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rpgstarwizard

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Everything posted by rpgstarwizard

  1. Which fantasy races do we have? Are there any fantasy races we would have to be careful about, like Hobbits, by name. I am working on a urban fantasy setting and have mined, culled and stole races and beings mostly from folklore, but always cncerned. Since mongoose has control of RQ are there races that are NOT Allowed??
  2. I am looking for the history of the BROO, how long have they been in Gaming. I know they were discussed in Chivalry and Sorcery as well as RQ. So where did they originate.
  3. A great site, great, positive people, good info. I am warm and gooshy all over. Thanks you for creating and maintaining this site.
  4. How abut shipboard culture, vs everyone else. Maybe there is no warp, so relativistic ships move from planet to planet keeping contact between worlds. But since it takes time, the shipborn/starcrews, have to keep to themselves, as it is decades if not longer for a ship to arrive, while crews age slower.
  5. I am slowly creating a scifi setting very similiar to this, however, the rcaes for the most part have not met! There is slow in system travel with various races. There are two types of Gates. The planetary Gates , and space gates. The Planetary gates are artifacts, the space gates seem to be so far "natural". Thanks for posting this keeps me hopeful for this game in a sci fi setting.
  6. Happy Holidays all. I hope all you desire comes to fruit in the next year
  7. Funny thing, I rarely ever Ran a straight adventure, I simply used them for a jumping off points, and flavor for my games. My players often would go off on another tack, and I would have to change things anyway. The only straight adventures I ever ran were dugeon crawls, where you had to "a" "b" "c" to get to "x" "y" "z", and that was just in dnd.
  8. I met a friend of a friend that gave me RQ candlefire and Griffin mountain, said " Here, take these" Then left, never saw them before or after. It was my third game, after dnd and traveller, Then I found coc. other suns. Even though I tried to push the game most wanted to play dnd except for CoC which I ran a couple long term "campaigns" lasting years
  9. I have played this weekend from a player that usually plays DnD. He GM'd a PH style game, he stated that he felt the attacks and defenses were "unrealistic". And that it was too easy to hit as compared to DnD. There are perceptions that people have about the game. The players liked it even if it was a first time for a couple of them. I had fun even though I had to help coach the GM
  10. Otherworld is another one, this time there are "police" that keeps zones or worlds separated. Another idea, well, is a fairly obvious thing, Dr Who
  11. BAck in the old days of Tv there was a series about people stranded and going through various warps. Fantastic Journey, might help with this issue,
  12. just to let you know, I tried to access the sorcery character sheet and getting and psychic powerrs character sheet, and get the sorcery amd mutation notes
  13. By the time you list all the effects, costs, and sources, along with how you access the source and how you combine effects, that's already pretty complex. Can it be any less complex? Is it already too complex to be interesting/useful?
  14. I see where you are you are reduced to rolling dies, and seeing if you make all the rolls correctly, if you "miss a spot", and make a fumble. There are ways and depends on what the players and GM want to explore.
  15. The question is how "realistic" do you want to get? Rituals take time, for one thing, so there can't be interruption. Real magic by Bonewits is good book on how to "think" about magic. Think about the mythology of magic. One , there are places of magic, Two, a person of magic ability will create a place to do their magic. Three, This place will be secure, so even their ritual fails, they have a place to fall back to. Most systems can get too complicated. Gurps created authentic thaumaturgy. to get ideas that are pretty good, especially for gaming.
  16. I wouldn't think it an issue. I have run various BRP games for long times, including a COC game for years. Even if a person goes past the 100%, they have quite a bit of playability. We ran an RQ games for a couple years and had no problem. If it is a worry, instead of allowing a skill check per success allowing it only on crits.
  17. Rituals, which are rare in general gaming, have a "step" up to perform the magic.How I run ritual, is that each roll, ticks off to another . Depending on the ritual it can fail miserably, fail, succeed, and succed well. How we do modern ritual based on modern ideas in are games, is that each ritual. As compared to a quick spell. They can be major altering abilities. However, if one thing fails the ritual weakens, or fails. Also rituals often need a special place. One thing is that a player can only know if the ritual succeeds or fails . NOT WHICH roll failed.
  18. Anyone ever create Godzilla like critters for a game and what was the setting
  19. A little off topic, has anyone ever played the other %ile systems, Star Ace or Chill, how did they play???
  20. Looks good, my friend and well done. EAsy to place on a gaming screen, thanks.
  21. It was, started quiet with Excitable Boy. The Group were sent to investigate a series of violent assasination by Tommy Gun, the group kinda side tracked, wondering i maybe the assassinations were warranted. The for a bit of comedy we had a couple "werewolves" trying to fit in. Then they found a dying warlock trying to protect his daughter from unhealthy advances from a rival warlock (tenderness on the block). Then they went to Central America and Cuba to retreive an alien sarcophagus. Then A haunted railroad.
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