is an OE special so you could rule that you can get that from that subcult. Subservient cults are integrated into the main cult or subcult if there isn't a main cult. You can see them in Cults of Prax (and in the upcoming cults book). Examples include 48 old ones (Eiritha), Arroin (Chalana Arroy), Dilfar the Deepsighted (Lhankor Mhy). You have to pay a point of POW to join a subcult.
  19. Yes and the reverse is of course true. Not unless they can discorporate. Allied spirits aren't discorporate, and it's likely that only Waha allied spirits could do it (after the hour ritual). See 5.5.5 https://wellofdaliath.chaosium.com/home/catalogue/publishers/chaosium/runequest-roleplaying-in-glorantha/cha4028-runequest-roleplaying-in-glorantha-qa-by-chapter/cha4028-runequest-roleplaying-in-glorantha-chapter-13-rune-cults/#ib-toc-anchor-24
  20. So in these examples, it's always going to be limited by their temple size (see RQG 284), and what Rune spells the cult offers: Barntar has three special Rune spells: Command Bull, Plow, and Tame Bull In the Lunar provinces where Orlanth is suppressed, Bartar is an autonomous cult with temples in Ernalda temples. A minor temple provides access to all (3) special Rune spells known to the cult. In Orlanthi lands, Bartar is a subservient cult or subcult of Orlanth Thunderous, or subcult of Orlanth. If the subcult is present at the (minor+) temple, all (3) subcult Rune spells are available. In Esrolia, Barntar is a subcult of Orlanth and Ernalda If the subcult is present at the (minor+) temple, all (3) subcult Rune spells are available. Barntar is only an associate of Orlanth & Ernalda where not obvious above (and no others) If the associate cult shrine is present in the (major+) temple. One spell is taught (of two available). Heler has three special Rune spells: Flood, Flight, and Rain. Heler is normally a subservient cult of Orlanth Thunderous (shrines in Great and many major temples) as subservient cult, access to all (3) special Rune spells are available. or where Orlanth is less important, a subservient cult of the river god as subservient cult, access to all (3) special Rune spells are available (where there is a shrine) Heler is an independent cult usually only at headwaters Special rune magics available per temple size. Heler is only an associate of Orlanth and River gods where not obvious above. But is an associate of Triolina (lover/brother). If the associate cult shrine is present in the (major+) temple. One spell is taught.
  21. Yes. No. If you join Orlanth subcult of Odayla, you must as with all other subcults, pay a Rune point to join other subcults to access their Rune magic. So a Thunderous member must pay a Rune point to join Adventurous, and vice-versa
  22. They were Orlanth worshippers to start with. So they outwardly just worshipped Barntar. I see no reason to fiddle with the rules. I'd suggest reading the post on Suppression of Orlanth Under the Lunar Empire. There was much less actual hostility than you (possibly) imagine. Lunar soldiers and officials were likely familiar with Barntar in the Empire, and the accoutrements of worship were likely similar in Sartar. The mobile shrines of Orlanth Adventurous were I suggest always one step ahead of any patrols, and what happened on various hilltops were likely not seen either. Fixed temples were much more likely the focus of an examples that were made.
  23. They are an initiate of Orlanth Thunderous. They use their Orlanth Rune pool to cast the magic.
  24. Here's the structure I'm using (I've an LM in my group). It's based on the Cults of Prax definitions of LM High Priest, Chief priest, Chief of Loremasters and Provost of Apprentices.
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