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David Scott

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Everything posted by David Scott

  1. Given he was water (and Genert was Earth), in my Glorantha no. It's one of the reasons why Erno Akazal is one of the most fertile areas of the Wastes.
  2. It's not a physical site. Any camp can become the Last Briefing Camp, it's the intent that counts. The Eternal Battle is described in Nomad Gods, the key part is [The Eternal Battle] is nothing less than the great battle, where Ragnaglar and the Devil fought against the Storm Bull for the fate of the Cosmos. (see also Heortling Mythology page 106) So each adventurers opponent is either Ragnaglar or the Devil or both together. The event should kill or nearly the adventurers, so that when they are beaten and nearly dying they can either use Earthpower and/or summon the block with their dying breath (Don't tell the players you are trying to kill their adventurers). I had my player fight both together. Use the imagery of Ragnaglar and Wakboth from the God's War, If you got the game use the Ragnaglar and Thed figures (no one has Wakboth yet), and based the stats on Cacodemon... Note that this is a heroquest and not the middle world encounter from Borderlands
  3. No... If they are not Storm Bulls, they will take on some aspect of the experience permanently. Basically they've gone and met Storm Bull, got a boon and gone off and survived the eternal battle (hopefully). I'd make a change like Sense Chaos at 1% + magic bonus, +20% beast, Hate (Chaos) 80%. Something that reflects their experience, a kind of touched by the Bull change. Storm Bull initiates already have that connection.
  4. Last Briefing Camp is the gateway to the Eternal Battle from The Raging Storm (it's a kind of anchor between the Middle World and the Eternal battle). Storm Bulls go there first to hang out with Storm Bull on the night before the battle. It is however possible that a Storm Bull camp in the Wastes becomes the Last Briefing Camp, especially if near or under the Ranging storm. Sometimes a Khan will listen to a story and by the end it is Last Briefing Camp. Many Storm Bulls have been to Last Briefing Camp. The camp itself is a normal looking nomad camp with a raging fire in the centre, with meat cooking and beer flowing, above is ehe eye of the Raging Storm. Mounts surround the camp talking amongst themselves and the spirits of fallen warriors mingle and dance with those present. Storm Bull is seated on the ground surrounded by his Khans and all are telling their great stories of killing monsters. There is a call and response after each story: All - We have heard your tale of duty, ask, ask, ask Storm Bull - A tale well told what boon would you have to aid you in your duty Supplicant - I would wish your (hooves, sword, tail, soul, horns, cunning, rage, etc) Storm Bull - I grant you this power, for tomorrow we die. Supplicant - I will wear your (boon) as well as I can, for tomorrow we die. All - For tomorrow we die. All boons are temporary, unless a point of Permanent POW is spent (most don't spend the POW). Those that aren't storm Bulls, may stand and tell their tales, and also receive a boon. They must use their Beast or Air runes, to gain the right to tell their tale or be sponsored by a khan. If they survive the battle, the boon will change them permanently. At Dawn, the Eternal Battle becomes visible and moves toward the camp eventually swallowing it up and the fight begins. In my games, adventures have asked and received hooves and horns, lay members have received free to cast fanaticism that last 15 mins and the capacity to drink, and become sober when chaos appears. All of these became permanent for the survivors after the eternal battle (they spent POW). Two out of six died.
  5. I'd use the one in the Guide. The point is there is no really good map of the bog. For example, the trails to the Erno Akazal grassland, changes not only with the seasons, but on a random basis too. Likewise with the streams and serpents. Known features come and go and may even move position, ruins rise and fall, patches of wondrous grasslands, trees, and plants appear and disappear overnight. Where a previous feature was, there may now be a corrupted chaotic version of it and that may come and go.
  6. It will just bolt on. Trance and Binding are derived skills, so no problems. Just be sure not to mix it up with the RQG rules
  7. Remember the Guide is a view of Glorantha from 30000 feet (enough of an outline of the culture), what you are referencing in RQG is the view from a 1000 feet (enough to play someone from the culture). If some one writes a Grazer pack, it's going to have even more additional info as it's at ground level (enough to play inside the culture). If you feel you need to add this into the guide, just add it as a note in the PDF. No revisions are needed, as it's degrees of information. For example, we've know about Hiia Swordsman since 1991, but Hiia is not in the Guide, but in RQG as he's more relevant close up.
  8. To clarify, that is my map of where Seolinthur fell, not Genert.
  9. Remember the Guide is 1621, RQG is 1625.
  10. If you have the core rules, King of Sartar (and maybe the guide), you have plenty to start a Grazelander game.
  11. And 5% other. There are about 2900 Men-and-a-half (half can be considered children, leaving 1450 x 0.05= ) 73 who are members of other cults. It's likely that many are also lay members and initiates of Oakfed, or its spirit cult, and many other spirit cults. Waha's brother was turned into a dog.
  12. In my Glorantha, the men-and-a-half are separate from the their southern cousins by at least 1600 years and their problems with having children. Ignoring the god learner scientific names makes it all much easier. For me, it’s a bit like the Welsh settlers in Chile, who went there 100 years ago. They have the same history and language, but an entirely different locale with its own customs and languages. So in my mind men-and-half aren’t Agimori. please note this not @Scotty
  13. The Men-and-a-half of Prax (are not agimori), hold Pamalt to be a great ancestor but worship him through the Daka Fal cult (you'll see this in the Earth cults Book). Likewise they can join the cult of Lodril as an initiate and Rune magic normally. Having Pamalt as an ancestor would likely put you on a leadership path, rather the the fire path of lodril. Shamans with Daka Fal as their Greater Entity would likely have Lodril as a spirit cult and vice-versa. Men-and-a-half shaman would be experts in Life, fire, and disorder vortices, likewise earth, and power from Pamalt.
  14. See the definition of Man | Beast in RQG page 50. Herd-Men are bestial, savage, feral, wild, and untamed. As children of Eiritha they are effectively domestic animals.
  15. Some of you may have missed this: https://www.facebook.com/photo?fbid=771734424316724&set=pcb.771734487650051
  16. Always go to the source: Bison/Impala/High Llama/Morokanth/Sable Mothers.
  17. If you haven't already, join the Foundry Discord https://discord.gg/foundryvtt and the #chaosium channel. There are people there who can help (note that they are currently at Chaosium con doing a presentation on the RQ FoundryVTT).
  18. Firstly look at this: ISS1502 Dragon Pass: A Gazetteer of Kerofinela (2003) There a map at the bottom you can download. You should be able to see the verge to the right of the Stormwalk mts, along with Gutlig's top in the Stormwalks But basically they aren't really defined places. I made them part of the Gardufar tribe (until that ended), and stuck them out of the way in the Stormwalks. Eurhol's Vale is a short story by Penny Love Note that A Gazetteer of Kerofinela is now mostly superseded by the Guide, and many features were not used as they weren't on Greg's master maps.
  19. I can actually see that. I don't think anyone would really notice as they are wrapped up in their own events (I imagine it's similar to the current Easter / Ramadan / Passover). If there are 100 of them they can support a shrine and will have a god-talker (roughly 1 magic person per 100 initiates). The wyter don't seem pantheon specific. Looking at the wyters of the Colymar clans: Black Spear, Apple grove, a painted stone, a horse, a salmon, a snake, feather cloak, a grapevine, a chariot, a woodpecker, a burial mound, an oak, while their priest/ess is often a specific cult leader, it doesn't matter about the followers (they just have to have the relevant passion). Their holy day is also unlikely to have a sacred time component as they are locally relevant, and will happen at a relevant time.
  20. So which did you mean? Green or Golden or a specific part of one?
  21. The listing of what spell a shrine provides has not been brought over from RQ3, so choose an appropriate one. Personally, I'd say regrow limb would be common. Only Chief and High Priests get access to Truesword (and Enchant Iron). As Yanafal has the same spells as Humakt, pick something appropriate (other than Sever Spirit)
  22. The Green Age covers a very specific part of the Golden Age (or is even its own section), between the creation of the Dragonewts and the creation of beasts (the Man Rune comes after the Beast Rune). The Green Age is where the Plant Rune (Flamal) created things. There's some order to the Green Age: Guide to Glorantha page 116: Ferns and mosses (Slorifings) Conifers (Vronkali), the conifers. Then Yelm arrives (Flower Bringer) Deciduous plants (Mreli) Broadleaf plants (Embyli) From here, the elf empire grows to its peak in the Golden Age If you visit here, it's a plant wonderland full of Dragonewts. So wondrous magical fruit, seeds, spores, plants. The Guide 154, goes on to say: The Green Age, dangerous to visit, where differentiating events (the discovery of death, or sex, or suffering, etc.) mark the end of the Age But doesn't specify the danger. I suspect it's Dragonewts and the issue that the man rune doesn't exist yet, so your existence here is fundamentally wrong.
  23. Given the opposing natures of sorcery and spirit magic in RuneQuest, I'd say no.
  24. Given the variety of ancestor worship in the real world, the following is a good definition: Ancestors: While this word suggests those from earlier generations, its precise meaning varies from one cultural context to another. It is likely that the term is equivalent to “all who have died” in modern European languages. Bloodline ancestors are those who went before that we are related to by birth. (So yes to your mother's brother, but not his wife (but see below). Milkline ancestors are all those who have nurtured us, but are not always related by blood (important if you are adopted, or brought up by in-law ancestors) Storyline ancestors are those who have nurtured or inspired us even though we have never met them (important for culture heroes) There are other ways of describing these titles. The above come from Tom Cowen, author and shamanic practitioner. Remember also that after about 12 generations you are related to most people in your area (I'm related to my partner as a 13th cousin)
  25. Ancient origins has published another link to great video that can be used as inspiration for the Lunar army, covering training, equipment and camp. While the Roman army is clearly not the Lunar army, it is worth a look. Article: https://www.ancient-origins.net/video/roman-soldier-training-0018210 Previous post on the Sun Dome Templar Training Video, here. Video on Youtube:
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