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jongjom

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Everything posted by jongjom

  1. This is from the latest version that can be downloaded.
  2. The "really really exciting news that we should be announcing soon" was the odd bit in the blog. How do they expect to top was has just been announced? Must be one hell of a franchise in the pipeline?
  3. I guess this is aimed to appeal to newcomers. The hardcore fans are like us are going to buy it anyway, so there isn't any sense in going after them. The Gen Con copy shows the new game is gritty, but there is the promise of the game being playable up to the heroic level. In which case the cover makes much more sense. However, I think that the scenarios that follow will set the tone of the game, after all that's what really made RQ2 great. Let us all pray for no cattle raiding ones.
  4. Looks very promising. The 'Designing the New RuneQuest' was very informative. Thanks for taking time out of your busy schedule to give us a taste of great things to come.
  5. Why "Roleplaying in Glorantha" when the game's name is RuneQuest: Glorantha? Would it not make things simpler and easier to just have one name for the game?
  6. A rogue dissenter here (or a 'rouge dissenter' as I first mistyped!). The RuneQuest font and colour, and the black background just doesn't grab me. Also, it's odd to see no red in there. The Runes and Font for Roleplaying in Glorantha look good. Joint third in my list of RQ Logos (2nd Ed, RQ3, RQ Quickstarter).
  7. However, even if just the QS-v2 is released by then I'd imagine that RQ:G's date of release will have been announced. If not arrived, it should hopefully be seen as imminent.
  8. I thought that, but there again it might not look good to do another QuickStarter. There are only so many drum rolls you can do to raise expectations before it becomes a bit of a joke.
  9. At least we can assume it'll be out by 1st June as the new RuneQuest will at the UK Games Expo. https://www.chaosium.com/bloggen-con-origins-and-uk-games-expo-event-schedules-have-been-submitted-join-us-this-summer/
  10. To Quote MOB: The Glorantha Sourcebook covers the following subjects:Geography: A basic overview of the geography of Glorantha.History of Dragon Pass: A history of the central crossroads of Glorantha.The Elder Races: A short overview of the main non-human species that predate humanity and once dominated the world.Theogony: The story of the gods of Glorantha, primarily arranged by element (Darkness, Water, Earth, Fire, and Air).Time: A history of Glorantha since the first Dawn.Gods of the Lunar Way: The new gods of the Lunar religion.Redline History of the Lunar Empire: A comprehensive history of the Lunar Empire since its founding and going until the early Hero Wars.Gloranthan Magic: A short essay on the Gloranthan Runes, types of magic, and some theories about what is magic.Gods and Mortals: An overview of gods, mortals, and those who straddle both worlds.Sartar Magical Union: A list of the magical units that served Prince Argrath in his war against the Lunar Empire. He fails to mention the awesome art, of course! Great maps too.
  11. Page 16 "Derik Pol-joni to pursue his vengeance and hatred" to match up with the Guide & Pavis:GtA it should be: "Derik Poljoni to pursue his vengeance and hatred" Page 19 he asked the son of Derik Poljoni to ride for him in a race. Page 78 "TY KORA TEK is also the Goddess of Dark in the Earth, mentioned elsewhere this issue as one of the Six Earths." 'elsewhere this issue' I guess this was from the WF magazine. Instead maybe have "TY KORA TEK is also the Goddess of Dark in the Earth, mentioned later on as one of the Six Earths." Page 92 and 94 and 129 To match up with the Guide change "Dragons' Nest" to "Dragon’s Nest"
  12. Page 8 Upon the borders lie magical lands, and beyond those lie the Void, terrors, and the evil of Chaos. Page 18: Does this sentence make sense?: This Swordman returned in a cult of weapons masters in the time of the Feathered Horse Queen. Page 53 constructs (such as Jolanti and Page 56 Diamond Dwarfs [and later] Diamond dwarfs...but Diamonddwarves in the Guide Page 58 During this period, there was continued trouble Page 66 Ratslaf, Tylenea, Kargan Tor.; Page 167 "She prepared the city's grounds herself, and its her calm beauty is apparent." i) it is just one city? ii) the calm beauty is of the city? Page 173 In 4/34 (1443) trouble fell first amid the very heart of In 4/35 (1444), the Red Moon visibly dimmed In 4/37 (1446), the Sable People opposed In 4/40 (1449), the Emperor seized the
  13. I think you'll find out, one way or another, that this is still a "must get" item. However, if they toned down the background even more than its current faint level I would not be upset.
  14. Page 17. Inkarne (born 1605, Feathered Horse Queen from 1625 onwards).
  15. To get the show on the road: Page iii Any questions or comments concerning these scenarios may be directed to Chaosium Inc. Page v worked on (watch closely gang, as the snowball gets rolled down the hill). Page 8 There were a few clashes with trolls or elves, but life was little changed from the days when Balazar’s sons ruled there. He was driven out before Time began by his foes, Page 13 than five knockback attacks (assuming average dogs) per round, coming in at SR 8,[space]9, 10, 11, and 12.
  16. That's my hope. The artsy one looks great, but tweaking it to make it more usable and easier to read the better.
  17. Could Chaosium please respond to the comments about the runes / glyphs in the skills % column. Did they find that on their copies the runes / glyphs did not interfere with play testers' ease to read the skill %?
  18. I much prefer the arty character sheet, but would like the space where the skill numbers go to be clear. Could that not be an option?
  19. Mongoose. Intense stupidity. Heinlein's old maxim remains intact.
  20. Well that was one that was so cool that it deserved to stay!
  21. The way the maths works for a 125% vs 75% contest against a 100% vs 50% one, means that your chance of a win of any kind is much greater when your opponent their % chance to defend lowered (respectively, Approx. >35% vs. Approx. >55% in this example). Also, although your chance of a critical goes down by 1% in this example, the opponent's chance of a fumble goes up 1%.
  22. It's RQG, but t'was the Gen Con edition that swung it for me. Respect to all other editions, except RosenMcStern's secret love: we know you clicked on it on purpose ;-)
  23. My guess it will be close to 3 years and done. The last 13thAge Glorantha update indicated about 75% of the layout had been done. So at the current rate the PDF should hopefully be done and available in a couple of months. Then one month or so to Crowd Source any typos, and then about 3 months for printing / shipping.
  24. The expected delivery date was July 2015.
  25. For RQ6 I counted 22 standard skills and 38 Professional skills (total of 60), and then combat skills on top of that. For RGQ I counted 59 in total (ignoring multiple versions of "Lore" and other such skills, the same as was ignored for RQ6), and then combat skills on top of that. The core calculation for very young starting adventurers is important, but loses some bearing on the 21+ year old starting adventurers in RGQ as Professional, Cultural, Homeland, and Cult skill bonuses get factored in. I'm not sure, but I would imagine importing the stat+stat idea would not adversely distort how RQG works, if you feel the game needs it. The main difference is that RQG is the D100 game that fits most closely with Glorantha, whilst Mythras / RQ6 / OpenQuest are for non-Gloranthan fantasy games. I'm relieved we have these variants at our disposal which allows for essentially the same game but different styles.
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