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jeffjerwin

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Everything posted by jeffjerwin

  1. Two notes from History of the Heortling People's map: 1. 'Itendi' appears just north of Too Far. 2. "Hola's Hills" is the name of the hills where it is situated. On the wintering issue: most DP scenarios would take place during the summer (not during planting or harvesting). Hence the winter quarters could be somewhere else entirely, possibly in the two spots omitted from the DP rules but found in the earlier WBRM: Furthest and Boldhome.
  2. You're right - there probably ought to be a ruin there. It makes sense for everything going by way of the Trader Valley/Greatway. Also it would have been fortified against Arkat by the Bright Empire. It was also a boundary between the various polities ruling the Pass and the Aramites... so presumably somewhere in the vicinity are the remains of one or more fortresses. But perhaps they only survive in a much less prominent form than the other sites, or are 'underneath' Too Far.
  3. Arachne Solara managed it, after all.
  4. On the name, in Tarsh in Flames, it is suggested that 'Bagnot' (meaning 'short stop here') was named by Arim the Pauper. As he did explore the region, 'Too Far' would seemingly be his own observation. Perhaps he encountered an enemy, or possibly trolls who warned him about Snake Pipe Hollow.
  5. Well, in Real Life, of course, Tarsh is littered with such names: "Furthest", "Dunstop" (Don't Stop), etc. One might also imagine a connection to Arim's explorations: he certainly spent some time in the area. Or perhaps it references the Stinking Forest or Ginijji: a place just a bit "Too Far" from safety and culture. Note that it's within the Glowline in the GoG but not within it in the boardgame, suggesting the line may cut through the town. Whatever the Puppeteers do there, it's probably pre-Glowline (c.1500 or so) given nearly all their other musters are demonstratively connected to EWF Ruins (except for the random hex in the middle of the Stinking Forest).
  6. jeffjerwin

    Too Far?

    Correctly posting this in Glorantha... I'm gathering notes for my Puppeteers campaign. In the DP/WBRM boardgames, they may be found at a number of ruins and sites in Kerofinela. Some are rather dangerous places, interestingly. But one is the stockade at Too Far, on the very rim of Lunar Tarsh. Why? I'm try to work this out. It appears to be in Pomini territory in Tarsh in Flames, which may be relevant - that tribe is supposedly rather creative. (I think the Slavewall tribe is less likely) There are also a number of dinosaur and dragonewt connections - a dragonewt road passes through the site. Arkat may have fought a battle here in 436. The EWF had a watch post at Top Ear nearby according to the Gazetteer. It's been a part of Tarsh since at least the 1400s, based on the maps in the Sourcebook. Anything I'm missing, or that you want to suggest from your own fervid imaginations?
  7. They are Illuminated (or at least their leadership is), but I doubt they call themselves that. Sartar was one of them, along with a Larnsting, so you may want to hold your axe... It's your call, but the Puppeteers are more in the service of Disorder than Chaos, the Uroxi may find them impossible to lay hands on. Too similar to themselves. They are also friends with Kyger Litor... and she doesn't have much truck with Chaos.
  8. Another example is the bringing back of the Aurochs to Dragon Pass. Hasn't happened yet, but it will.
  9. By gum, you're right! All the regional tribal maps show the area as Balmyr lands. Perhaps something changed between 1621 and 1625, though?
  10. Interestingly, the Puppeteers have a method that's seemingly rooted in the Illusion rune itself. I suppose sufficient mastery of Illusion 'proves' that all existence or consciousness is illusion as well. Edit: Go to too many puppet and prestidigitation shows and *you too* will become an illuminate!
  11. I agree. Myrmidon is a better and more mellifluous name.
  12. I noticed that the Theyalan name of the Bullflood is Uxeler, i.e., Urox-heler, which implies that Heler/Eler is a Theyalan common noun meaning flood as well as the name of a god... This may be of some significance for the interpretation the Heortlings have of the event and a proper response to it.
  13. A couple things to note: Hendrik's original clan, the Gavrenings, are also the Hunter clan. His tradition of food gathering may even be hunter/gatherer. His native area was heavily forested, and the Hendriki hid in the Steal Woods from the Bright Empire. Hendrik used to work for the Bright Empire and thus came into contact with Nysalorean philosophy; indeed in HQ:G, Larnsting is defined as a type of Illumination. 'Orlanth Larnsting' = Orlanth Adventurous. He also transformed enemy sorcerers into brass mules, which is a significant feat, I think. I think it highly probable that Argrath has some sort of Larnsting knowledge. Sartar's last transformation was his apotheosis.
  14. The Larnstings are defined as Illuminates and avoiding 'spiritual pollution' in HQ:G (as I do more research), which indicates they are Mystics. Le sigh. Of course, we lack any convenient Mysticism rules as yet. Has anyone jury-rigged one together?
  15. While comparatively easy to do in HeroQuest, it's all too clear (at least to my limited perception) that Larnsting metamorphosis magic isn't really covered by any of the current rules. How would you all do it? (I'm not particularly interested in the answer 'don't do it' as my campaign I have planned out is set in c.1450-1470 and that magic is pretty central to Sartar's saga. And, as ever, making it something a PC could learn something of is pretty important for telling a good story.)
  16. Yelm as the singular sun has always been a doubtful notion to me: he simply defeated or stole the powers of his rivals. There have also been many moons. Notice the the Avian warriors include women, under their Red Sun. Also note that Nivorah wasn't part of the Emperor's rule at one point. Perhaps their Elmal is just as old as 'Yelm'.
  17. Genertela is about the size of Europe or North America east-west. It's significantly smaller than Eurasia. This sort of tight fit is inevitable, but the Wastes are a much more serious cultural barrier than the Steppes of Central Asia.
  18. I think the name "Common Magic" clearly explains the issue. It's not just about convenience. It's also about hierarchy and class. Sorcerers believe themselves to be elite. It would be like combining folk magic with thaumaturgy in the Middle Ages. It's just not done.
  19. Jerusalem was sometimes identified as the former site of the Garden of Eden in the Middle Ages (which, in other legends, is found on top of an immense mountain, viz. Dante's Paradisio). I think, hesitantly, that this suggests that at some point in the generation of Glorantha's mythos that it may have been either an alternate history of our world, or a post-apocalyptic future.
  20. Or ordinarily poor and lower-caste people where disabilities, deformities and unattractiveness is viewed as the proper state for those low on the social scale. Dara Happa, for example, or Fonrit, or Rokari and Brithini societies. In other societies, like in Prax or Pent, I can imagine crippled children or unfortunates who are maimed are murdered. Teelo Estara, Chalana Arroy and Xiola Umbar are extraordinary because of their unusual moral code, not representative of people or Uz's normal reactions. Charity is not a given, even among Orlanthi: it is easy to 'other' the unfortunate.
  21. Does anyone else recall the White Dwarf scenario "Rumble in the Tin Inn"? Because it seems germane.
  22. Now, I am a KAP writer (or will be, when the book comes out) so I have a vested interest in it continuing to grow... but, there are missing bits from KAP, even for a traditional chivalric campaign: 1. The Grail Quest (in all its variations) 2. Sailing and Sea Battles (they do occur in several romances) 3. The basic assumption is that the knights have lands and property. The knight errant - the near beggar/fugitive knight - is not really a focus, even though it's a dominant part of several romance cycles.
  23. Replace Elmal with Yelmalio as the cavalry god and that's what happens... (Happans) The Tarshite cavalry are presumably descended from the Yarandros hero band, which, given his connections to the Berennethtelli, were presumably (originally) Elmali.
  24. Gold Gryphon also tries to bar Orlanth's access to Yelm ('the Maggot King') in Hell, so this makes sense. This probably means that the doors to noble DHs are decorated with Gryphons as well.
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