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Steve

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Everything posted by Steve

  1. It's finally started updating for the UK-bound ship. Currently in the Red Sea.
  2. Wasn't the shaping of features like in Glorantha this done by mythic means rather than real-world geological ones? Mountains were typically raised mythically, so surely the same would hold true for coastlines (not withstanding later flooding)?
  3. Am I missing something, or has the UK-bound ship really been stuck off the South of Sri Lanka for the past few days. Is it just mine that's not updating?
  4. More than just rumours. Chris Klug is/was working on a remake. But it's gone very quiet for some time now, and it would be good to hear if it's still moving forward (albeit slowly).
  5. We're not modelling our own reality in this game world, it's a world where most (all?) of our own laws of physics don't apply, and everything has a mythic basis, not a real-world-scientific one. Sentient beings in Glorantha are driven by runes, not by the same kind of triggers that drive us here on Earth.
  6. I haven't seen it yet, but I certainly want to now! Thanks.
  7. I've not seen anything to suggest that the Sartar Companion isn't fully canonical.
  8. There's a bit in the aritcle (presumably an update?) about problems with the original location for the PDF, and there's now a link in there to Google Drive - that worked for me.
  9. Ooh. I like it - the proposal, that is.
  10. You seem to have been confused by RQ gaming discussions that go on. Which is understandable because there's so much Gloranthan crossover between game systems. So I don't think anyone referring to Borderlands or Sun County to start off would have been talking about HQG. This would have been an RQ discussion. As I said, that's an easy mistake to make because often people start a discussion without saying which Gloranthan gaming systen they're referring to. Ian has given you the steer on this above from the HQG perspective. Sorry that you've had so much confusion.
  11. This is kinda what I was trying to say in my earlier response, except you've said it a million times better. Thanks for confirming the direction, and it makes perfect sense to me - make the best of both worlds out of two game systems, and don't try to shoehorn one into another where it won't fit.
  12. Would that work, though, given the higher abstraction levels of HQ and how much more you can "get done" in terms of storytelling compared to the much grittier RQG?
  13. Yes, that's the plan. I seem to remember some posts about this from quite some time back.
  14. You make an excellent point. Reading the RQG core rulebook and bestiary, I'm learning a huge amount of things about how various magical effects and monster attacks are supposed to actually work. For one example, I finally understood what a thunderstone is supposed to do. Sometimes in HQG supplements I've been baffled about what a keyword really means. I haven't yet gotten around to reading The Coming Storm and The Eleven Lights to see how this is handled there. I realise that I'm partially (totally?) contradicting my earlier response.
  15. Wow. So many great ideas there, thanks!
  16. Steve

    nuYGMV

    If you really are only interested in currently canonical books (and as Rick pointed out, there are a ton of reasons not to worry about canon), then you'll be fine with all the HQ:G books, i e.: Sartar: Kingdom of Heroes, The Sartar Companion, Pavis: Gateway to Adventure, The Coming Storm and The Eleven Lights. The HeroQuest: Glorantha book has a fair bit of background in it too, though a lot more rules than the aforementioned. If you steer away from HQ completely and don't look at those, then you'll be missing out on a tremndous amount of resource (remember that HQ:G is extremely rules-lite, so the books are almost all background goodness as opposed to stat blocks and rules).
  17. Steve

    nuYGMV

    As has been said, if you're talking about HQ:G then its publications (e.g. Sartar:KoH, The Coming Storm) follow the current canon, i.e. the same as RQ:G, the Guide to Glorantha etc. I think the confusion has come because of references to older HQ1 stuff and the even older HW. Canon has changed since then.
  18. Me too. I understand the business logic behind targeting RGQ, but I feel sad about the space for stats that could have been used for more background/story/etc. Still looking forward to the books though, don't get me wrong.
  19. It needn't be any kind of regular form of possession. I was giving an extremely high-level suggestion for a possible basis for addiction. As @Psullie suggests, there could easily be additional complications for an easy cure by a shaman. Perhaps it could be done, but there's a big danger to the addicted if the "hazia spirit" possessing them is abruptly removed, making it not such a good idea?
  20. It would look more like a cube above the Flood though, right?
  21. Thanks. My 2000m bit came from the RQG rulebook, where it says that it's 2km tall. I guess that there's not a huge difference between 1 mile and 2km. I didn't realise that the plains of Prax were so high up though, interesting.
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