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David Scott

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Everything posted by David Scott

  1. Spirit cult and associate cult of Orlanth Adventurous, Storm Bull, and Waha.
  2. Generally speaking, a spirit cult teaches a single Rune magic or Spirit spell, or teaches a specific skill. Some may have Divination, or another common spell. A few who are elemental aspects will give summon/dismiss elementals. This format is followed by the spirit cults we will see in the upcoming Cults of Glorantha. Many have been published before, and provide the same spells (most are in the Red Book of Magic). For example as mentioned in previous threads, Kolat provides Bind Wind and Command, Dispel, and Summon Air Elemental (all sizes). It's not hard to figure that Ride River Horse in RBM is the single spell provided by the River Horse spirit cult, Great Leap / Frog Woman, or Dew / Dew Maid.
  3. My players have used and use them extensively! The most obvious limitation being size: Boon of Kargan Tor (Death) - An bronze sword shaped amulet made from the sword of a defeated opponent, filled with their ashes, over inscribed with a death rune. Analyse Magic (Truth) - Figurine of Lhankor Mhy made from layered vellum and painted Knowledge (Truth) - glove made of Silver wire, silk mesh with jewels. Translate (Truth) - Silver finger cover (Silver is associated with magic via the Moon rune)
  4. When they die, their body and soul separate. So only their spirit ultimately returns to the underworld. There, it can only return by being reborn into a body.
  5. Crafting magic is covered pretty much by (making) Masterwork items in W&E, and we've a good list of minor items in Common Enchantments to base new ones on.
  6. Have a look on the Gods Wall on the back of the GM Screen, or in the Guide he's I-5 page 637.
  7. Yes. It's important to note that the shaman is likely seeking the spirit magic (in this case Detect Gems), eventually find a powerful Earth vortex and finds a spirit within it and negotiates to learn the magic. The spirit may only be showing an aspect of their power, so gives it a simple name. It's only after continuing contact, the shaman begins to learn more about the nature of the spirit and for sacrifice teaches more. Then the shaman may realise this is a larger entity.
  8. I'd do it on a case by case basis depending on the culture. For example a Dorradi shaman would recognise Aleshmara, but not know that a sartarite shaman would call her Asrelia. Another shaman might just call her Gem Woman as they learned Detect Gem from her and that was it. While another may have her as a Greater Entity and never speak her name, calling her Deep Earth, etc.
  9. Chalana Arroy is pretty much universal in Glorantha (being the daughter of Glorantha). A shaman would recognise the spirit by what ever cultural name she has - Chalana Arroy, Errisa, the White lady, etc.
  10. Your concern is noted. See the quarry entries in Big Rubble. It's clear to me that the dwarfs must have broken up the and moved it to free Zola Fel from flooding the grazing and to facilitate building along the river.
  11. Firstly, remember Strike Rank is about determining who goes first. Stevie goes first on SR7, Larry goes second (6+4=) SR10 Keep it simple, this not a moment by moment simulation, otherwise combat will take you ages. Yes. However, you can charge in 18m, but you won't get the mount damage bonus. But you could go for a hefty knock back if your bison is war trained. I would suggest in the first melee round you state you are preparing to change, so that's move to position, wheel and start the run. Second melee round, you strike at the rider plus weapon SR. I use the rider SR as there's some manoeuvring and riding to be done, however it's usually only SR 3 or 4, and the damage bonus is the mount's. (You can ask over at the Q&A but @Scotty will give the same answer)
  12. The British Museum Blog takes a look at literature in ancient Egypt: https://www.britishmuseum.org/blog/page-turners-literature-ancient-egypt
  13. It's one of the party members who (might well) say it of Nemm. If the player-characters abscond, they must run hard and fast with an eye to their rear, for he will relentlessly pursue them throughout Prax if they betray him. Likewise if after all that there would be treasure, not just a look around for the info he wants, it would be nice...
  14. This what I do when making NPC shaman, but the same abstraction could be used for adventurers: I roll a each D6 for the shaman and Bad Man. If the shaman rolls highest, the Bad man roll is the number of Taboos, the remainder is number of Abilities. If Bad Man rolls highest, the shaman roll is the number of Abilities, the remainder is number of Taboos. On a draw split the number 50/50 So if the Bad Man rolls 4 and the shaman 3, that's 1 taboos and 3 abilities. Don't forget the shaman always gets an extra ability.
  15. @Jeffsaid: Sorcery can likely reproduce Summoning a spell teaching ancestor (but I don't think thats the answer). However, as they have ancestor worship, they can Summon Spirit Teachers and learn spirit magic that way. With approved Rune cults, the would have cult spirit magic available. There is also the possibility of shaman in the mould of Korean shaman who are effectively a priestly group rather than (for example) Siberian style shaman. Malkioni Likes and dislikes tells of widespread ancestor worship and cults like Xemela, Hrestol, Gerlant, and Talor. It's probably more sensible to look at a specific region and explore what cults are available, as Malkionism cover a very wide area, and differing forms. Different regions are likely to emphasise different cults.
  16. You may find this helpful: Grain Goddesses
  17. It's likely different cultures version of the myth have different midwives. But is one of Ernalda's titles. You are using that in the loosest sense: https://wellofdaliath.chaosium.com/wp-content/uploads/2020/02/Glorantha-16-Arachne-Solara.jpg
  18. Ernalda goes to the Underworld (dies) after Flamal is slain by Death (by Eurmal / Zorak Zoran), along with lots of other land goddesses (eg Pelora, Ralia). She sleeps until Orlanth reaches her on the Lightbringers Quest (likely after the trial Trial by Combat). Ernalda now released helps Arachne Solara birth time (as the midwife of Time). She is reborn at the Dawn alongside Yelm and Orlanth, and the Earth comes back to life. This is all from the Glorantha Sourcebook.
  19. Yes. Ben Monroe had an errata thread on this forum here in 2013, just after it was release: https://basicroleplaying.org/topic/2786-magic-world-errata-is-live/ and says most was incorporated into the book. There is a doc in that thread that has errata in it.
  20. Without getting into details, the Greeks did have male nature spirits, but they've been used for other purposes in RQ. The Genius Loci in the Bestiary aren't assigned genders, except for nymphs. In spirit encounters, I often let the player define the gender of a Genius Loci, or otherwise leave it genderless. For example when adventurers encountered the spirit of Apple Lane's land during the Apple Lane wyter ceremony, I asked how it manifested itself to their adventurers. Without prompting, they said it was the father of the apple tree spirit (making the wyter a sort of dryad). Shamanism allows for gender fluidity, so a spirit may appear as a different gender to different individuals (or genderless), although this can be defined by the shaman's experience, which informs their followers. If in doubt, just give the spirit the Shapechange ability if you need to. I'm sure their are nymphs out their with the ability.
  21. The Dara Dappan sacred alphabet (GtG 394), states: The first eighteen characters of the Sacred Alphabet are also a quasi-decimal numeric system. It operates on the additive principle in which the numeric values of the letters are added together to form a total.
  22. These misguided entities are usually beyond the concern of Yelm, barely worthy of being foes. Have you seen who is the Solar Emperor? In order to join his cult, you need to be an initiate of the Red Goddess. As it's the daughter of the Emperor's son, everything is clearly in the order of things. The cult of Yelm will clearly be upset with any chaos upsetting their order. As Yelm's daughter can control chaos, where's the problem?
  23. or £1.67. if you don't own this, this is the time to buy it! (even if just for the wraparound cover illustration)
  24. As for the Yelm cult's attitude to other chaos cult's: These misguided entities are usually beyond the concern of Yelm, barely worthy of being foes. Yelm is friendly with the Lunar Empire and its deities. Although he is no friend of Chaos, his cult is friendly towards Nysalor and Illumination. Clearly yes. The only benefit is to be able to join the Red Goddess cult, you can't get any magic. You can't join unless you are illuminated. Once you are illuminated you know as truth that Chaos is, in itself, neither evil nor inimical.
  25. While Yelm is not a Moon cult, the Red Goddess is a sky cult. The Red Goddess is an associate cult of Yelm, as she's his daughter. Illuminated Sun Lords and Priests may become initiates of the Red Goddess cult. Rulers must join the Red Goddess cult as a prerequisite of joining the Yelm Imperator subcult. Likewise as an associate cult, Red Goddess initiates can join Yelm the Priest.
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