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Joerg

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Everything posted by Joerg

  1. I have a spare shrink-wrapped copy in Germany that might be looking for a good home.
  2. Martin Helsdon has one in one of his books - Armies and Enemies, or more likely Men of the West - and I think there is an illumination by Katrin Dirim in Nick Brooke's History of Malkionism (unless I misremember a preview from Martin's upcoming book about sailing southern Genertela, also by Katrin).
  3. Must have been a chance meeting on converging heroquests with a short piece of shared path. When did the White Moon business start? Around the same time as the White Bull society?
  4. They cannot be slain honorably. They may still be subdued using non-lethal force, and rather than accepting their ransom they may be sold into slavery or indenture.
  5. As I can make out from Greg's comments on his own spirituality, the dig may have been at Roman Catholicism, as that was what he was breaking away from at the time. Only through his pursuit of shamanism in Mexico Greg made his personal peace with that creed, when one of his teachers there took him to the church. If you want to see a dig at Islam there, it might be your preconceptions that get challenged. Or problems with the family of monotheistic world religions in general. Ompalam offers some parallels to the Book of Job. (But then, I am more comfortable with the Apocalypse than I am with the Book of Job, and I don't care for those pitch and brimstone preachers or Adventism at all.) The one redeeming feature of the upcoming cataclysmic escalation that is the Hero Wars is that these cataclysms are cyclical, escaping immediate annihilation asymptotically, while offering a way out through transcendence, even if that way may become harder and harder. While Glorantha exists in some form, Godtime persists. And the End of Time might be Time slowing down.
  6. To my eyes, the Middle Sea Empire "ruled" in the East Isles quite similar to the Dutch East India trading company ruling the spice islands from their fleet stronghold Batavia (nowadays Jakarta). That is, there were Middle Sea Empire traders backed by moderate military and magical might establishing exclusive deals with the natives, at least as far as trade with Seshnela, Jrustela and satellites was concerned. Trade volume inside the East Isles (outside of their direct trade interests) was less relevant to them, but securing exclusive sales rights under the jurisdiction of the empire was what was profitable. The typical trade expedition might have had a few researcher wizards or monks, a small body of men-of-all and a supply of men-at-arms (Horali caste, or barbarian mercenaries), plus whatever local tribal mercenaries they could bribe to plague their rivals for pay and plunder. None of that was welcomed by Valkaro, who made a serious and heartfelt attempt to Malkionize his islanders, bringing them into the fold of the Abiding Book more than making them tax payers for the Empire. While aspects of his western ways still may have been exploitative to the islanders, Valkaro's venture was not driven by mundane profits or by bringing back magical plunder or the exotic vice of the day (such as the Angazabo pearl diet, a practice spiritually meaningful to the islanders but vapid and vain back in Seshnela). While the modern ship type is called Haragalan Tallship, there is some indication that the magic for the sun lenses used as the main armament of the Tallships was inherited from the Mokatan navy. Galleys with ray guns - a hard enemy even for the Waertagi who could assault these ships from below. God Learner sorcery had to struggle to keep up with this specialized type of sorcerous applications, and to my knowledge they never managed to copy the method. The Mokatan commonwealth was a thalassocracy based on trading and control of the trade routes between the Isles, with some measure of assistance provided against shared foes (like antigod race pirates). If the sorcerers crewing these sun-dials had to be active initiates of the island god, then their range of operations would have been limited by their need to attend the holy days of their deity. Something like that would explain the limitation of the Mokatan influence. Vormain differs from the East Isles in the importance of the island deities. While most East Isles get their identity from the island deity, in the Vormain archipelago these are a reverd group of entities, but worshiped along the Joserui, other deities (possibly also genius loci type) found on the Vormain islands (which includes the Hinter Isles). Vormain is the direct successor of Imperial Abzered, a highland refuge from the lost struggle with the Sea Gods struggling to maintain some form of unbroken imperial tradition. A possible secret of this success is the prohibition for outsiders to enter the land. In a way, the Brithini purity drive by sending dissidents off to the Malkioni colonies is mirrored by the Vormain policy to treat people who left the core islands as spiritually and culturally tainted. There is a good chance that the empire as a whole had periods when it had to pay tribute to a more powerful outside force, but that was the price they paid for keeping that outside where it belonged: outside. We know of one (Third Age) attempt to actually conquer the islands through a landing operation. The fleet (sent by Sheng Seleris) was driven off and partially destroyed by a seastorm sent by the spirits of the land, and possibly the guardians of the Closing whose objections to Sheng's disregard for their thing finally came through with Vormaini support. In the Second Age, IIRC the Outside Vormaini cooperated with the Waertagi, providing native marines/occupation forces, in the struggle against Mokato and their allied thalassocratic island which the Waertagi sunk shortly before their loss in the West at Tanian's Victory. The Hinter Isles may have seen some outsider presence and pollution, but none of the mercantile cartels of the Middle Sea Empire had the financial means to take on the crazed Vormaini warriors who lived the "death before dishonor" mantra with hired mercenaries in sufficient numbers, or sufficient magical fire support. A few of the imperial super-weapons have been detailed, such as the fire-spewing turtle galleys used by the Slontans against the Mirrorsea Bay. These were quite likely dependent on supplies from the Cult of Caladra and Aurelion and would have been hard to maintain over longer supply lines. Other "sorcery" may have been siege engines, whether original designs or re-engineered from Mostali originals (and regularly plagued by gremlins or gobblers). MRQ's take on the Clanking City weirdly postulated enchanted monster skeleton apparati as weapons for land-based warfare - I found that rather counter-intuitive for the people who created the Flesh Machine. Just saying. In the Kotor Wars, it looks like the EWF had air superiority with both their draconized cult of Orlanth and the flying dream dragons, wyrms and possibly wyverns, and the occasional Great Dragon. The Slontans quite likely had surface-to-air field artillery to neutralize that advantage somewhat. Part of the reason may have been the crackdown on the monastic wizard orders following the attempted coup of Pilif the Magus in Reconquista Seshnela. While Malkioni society is fine with Man-of-All rulers capable of some sorcery, rule by pure Zzabur caste sorcerers (who tend to be mightier than most Man-of-All spell wielders) is anathema to Malkioni Rightness. Administration and imperial order needs to rest with people trained in the Talar Caste (which includes Men-of-All and pure Talars, although those were rather rare in higher positions). Also, the hype after the early successes of Abiding Book Sorcery was followed by some sobering when the consequences of Tanian's Victory began to disrupt the seas freed of the Waertagi domination. The Firebergs took a serious amount of attention from engaging in sorcery on battlefields. And then the adoption of (badly understood) Arkati secrets in heroquesting sent most of the efforts of the sorcerous orders into exploring, mapping and most of all raiding Godtime for divine artifacts. Not quite. True, burning waters were known to Godtime Artmali of southern Pamaltela, and possibly some of the islands first drowned in the Great Flood, but that knowledge was forgotten by anyone contacted by the God Learners. Tanian's Victory was an unheard-of attack, utilizing an indirect approach ot an obscure celestial entity for which the stars had to be just right. Sure, apart from a few deviations in planetary motion, you would see the same night sky on the same day of the year again and again, but that might just mean that you don't offer naval battle on Fireday, Death Week, Sea Season (or whichever day the Battle of Tanian's Victory took place). The resulting Firebergs were massively inconvenient, too, disrupting profitable trade routes and communication channels. Especially when they started re-appearing out of Sramak's river after the last had gone down into Magasta's Pool. I cannot recall seeing Togaro among the sea deities utilized by the God Learners. Their favorite sea helper was Wachaza. They weren't worshiped. Their ancestors were venerated by those who shared them, which would have given them more oomph when calling upon said ancestors, but that's about the magical benefit the emperors would gain personally from their exalted position. All Emperors seem to have been Men-of-All, allowing them some amount of personal magic beyond that of traditional talars, but that was not the source or focus of their power either. Their position at the top of the bureaucracy and trade gave them immense wealth, wealth which bought both military might and sorcerers hungry for funds for their research topics. These are theist empires, with Living Worshiped Heroes doubling as High Priests at the top (Red Emperor, Belintar, Godunya, Sheng Seleris - and that's the complete list). The most powerful Malkioni king in the Third Age may have been Siglat, who re-created Loskalm inside the Syndics' Ban. He did not come close to any of the aforementioned Godkings. Neither do the highest rulers in Fonrit or the hardly aging ruler of Cerngoth, or some of the villains like Lord Death On A Horse, the King of Ramalia, or Argrath. Svagad was the last adventurer-Man-of-All ascending to the throne. His cotery managed to deal with Pilif using tried methods of unenchanted iron and feats of combat, rather than taking the Magus on with spellcraft - much like his Dawn Age pagan demigod ancestor Damol. Quite a bit of mechanical engineering (coupled with pre-historic Kadeniti architectural magic) helped the God Learners creating their navies, and some of their special contraptions, from the early Zistorite communities outside of God Forgot as well as other experiments in natural philosophy. But otherwise, this is a bit like asking how the results of the Manhattan Project spread through the USA of the Sixties. The Zistorites leeched off the same magical feed as the pyramid scheme of the EWF, so naturally one would be a thorn in the side of the other. Not to mention the Zistorites tapping the deities of southern Heortland for their project, weakening Storm in the EWF as well (and there Storm was one of the carriers of worship). Zistorela thrived on the special magical properties of that place that allowed the mass-produced items to work while under the influence. (The EWF had a similar localized benefit with its draconic-altered crops and livestock.) The threat of Zistorite activities was enough for the EWF to cooperate with the southern Traditionalists (at a time when they had crushed the northern ones), and with the Elder Races. Submarines and hot air balloons sound more like Leonardo's unique inventions than like Zistorite mass production. Diving bells might be a possibilty, though. That's because the Zistorite venture was not a high priority state endeavour, but rather a sectarian project among many others. It may have had some financial backers paid off with lesser by-products of the activities in the Clanking City, like e.g. lesser Flesh Machines for the Kotor Wars. Famously, the emperor did not even comment on the fall of the Clanking City. While Zzabur most likely contributed to the Closing, we are far from certain that the interruption of all sea traffic was his goal. Much like shattering the Earth Cube and the Spike to break apart Valind's glacier encroaching on Brithos had a greater collateral effect than just the targeted problem. There were only very few years between the invasion attempt and the start of the Closing, less than what would have been needed to breed and train another generation of Horali warriors on Brithos. Given the absence of Brithos at the time Dormal investigated its old position, it is possible that Zzabur enacted a "remove Brithos from the surface of the world" ritual with the Closing as a side effect. And possibly an effect piled upon by various sea deities reclaiming sovereignty over the top of their realm. The best source I know is describing Belintar's application of God Learner administration in his Holy Country, in the Stafford Library volume History of the Heortling People. Given the snippets Jeff has leaked in the last 24 months or so, I don't think that will be the case. Although with the bottleneck of layout and art direction, even a finished manuscript by Jeff would remain unpublished for a few years. The west got a dedicated Jeff Richard. What more do you ask for? For the time being, the Jonstown Compendium will be your go-to place for these stranger locales, and only if there are fan publishers caring more for getting their stuff published than for breaking even on art commissions and paying their copy editors. And Chaosium takes note of the sale figures for exotic location campaigns or scenarios, too. While fan publications rarely match Chaosium sales figures (if at all), the sales ratio between stuff for the core region and exotic ones. The closest I have come was GMing (my version of) an Aeolian campaign in Heortland in the 1616-1618 period and playing an Arkati sailor in Kustria in a PBEM game using earlier editions of RQ.
  7. Chaos is a side-effect of the Fifth Action, brought into the world by Malkion (if you are a little bit mischievous). Chaos lacks Rightness. That said, the God Learners identified Ompalam as a face or facet of the Invisible God, condoning the Garangordite system of ethnicity-based slavery which they may have seen as a harsher implementation of their own (at times strict) caste system. Chaos in Fonrit is of the subtle variety. Much like for Black Fang the Chaos cults and Chaos-adjacent cults in Fonrit are useful and grant powers. The initial success of the Sixlegged Empire was based on their cavalry, which at first was able to survive on the resources of the land. However, the weeds and clovers of the Veldt turned out to be bad for their horses in the longer run, and the extra mobility of their riders was equalized by use of masses of tireless Jmijie runners able to maintain their speed long after horses would foam and collapse. Hon Hoolbiktu only bears responsibiity for the loss of Jolar. The God Learner ventures in Fonrit seem to have been counting on revenue from supplying the Six-legged Empire, and with that revenue missing, they ended up underfunded and over-stretched. The God Learners had installed themselves as unassailable overlords over the slavocracy. When they weren't able to deal decisively with a slave revolt, all their street credit with the local mazarin aristocracy was lost, and they became easy targets for their long-established mutual assassination teams. Time has left a record that cannot be altered (but can of course be mis-reported by later in-world sources with an agenda). Godtime is more malleable, but has a resilience to bounce back, as the God Learners found out to their detriment. Have you read the Stafford Library titles that deal with the Second Age? The Fortunate Succession is the least relevant for the God Learners (but teaches us a bit about the Carmanians), Revealed Mythologies tells us about some of the origins of Malkionism and the Abiding Book as well as the , The Middle Sea Empire tells us about the God Learner history (as chronicled by the deeds and ordeals of rulers), and the History of the Heortling Peoples gives a fairly detailed account of the Machine Wars. Interactions varied, but remember that the Malkioni have a humanist world-view, looking down on most elder races. The Elder Races had started into the Second Age with conflicts among themselves, both internal and between the ancient enemies. The dwarf misery wasn't entirely to be blamed on the God Learners. Following the Gbaji Wars, Nida sent something like an inquisition to Greatway, recycling many a dissident dwarf, fostering resentmentamong many of the rest. Early in the Second Age, a giant army led by Gonn Orta laid waste to much of surface Nida, liberating/abducting a great number of giant jolanti from their Nidan dwarf lords. While one group of these was given sentience by tricjsterous Aldryami in the woodlans of Aggar, most followed Gonn Orta's kin into the Rockwoods. In the struggles for Old Pavis, a majority of these followed Thog to conquer the city, and subsequently were used up to fuse the rock slabs left by Paragua's efforts into the smooth wall with only a few breaks we know today. Problems with the God Learners or their offshoots troubled Iron Mountain in Seshnela (conquered by the humans), Gemborg (the high priests of Caladra and Aurelion inserting themselves between Martaler and the lowland Caladrans) and the northern mostali mountain in the Shan Shan (depopulated by the Kralori under Shang-Hsa). The Mostali in the Mari Mountains and in Slon escaped God Learner intrusions. Traditionally, the Malkioni and the aldryami went along fairly well. While the marriage between the third of the Serpent Kings and a daughter of an Aldryami forest lord ended in tragedy for the bride and her people, another such princess founded a lineage which would later come to imperial power in the Middle Sea Empire, marrying the pagan Seshnegi hero Damol. The main treasure the Malkioni claimed from the forests was lumber, for construction and fleet building, at lteast the ordinary navy. The incineration of Vralos was the only major conflict with Aldryami in Malkioni territory. Removing the Woodland Judgements there allowed coastal Umathela to pursue a specific brand of heroquesting or rather looting expeditions into Godtime. The God Learners found little high magic of interest to them in Maslo. The Mother of Monsters in Elamle or the way too bloody conflict in Onlaks served as deterrent against major investments there. That same Onlaks warfare loomed over any God Learner attempt to force their way into the jungle. Already the relatively elf-poor Mirelos jungle in Laskal proved to be catastrophic for their logisitics, for way too little enrichment. Most of the expansion was directed by chartered companies rather than imperial decree. Chartered companies required profits to keep operating, and too slow profits would throw off even the more venturesome experimental heroquesters. About as much as he had use for a boil on his posterior. The Slontan invasion temporarily took his human supporters outside of the EWF away from him (except for the Hendriki who somehow managed to hide their presences), and while the EWF helped push the Slontans back again, the Kotor wars drained Shadow Plateau resources as much as they did the God Learners' or the EWF. The Machine Wars poisoned much of his recently liberated lands. The Closing almost came like a blessing. Guhan was the other troll stronghold with direct exposure to the God Learners, and their sorcerers gave as good as the God Learners could deal out. When destroying the Autarchy, the God Learners failed to eradicate their troll allies. The trolls being anchored in the Underworld shielded them from much of the God Learner explorations, as most of the Malkioni sorcerers required good access to the Source to create their magics. While there was one school of sorcery applying Malkioni sorcerous techniques to the conditions in the Underworld, the dispersion of Surface World ambient magic into the sink of the Underworld, while offering the same potential difference, is alien to Zzaburi teachings. To the troll sorcerers on the other hand this comes naturally.
  8. The Red Goddess cheated, of course, being born into a 14-year-old (or so) girl's body rather than as a mewling infant. That way she was able to field several adult children for the Battle of Castle Blue 25 years into her reborn life.
  9. There seems to have been a one-way-trip from Hell to Hell by the Waertagi, daring the Closing, possibly riding on a massive tidal wave, but there may have been other things. The last message from Jrustela received in Seshnela (at least a year before the sinking) was "Damn the Torpedoes" - part of a famous quote from admiral Farragut rushing into enemy mines at the battle of Mobile Bay. There were no surviving witnesses of the destruction of Jrustela, unlike that of Old Seshnela. While all humans seem to have been exterminated or mutated (see the strange island with the animal-headed giants in the center of the archipelago), their timinit associates seem to have survived just fine, although without the level of culture they seemed to have adopted. The Waertagi had used up their island-sinking magic against the associate empire of Golden Mokato, mentioned only once in the Guide. The next use of that magic seems to have been aimed at the home of the Free Men of the Sea instead who had burned half the Waertagi population at Tanian's Victory, a disaster much worse than the indecisive outcome of the battle against Mokato. And that is assuming that the Waertagi were the only party to attack Jrustela, which most likely was not the case. The initially hostile spirits of the place may have been involved as well. Umathela was savaged by tidal waves, but I don't recall any Waertagi involvement that late. Instead, we get Terthinus, Voice of the Deep, and his Malasp allies. Who, given the Malasp presence in drowned Jrustela, might have been involved there, too. Errinoru blatantly sailed the seas claimed by the Middle Sea Empire, without any major attempt to intecept him that we know of. Vralos is one of the few atrocities committed by westerners against the forest lords. The only other one I know off-cuff is that of the third Serpent King against an aldryami forest, despite being married to the daughter of the lord of the other forest in Old Seshnela. Vralos may have been more prone to devastating fires than the rainforest of Errinoru, too. Magical blight is a different topic, as that was what ended the Errinoru genus of yellow elves. One thing that hindered the triumph of the God Learners was their fragmentation into different groups, each claiming to know the best way to achieve magical mastery over the world. Many of these playing around with native myths, some through clssical Zzaburi domination game over lesser entities which then serve as mediators for greater ones, others imitating native rites for ritual support for their breaking and entering. Few God Learners actually embraced the theist worship of their deities, one of the more successful of these were the founders of the cult of Caladra and Aurelion. I would not hold my breath for Second Age sourcebooks from Chaosium, other than what was prepared in the Stafford Library for an earlier, less philosophical, more chuchy interpretation of Malkionism. And while some of the Second Age books by Mongoose expanded on material by Greg Stafford, few of the early ones received any attention by Greg (other than sending invoices for late license fees), and the later ones which started to pay attention to the 2nd Age material provided by Greg met the end of said license. There were two (early) Mongoose books on the God Learners, about Jrustela and the Clanking City, reprinting some of Greg's primer material and expanding it in unexpected directions, and of course some general information on their sorcery (not compatible with RQG or HQG).
  10. Nobody except for the God Learners dared to move deities around, or invent new ones from nothing just for sake of experimentation. The Arkati credo was to enter the realm of myth only with humility and respect. The God Learner questers lacked both.
  11. Disregarding the dwarf version of sorcery, the application of sorcerous techniques on runes was the signature magic of the mythical Kingdom of Logic in the western (triangular) quarter of Glorantha, but practitioners of this kind of magic pop up elsewhere as early as the earliest trips of Logicians outside of their triangle of the world. The Vithelans have the story about three sons of Vith and Gebkeran who ventured outside of Vithela to master the magics of the north (theism), the south (animism) and the west (sorcery), although from their perspective it is all in the west. Whether it is thanks to this early venture or whether it is the result of underworld origins and connections, but many of the adpara antigods or antigod races know and apply sorcery, e.g. the huan-to of Kralorela. While merfolk generally practices theism or animism, the Zabdamar of Kahar's Sea of Fog practice sorcery, and certain sea entities other than the Waertagi and their hybrid offspring do as well. Any knowledge god worth the claim would have a grasp of the fundamentals of sorcery. There are many faces of Lhankor Mhy. Waertagi, Kachisti and Vadeli spread sorcery, and at least the Vadeli also sold that magical knowledge when it served their nefarious purposes.
  12. There are two periods to God Learner heroquesting. Initially, spurred on by the arrival of the Abiding Book, there was a sudden boost to the Jrusteli sorcerers' ability to cause huge magics, like the fires that burnt most of Vralos in Umathela (even before the Battle of Tanian's Victory) or when the Free Men of the Sea (or so) commanded a lesser celestial water deity to summon Tanian, God of Burning Waters, down onto the Waertagi fleet and their triolini allies. As far as I can tell, these made use of the RuneQuest Sight, a magical perception of the forces of the universe as impersonal energies onto which sorcery could be applied. A technique which no longer works after the cataclysms that ended the Second Age (and not exactly for lack of practitioners who used to be able to use it, despite all that hubbub about the Gift Bearers of the Sending Gods in Umathela whose activities may have culminated in the Cult of Silence). Armed with this kind of superior magic and egged on by their manifest destiny to spread Rightness, the Jrusteli colonists liberated the sad remnants of the Kingdom of Seshnela from a client of a Tanisoran lord - probably an Archon of Arkat's Autarchy, but possibly a successor of an earlier Tanisoran royalty. They succeeded, to a good part thanks to a new movement of monastic sorcerers studying the heck out of the Abiding Book. Whether the Autarchy was to blame or not, the Jrusteli overlords of Seshnela went on to conquer the Autarchy continuing the trumped-up accusations Nralar the Old had uttered when the Archon had ignored his presumptious demand for tribute upon his coronation. There they came into closer contact with Arkat's creative and systematic brand of heroquesting, something that none of the Gbaji War returner men-of-all to Seshnela had participated in. Still, their Abiding Sorcery proved to be powerful enough to advance piecemeal, and by 740 the last Archon Paslac had been overcome. While they advanced, they found few of the Arkati writings about their secrets, despite intensive searching and raiding for such. It took their researchers half a century to decipher a cryptic magical book which offered an entryway into Creative HeroQuesting with a chance at mapping the Hero Plane. When that finally succeeded, the thing that we know and dread as God Learner HeroQuesting began in earnest, starting with systematic elimination of the Arkati Guardians of intersections. The God Learners combined cultic knowledge with the distanced perspective of RuneQuest Sight, allowing them to deconstruct obstacles as manifestation of runes which they then would manipulate sorcerously when going with the myth was too hard, required too much submission to the deity, or was otherwise inconvenient. A bit like Donald J. Trump Junior taking a sniper rifle to Afrika to shoot a trophy, rather than attempting a hunt with a modicum of personal risk and exposure to the environment. The God Learner heroquesting was aiming to conquer the immortal landscape, with significant initial success, and repercussions only slowly appearing. The episode with the Raccoon Guardian of Tusunimmi Ford (in the Guide) is one such example, apparently ridiculous in its consequences, except for unforeseen after-effects. And the God Learners had competition - the EWF with its experimentation with Dragon Magic, continuation of Second Council experimentation including sorcery, the Yellow Elf empire of Errinoru which created a magical network of forests interfering with the God Learner explorations, naval forces in the East Isles as able to rebut the Empire of the Middle Sea as they had been to rebut the Waertagi before them, and sloppy establishment of altered myths which did not stand up in the face of deeper secrets known to the natives. Although most importantly they were stopped by Zzabur's Curse of the Closing, and internal disunity centering on Halwal, a God Learner setting out on a dissenting quest of redemption that did not succeed enough to avert the later cataclysms. For all their heroquesting acumen, which had first created and later dealt with the Firebergs, was powerless before the Closing, only succeeding in sending a few ships successfully through the Closing, which adapted to catch such exceptions.
  13. The tidal wave of the Devastation of the Vent happened first and foremost in the medium of Earth, bedrock, and sea bottom, with the calming effect of the Mirrorsea possibly dampening overt surface waves, and the extensive mudflats off the Heortland coast denying a buildup of momentum through water movement alone. If the event happened at high tide, the ripples in the sea bottom would have been able to translate the force, though, but in a manner drastically different from the assaults of Worcha. We don't know the details about the location of Miskos, but there is a good chance that it was built on essentially a sedimentary area of similar material as the mudflats. The North Frisian city of Rungholt, situated on the Treene estuary on the island of Strand, inside such a mudflat area. In case of Rungholt, the material below the city area was a former side arm of the estuary that had silted up but that was mobilized by the pressure of the Mandrenke, resulting in a normally non-catastrophic mudslide below the surface which sank the area by a meter or two. Given the conditions of the Mandrenke, this was enough to lower the artificial hillocks of the settlement even further, exposing them to the currents and wave action of the North Frisian coast. No such conditions on the Mirrorsea Bay, though - even Storm Season doesn't disturb the surface enough to produce dangerous breakers. But a series of earth tremors creating a mudslide is an option. Alexandria is an example for a very slow slide into the water, Neaopolis in northern Africa another one. Depending on the architecture, there might be portions of drowned Miskos you might travel through on the Fish Road.
  14. Given the New World flavors of much of Genertela, why shouldn't Fethlon have rubber trees or coca leaves, or other Amazonas jungle plant life??
  15. Native Pavisites can be thought of as survivors out of an atomic bomb shelter with some limited and not necessariy wholesome food production after having been confined there for 300 years hidiing from their company of man-eating monsters (trolls),
  16. Going by the systematic name for the species of the Durulz (antatanthropus Donaldi, and how weird that this is not anatanthropus Howardi?), it is "anatantrhopomorphize".
  17. There was a bunch of historical maps of Old Pavis in the HQ2 book Pavis: Gateway to Adventure which - while not at a better scale - gave you an idea of how the city in various parts looked when intact, allowing you to extrapolate how things in ruin may have inherited features sketched in the older maps. Unfortunately, that book floats in trademark limbo along with the other HQ2 books, requiring a new layout with all mentions of HeroQuest (as a trademark) replaced by Questworlds. No idea whether Ebay or Amazon might have an affordable second hand hardcopy. Definitely worth it for covering the more recent history, introducing a number of characters, like Jorjera Latish (of 1625 in Jonstown).
  18. Also, impossible ideas are only slightly harder to implement by heroquesting than difficult ones.
  19. Slight correction: Two of the ten books are actually different - the Prosopaedia and the Mythology Book don't have these collections of long cult write-ups.
  20. Humidity is a killer for papyrus, which is why there are hardly any sources for West Roman Empire administration prior to the conquest of Egypt by the Caliphate (when papyrus supply was interrupted and Frankish scribes had to switch to Vellum). I suppose it is the combination of cold climate (when the scrolls don't dry out again that easily) and humidity which kills papyrus, as the humidity won't be taken away regularly by heat. The small Ice Age that coincided with the collapse of the Western Roman emperors (not its administration, though) may have played a role in this, with a sudden greater demand for heating. Daga in a jar.
  21. There is a Pamalt that the aldryami love, and a lesser one (the one walking with the Doraddi) which is their enemy. Up north, the distribution between Genert and Tada used two different names, down south both aspects have the same name.
  22. It it was just the short-lived yellow elf males, I wouldn't be worried, but there are dryads and a great tree that might have noticed things like Flamal killed or the sun going AWOL before Time.
  23. In Pamaltela, there is Pamalt's Necklace. I don't recall any mention of actions of mortals in crucial activities in the later part of the Gods War. There is a portion of the Yellow Elf jungles that did not even notice the Gods War (although I take that to be a bit of an exaggeration, or otherwise a disconnection from the world as a Hidden Castle, or a mass memory loss). There was an unholy alliance between (some of) the Artmali and Chaos that is at best hinted at but never going to any detail. Not even in the Artmali uprising prophecy/arc inthe Guide.
  24. I think that you are agreeing with @Jens again.
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