Jump to content

soltakss

Member
  • Posts

    8,348
  • Joined

  • Last visited

  • Days Won

    208

Everything posted by soltakss

  1. I like the idea of accidentally moving from your Library into Lhankor Mhy's Great Library and then having to get back again. Slipping between two bookcases, or moving between stcks of precariously-balanced scrolls would be a good way of doing this. The quitetest Storm people. Lhankor Mhy's Libraries have doughty Serpent-Amazons whose menacingly-hissed Ssssssh is enough to freeze the blood of the bravest of Sages.
  2. Lay Members are casual members of a cult. They have not been accepted into the cult properly. For example the washerwomen of the Sun Dome temples might be Lay Members of Yelmalio, so they can enter the temple, but they won't be full members of the cult. Lhankor Mhy only teaches cult members, so you pay to become a Lay Member to learn skills and so on.
  3. At the risk of looking retro this almost looks like a "sorcery plane." No, no, please no! Although, you do have a point. Such a thing might be possible, going from one node to another and back to a different node. But, no, nothing like the Sorcery Plane. You go from a Library, through a magical door, or the pages of a book, to another Library, avoid the Dangers of Lhankor Mhy's Library, find another doorway, inkstand or book and go to the destination Library. Nothing sorcery about that.
  4. L-Space must be a thing in Glorantha, where Librarian HeroQuestors go into a Library, emerge into Lhankor Mhy's Great Library, go into another part and emerge in a different Library. It's a form of Magic Road to go from one Library to another. It can also be used to travel to the Libraries of other deities, for example Buserian and Irrippi Ontor, but that is more dangerous. Obstacles faced might be: Leaving through the wrong annex and coming out in a different Library Being chased by hostile Temple Guards who think you have broken into the Library to steal Knowledge Allowing some creature through the cracks to start eating books Seeing so many books in lhankor Mhy's Library that you just sit down and start to read them all, forever trapped in the Library until you starve
  5. Is it? 01-09, 11-19 and 22-29 are not Advantages, which only leaves 10, 20-21 and 30 as Advantages, 20 4 in 30 or 13% Advantage. That is between the 5% chance for a critical and 20% chance for a Special in RQ and slightly more than the 10% chance of a Critical in Legend or Mythras. Yep, that's right.
  6. On the subject of Lhankor Mhy and Buserian being the same entity, what about Buserian's Star lore? That seems to be a particular thing for the cult of Buserian, they are star-gazers and know an awful lot about Celestial Lore and Star Lore. Does this carry over to the Lhankor Mhy cult in general? My feeling is that Buserian is an Aspect of Lhankor Mhy, the Aspect of Star Gazer, so Buserian Temples will have a lot more knowledge of Celestial/Stellar Lore than Lhankor Mhy temples in general.
  7. In Small Gods, Terry Pratchett discusses why sausages and bacon are the best sacrifices to deities, mainly because they come from dead animals, have a pleasant smell that wafts up to the Divine Realms and the Priests can enjoy the cooked breakfast afterwards.
  8. For Basic/Simple combat, you add Might as a number, so this does 1D6+3. However, for Advanced Combat, you add Might in D2s, so 1D6+3D2. To further complicate things, there used to be a rule that changed nD2 to a certain number of other dice, rather than rolling lots of dice, however,m I can't remember if this made it into the main rules.
  9. It's more the other way around. Shamans don't mind adapting other religions, but other religions don't normally like Shamans reinterpreting their Saints/Demigods/Whatever. I'm looking at why Sufism was popular among the Turks in the 13th/14th century and it seems that some Sufi practices tie in to older Shamanic practices of the Turks, before they embraced Islam, so Sufism allowed them to have their old Shamanic Paths within Islam.
  10. I have answered yes, but don't use the rules from Mythras, instead I just wing it. Perhaps I should have a look at them, as they might make things easier.
  11. Sword Sages are two Sagey for Orlanthi and two Swordsy for Lhankor Mhy, so operate in that sweet spot of uncomfortability especially designed for PCs.
  12. My wife was taken to a shaman when she was young, for a blessing, even though they are Muslims, so Shamanism is alive and well in Russia. As to the linked article, thank, it is very interesting. I particularly liked the idea of calling down of Deities, allowing for possession of the Shaman, I can see that happening in Glorantha, where the Shaman links to a Deity and does a heroforming to gain some benefit from it. Interesting that Korea has two forms of shamanism, one that invokes deities and one that doesn't, one that uses an initiation sickness/trial and one that has hereditary shamans. It is another example of using a term to refer to a variety of slightly different things. I can see Gloranthan Shamans having an Invocation to summon some divinity to possess the Shaman, in the same way that the article describes. That would fit in well with Glorantha Shamans.
  13. The Pentians might believe that, but no self-respecting Dara Happan would believe anything so Pentian. He could be Yelm's Pillar instead, that links the world to the Sky World.
  14. RQ2 used Truth and Stasis, RQ3 used Truth and Law, RQG seems to have gone back to RQ2 for this. Stasis is the accumulation of knowledge for knowledge's sake, the recording of king lists and tribal law, which is a very LM thing. Although LM is the Lawspeaker of the Storm Tribe, I have never seen him as being a paragon of Law. Having said that, his knowledge of Sorcery might come from Law, or even from Truth/Knowledge.
  15. Well, they have different spells, so yes, they are different in Glorantha.
  16. Weren't the Vadeli Pirates who engaged in slavery? Seems like the sort of thing they would do. Being pirates to preserve their monopoly on sea travel sounds eminently reasonable.
  17. and In my Glorantha, Warriors of Wood can occasionally be awakened as Familiars, so can be found wandering around. Each Aldryami Forest would have Warriors of Wood planted in strategic locations, ready to be awakened. In Power Gaming mode, I would have an Awaken Warrior of Wood spell matrix with a condition of "Only usable by a Rune Level of Aldrya" enchanted into each Warrior of Wood tree, so that it is easy to awaken them.
  18. Very, very loosely, perhaps. For a game, I would use related as meaning some overlap giving some understanding. But, yes, your point is very valid. Maybe the closest language to Anglo-Saxon or Old English. Modern English is a very different beast, more of an amalgam of Anglo-Saxon/Danish/French, but I am not a linguist. I saw a documentary years ago on language. It had a recording of an old man from Kent who was speaking in his native Kentish dialect, then they had a recording of someone saying the same thing in Frisian and it sounded virtually the same.
  19. Might. Simple Combat adds +1 for each Might step, so someone strong might do 1D6+3, for example. Advanced Combat adds +1D2 for each step, so someone could do 1D6+3D2. Also, Sabres and Longswords do 1D8 and a Greatsword does 2D6, so they do more damage. In Simple Combat, an Advantage does an extra D6 damage. But, yes, if you do not have a damage bonus and are using a sword then you cannot hurt yourself or a standard human, unless you get an Advantage or use some fancy combat tricks. Not really, Simple Combat and Advanced Combat are very different things. Simple Combat is really just an Opposed Contest, made to be quick and easy. Toughness is for Advanced Combat, I think. Personally, I only ever use Advanced Combat, as that matches my experience of D100-style combat from years ago.
  20. The official answer is that Pamalt wasn't killed in God Time, so could keep Chaos out, by and large. Genert was killed and Chaos could make more incursions. However, it always struck me as odd that Chaos seems to have attacked Genertela far more often than Pamaltela. Sure, Pamalt threw up some mountains to protect against the onslaught of Chaos, I think that Aurelion's Shield or maybe breakwater, was one of them in northern Pamaltela. Maybe it's because the Unholy Trinity were based in Genertela, Ragnaglar being Orlaanth's brother and Thed being Ragnaglar's wife. Mallia doesn't seem to be linked to Genertela in any way, though. Wakboth the Devil seems to have fought most of his battles against Genertela or against the Spike and the lands surrounding it.
  21. Interesting, as Irrippi Ontor used to be a Lunarised version of Lhankor Mhy. Buserian makes sense, as the Lunar Empire is also the Dara Happan Empire.
  22. I'd say yes, you cannot speak/understand one by knowing the other, so having Afadjanni 100% gives you Banamban 0%. To be honest, it is a clumsy thing to put that they are related but mutually intelligible. I'd say Closely Related would be 1/2, so Malki 100% gives you Seshnegi 50%.
  23. I find the same, difficult in places but very attractive. Having a very small Skill List (15 Skills, I think) with Traits makes it a very flexible game, both for Players and GMs. Yes, you can increase Close Combat, Ranged Combat and Concentration, the three skills that cover being a Spell Sword. I can't remember how Manipulations work, and probably use something different in my game, but generally you add Traits to get skill boosts. It is unclear. I do things differently, as I normally have Powers as Stunts, not Traits, which isn't how Paolo intended it to work, it's just better for me. In the Revolution D100 Rulebook, Don Alfonso de Ibiza has Concentration [Willpower] 67% and also has Holiness 9 and Allegiance 60%, with spells of Dismiss Magic x2, Heal Wound x3, Invoke Protection, Invoke Shimmer, Smite with Demoralize and Soul Sight, as he is Christian. If I were you, I'd just have a score that represents how many Spells the PC can have (Based on Holiness or 1/10th of the Concentration score) and choose spells accordingly. You have a score that represents how strong the Motivation is. So, Don Alfonso de Ibiza has Cleanse the soul of the expedition members of sin 50%. What I would do, as a GM, is to ask the Player to roll the Motivation when it becomes important perhaps when the PC sees another Party member doing something sinful and is not sure how to act or the GM feels Don Alfonso should act. If the roll is a success or Advantage, the PC must act appropriately. There is something about activating the Motivation for it to be used in play, but I don't do that, personally. p94 of the RD100 Rulebook says: and Combine the two and you just spend Strike Ranks for attacking. If you have enough Strike Ranks, you can attack multiple times, if you don't you just incur Penalties, probably one per extra attack that you don't have Strike Ranks for. I think that Revolution does a lot that Mythras does, but in a slightly more elegant way. You could use the BRP magic as a Revolution Magic Type, so have Arcane Magic, Divine Magic and BRP Magic as Powers.
  24. For me, Shargash took Lightning and Thunderbolt from Umath when he killed him. One of those was Lightning Boy and Orlanth took it back. It could be that Umath took Lightning and Thunderbolt from Aether Primolt when he took his place in the world, but thunder and lightning seem to be Storm weapons, as well as being very, very frightening to me, to me, to me!.
×
×
  • Create New...