Jump to content

Ian Cooper

Member
  • Posts

    586
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by Ian Cooper

  1. Art is expensive, and across the two volumes, we decided to focus on the NPCs in The Coming Storm, even if that meant re-using art in The Eleven Lights.
  2. The bloodline should be the Osmanning Ashwater falls should be between the Stagland Sour and Wandle Bog
  3. Because he could be, but has been forgotten, as SPH makes clear
  4. His runes might well be Fire and Motion, but for the purposes of this episode, the Fire aspect is important
  5. Yes, Varnaval is not a sheep, and doesn't have the Beast rune any more than Voriof does.
  6. Yes, I find for some folks playing is a way to the 'lightbulb' moment. We will try to an actual play online at some point.
  7. This thread contains the major 'house variant'. It's less of a rules change than a admonition to remember that any victory means you get the stakes, not something less. But I also moved to critical on the TN, rather than a 1. Once you adopt highest roll that is a success wins, it makes more sense.
  8. @soltakss If there are parts we can help with the understanding of, feel free to ask.
  9. Thanks for posting this @Nel Very interesting
  10. At the most basic level you can just let them follow the normal character generation for a Heortling and then replace Heortling with Duck. They can use Duck as both a keyword to do anything that would be implied by being a member of society, but their version might be a little crude, but also for any duck-like challenges such as swimming, boating, moving about in march. Again, most of the time they can just do this, so only roll for swimming, boating etc. if there ability to do that becomes how they want to solve a problem in a contest. You could also use their keyword as a flaw to represent that the ducks are traditionally argumentative, cowardly bullies or that they are physically small (about 3' high). You might also suggest to the PC that the ducks of the Upland Marsh have an affinity with the Death Rune, and the cult of Humakt, if a player wants to pursue that. It's up to you if you want the player to talk like Daffy Duck and mime chewing large cigars, depending on how much duck related humor you feel your table can cope with before you lose suspension of disbelief at your table ;-) You can also tell quite dark duck stories based on the Lunar pogroms against them, following their scapegoating for Starbrow's rebellion, but again, that is not for everyone.
  11. First, Runequest Magic is an abstraction developed for that game, and entirely different from the abstraction used by Heroquest for magic. RQ magic is just one abstraction of what may be happening in Glorantha - people in Greg's stories certainly don't refer to casting Detect Enemies, Countermagic or any of the other Runequest abstractions created by Steve Perrin et al. Detect Enemies is a game abstraction that may represent something a member of a particular cult can do, but they probably don't call it that. They bring the God World into this world for a moment to be Ever Watchful as Humakt was, or Alert to Danger as Orlanth was at Thrinbarri etc. Do people in Glorantha have magic that detects enemies? For sure. Do they have a spell called Detect Enemies they buy for a fixed price from certain cults? No, not really. But they may have something like that. But abstracting these as a single spell serves for the way RQ works as a game. Heroquest in turn has its own abstraction, it is one that decides to be freeform to represent the color of Gloranthan magic, instead of abstract, because all abilities are mechanically the same. What matters is whether the ability the PC uses, or the magic the player invents on the spot, passes the credibility test for that use in the story. it chooses to be freeform to represent the wide range of magic in Glorantha. Do all these magical abilities created at the table exist in Greg's Glorantha. No, but they exist in the Glorantha of those players, playing at that table, which is just dandy for folks who like the game. So you are comparing apples and oranges: your comparison is thus flawed to begin with. Heroquest uses conflict resolution, not task resolution. It does not care about the individual tasks you perform to steal the princesses jewel in the tower, it cares about the conflict, and allows the player to define a key ability they use, the dramatic moment in our narrative upon which the enterprise hinges. The focus is always on the player, not the NPC, and the player's actions. The GM describes the resistance, the lock the thief must pick on the doors, the guards with glowing eyes that he has to evade, until we get to the point where the PC describes how they use Yinkin's Catlike Grace to scale the tower. So whether the guards all have 4 hour long enemy detection magic working never comes up. It doesn't exist in Heroquest. It doesn't exist in Glorantha. It only exists in Runequest. We get its not your game @Darius West and that you don't intend to play it. That's fine. But don't make up nonsense about it, when you clearly have no idea how to play it.
  12. I'd also be interested if anyone misses the AP style contests from HW and First Edition and would like to see a version for Heroquest
  13. The title says it all really, I'm curious to understand if everyone is on HQG, or if we have a greater diversity of versions in active use.
  14. Again, these are ideas we are actively looking into. Watch this space...
  15. We are discussing these ideas. More when we have something definite to announce.
  16. @Steve A couple of questions (1) Would you expect these edited to be HQG instead of HQ1e? (2) Would you be willing to pay for them? I ask this mainly because (1) it would only make sense for Chaosium to upload it, if it was not going to confuse customers and (2) that implies editing time etc. which means Chaosium needs to get a return on the costs of doing that. Not saying it can't happen, but just trying to get a feel for the appetite for what we might have to do to make this happen.
  17. My assumption was 'how many years of game play do we detail' when figuring that number.
  18. Thanks, very useful. I would agree on the nothing model in some cases. I am currently running an Unknown Armies 3e game where most of my prep is clipping articles from Wikipedia that might provide inspiration in play.
×
×
  • Create New...