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Ian Absentia

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Everything posted by Ian Absentia

  1. Powerulf is my new spirit animal. !i!
  2. Wait. I dropped out of a campaign that might've been headed in this direction. Did you... [spoiler]find a chunk of the sky that fell out of the dome onto a wedding party?[/spoiler] We were toting that thing to and fro in an ox cart wondering how we were going to fix it. I'm sorry I missed the psychedelia now! !i! [Edit: I've tried repeatedly with the new forum software to make that spoiler tag work. At least you know I meant well. I've whited it out now.]
  3. And his is a slower, more pernicious form of chaos, rooted in deep self-loathing. !i!
  4. Oops, semantic drift. I was invoking the Oi!-styled Games Workshop orks. !i!
  5. That's the direction I started going, imagining a situation where there's not a clear chain of command, or where the chain breaks down and needs to be re-established. It's almost a personal horror scenario in a bottle in and of itself, not suited to most gaming situations where you're just looking for a simple and consistent mechanic to resolve a momentary situation and then move on. Even still, a fairly simple Resistance roll could be used to determine if your player group pulls together or frays apart. Generally speaking, a strong and determined will can easily overcome a weak and panicking will; the situation gets dicier when there's not a lot of difference between the weakest and strongest links. Middle-link players might even be allowed to augment the rolls one way or the other. !i!
  6. 2-Tone broos have to be better than Oi!-Boi orks. I approve! !i!
  7. Ringo's a ticking bomb, waiting to go off. !i!
  8. Ha! Harrek really is far too metal for Ringo. Though Ringo has been known for an ugly mean streak. !i!
  9. Clearly because dogs are eminently more useful to human society and possess greater inherent potential, and cats being, well, cats. But, since Yinkin is clearly in secret possession of the Dog Rune, I think we can extend greater opportunity to the Alynx. And thusly do we descend deep into the rabbit hole. A role that I'm sure we could breed a dwarf-limbed Alynx to perform marvelously. !i! [Edit: We rushed over this bit, so I just wanted to bask in it for a moment... Aw, yeah.]
  10. Isn't it? Half-full / half-empty. But as long as we're invoking aphorisms, a high tide lifts all boats. Is everyone rallying behind the strongest lead? Or buoying the spirits of the group's dead weight? I reckon one size does not fit all. !i!
  11. Hmm? I'll buy that for a dollar. !i!
  12. Certified organic? Or merely "made with all-natural materials"? And is it cruelty-free? I'd like to know the regulatory body verifying the sourcing, processing and manufacture of the armor, thank you. !i!
  13. I agree 100%. However, does having a high Death Rune place one spiritually at odds with Fertility? Not necessarily and enemy of Fertility, but attracting the wrong sort of friends, in a manner of speaking. As my grandma used to say, you'll attract more flies with honey than with vinegar. Edit... Yeah, I just looked that up. Power Rune pairs all start at 50/50, so a low Fertility Rune is just what it looks like. !i!
  14. Not to go too far down the rabbit hole, there are a number of ranch and cattle dog breeds that are quite small -- at least significantly smaller than human SIZ. Solely in the interest of opening up career opportunities for a wider range of alynxes. That said (and plunging straight down that rabbit hole), given the rapid diversification of domesticated canine breeds, we should similarly see a huge variety of alynx breeds. Unless, you know, Runes and "myth" get in the way. The seemingly prohibitive cost of Transform Self has been a matter of contention for several decades now. !i!
  15. Is it fair to equate a dryad with a village ancestral spirit, or a clan wyter? Realising that they have their own physicality that exists separate from worship and/or propitiation (or do they?), they're still residing somewhere near the axis mundi of Aldryami communities. !i!
  16. GM: Ahead of you in the hallway you see a giant rat trap. Player: Wait...is that a giant rat-trap, or a trap for giant rats? GM: ... Um... what's the difference?! !I!
  17. Oh, you mean new typography. I was confused when I saw that the logo was still the same wyvern. The change in the font flew under my radar, which is a certain testimony itself. !i!
  18. Well, the ones who play Little League baseball, sure. There's a reason why lots of kids turn to soccer and track & field, though. Some people need to be discouraged from throwing grenades. On the other hand, there's a reason why we track coaches try to recruit outfielders for javelin. We do not, however, let them handle live ordnance. !i!
  19. Actually, we can, but the location of the Edit option has moved from just below the post (where it was located along with "Quote") and can now be found to the upper right of your post among the three-dot (...) "More options..." I've accidentally and reflexively quoted myself several times lately. Yeah, it's confusing. !i!
  20. Perhaps in a game about children and for children this could be treated more fluidly. The values would be lowered somewhat, and perhaps they're more changeable until a formal initiation cements them into an adult personality. I tend to agreed with you here. Allowing a magical familiar helps get around that. I'm also a fan of giving every character a "special ability" that may functionally mimic magic. Also, see my comments about playing fast and loose with canon until new players "get" the game world. If the players want or need magic to have fun and keep playing, let them have magic. But by all means make it the inexorable pathway toward adulthood. Just like having a troll roll you for your father's cow was. !i!
  21. Yeah, that's where I leaned into HeroQuest when my son was 5. Dead simple. But, no HQ/QW, understood. Ah, this is where Rune Affinities are your friend! In fact this is why they're every player's friend. Generally speaking, children will be children, and will learn the mores of society as they come of age -- that bit can evolve during play (see my comments above about revealing and conforming to canon over time). But Runes describe a character's spiritual passions. That's how Glorantha manifests through its people, and it's one of the easiest things for new players to grok. Your spirit is dominated by Water, and Water generally behaves like this... Your spirit is complemented by Fire, and Fire generally behaves like this... Your spirit is rather deficient in Air, and Air generally behaves like this... It's a daily horoscope to guide your players through general Gloranthan behavior. !i!
  22. For several decades now, this has actually been my go-to for introducing new players to Glorantha through RQ3 and HQ -- I haven't tried it with RQG yet -- but almost always as a 1-on-1 scenario. With new players I find Gloranthan interpretations of classic fairy tales work great, and my favored one is a riff on Jack and the Beanstalk. I haven't worried much about reducing stats, but slightly reduced STR and CON seem in order. The times I've played with younger players, they've always wanted to play characters older than themselves, so I haven't had to model very young children. As I mentioned above, I haven't tried this with RQG yet, so I haven't dealt with Rune Affinities, but I'd assume that those are already emerging in their behavior (Runes actually seem like the simplest game concepts for players to wrap their heads around). Keep the skill lists and levels restrained for simplicity, but make sure they have at least one clear specialty -- maybe on par with a Humakti or Yelmalion gift, but without the geas. No formal initiation into a particular cult -- that's part of the introduction to play, so the player can discover them at the same time the character does. I've generally started this scenario in Sartar as a jumping board to explore other parts of the world, but I also started it in Teshnos once, which was probably my favorite. The player character has been charged by a parent to take goods to market for the first time on their own. Usually a cow to trade, but maybe a bundle of the season's furs. On the way, they encounter a monster with a sack over its shoulder -- sometimes a troll, sometimes a dragonewt, always with a struggling princess in the bag. A fight ensues (because who isn't going to try to rescue a princess in a bag from a monster?), escape is made to the nearest village, followed by the indignant troll/dragonewt demanding the return of its legally-purchased slave. Wait! These things can talk? They have legal recognition? The ensuing parley invariably results in the young PC surrendering the trade goods in restitution and to purchase the slave (because what human village is going to allow a troll or dragonewt to keep a human slave?), and together they return to the homestead. The parent is rightly furious at: a) the loss of family fortune, and b) another mouth to feed. Both the youth and princess are turned out to fend for themselves, but the princess bears a personal possession that's a clue to her inheritance, if only she can get there somehow... Along the way, they meet Sun Dome Templars, talking animals, dark swamps, etc. Mix and match with other fairy tales, and incrementally add more mechanical features of daily life in Glorantha. I have some Gloranthan ideas about Red Riding Hood I've wanted to try out. Above all, though, play fast and loose with the canon initially; over time you and your players will either realign the characters with the canon, or the canon with the characters. Cater the game to your players' interests to keep them playing, and let them direct the exploration of the published material. !i!
  23. I think as @Kloster, @soltakss, and @Baron Wulfraed rightly point out, there's a surprising variety of "fumbles" that can be rolled for throwing an object, and if that object happens to be an explosive there's an added level of complexity and anxiety that may affect success of the throw. If we're entertaining discussion of athletics, there's very good reason the shot, discus, and hammer circles are surrounded by cages. I've witnessed one or two fumbles myself, fortunately to no one's harm. Had those been explosives, though... !i!
  24. This is but a test.

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