Jump to content

Richard S.

Member
  • Posts

    1,570
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Richard S.

  1. Are Vinga and Adventurous going to be separate subcults in the GoG? I heard something about that but considering what's been said in this topic I'm not sure if that's accurate anymore.
  2. Oh, I have some homebrew rules for how Dragon Magic could work for PCs written up from a while ago. I've promoted it in a few threads before but I think it may be relevant to this:
  3. Ehh. YGMV again but here's my issues: 1. If a dragonewt reincarnates as a different race it will be a dinosaur, and only if they regress to and then fail at being a crested. Basically a dinosaur is a lower caste than even a crested . Magisaurs are a particularly good option for former dragonewt PCs as they commonly learn human magics and interact with them. 2. Evil is a bad way to describe why a dragonnewt would regress. They regress due to "wrong action", the opposite of "right action", basically by disobeying their duties/and or becoming too entangled with the world. Instead of regressing, a dragonnewt can also just become cut off from the cycle if the inhuman king deems their wrong action too great, preventing them from every resurrecting again and making them an outcast in dragonewt society. 3. Dragonnewts will go to almost any length to destroy/mutilate their past bodies so they cannot be used for anything, which would degrade the dragonnewt's soul. This is in fact part of their Utuma suicide ritual, in which they use their blade to mutilate the body so thoroughly while killing themselves it can never be used again. Thus, unless they screwed up at destroying it, there is little hope at resurrecting the body, as it was either destroyed by them, by whatever killed them, or used to make dragonewt hide armor (a very magical and difficult to make thing). 4. If they were already near drains dragonhiod, aka in the final stages of being a winged/ruler, how did they mess up so badly as to be divided from the path, and how did they die before attoning it? By all rights they should've been spending most of their time cooped up in meditation preparing for the final transformation, or even waiting in their egg.
  4. Alright, as self-appointed dragon expert of the unofficial Chaosium discord (a position which I am definitely not qualified for), here is my opinion on dragonewt PCs: don't. Or at least not traditional dragonnewts. A barbarian dragonewt (aka one which is no longer part of dragonewt society and cannot resurrect/evolve) can be fun to play, as they still retain some dragonewt features while also being able to adopt other customs and magics. How you would go about determining runes and passions for them is a mystery to me though. Perhaps they acquired a connection to one or more runes resulting in their departure from the path? In any case they'd probably still be an odd duck to play. Perhaps you could play an orthodox dragonewt temporarily, one who is on a mission from their temporal ruler. If so I'd suggest imposing some restrictions on their behavior given by their ruler, to better integrate with mortals, and also focusing on the threat of them losing the path of they become too involved in the world. Plenty of odd, random behaviors and bizarre rituals should be enacted by the player, and then and the GM should discuss their dragonnewt's mission and restrictions/obligations in private. In either case I'd recommend you keep player characters to the Crested caste. That will both keep them from completely overshadowing the party in combat with higher castes' dragon magics and hightened physical abilities, and it's more reasonable that they would have fallen/be on a dangerous mission like that. Also if they're barbarians they can still learn non-dragon magic if they're created. Anyways, YGMV. These are just my suggestions if you want to try and sick to "canon" (at least I hope this is acceptable within canon), but you could always change up how dragonewts work or interact with the world if it suits your game.
  5. According to what I've been told, Vinga and Adventurous are going to be seperate cults/subcults of Orlanth once the GoG hits.
  6. That would be awesome if someone would add them to the wiki, especially since Jason said that only a few would make it into the rulebook.
  7. Isn't that basically YGMV ? I have a similar one: don't let canon get in the way of a good time. If your players do something that goes against the lore, roll with it, not over it. Change the world so you can play better, don't change your play so you can better fit the world.
  8. I don't know what to name it (the Stevenson principle? ) but here's one of mine: Your players may not know or care about the lore of Glorantha as much as you do. If so, don't try and shove it in their faces, this is a game, not a history lesson. Start small and build upon the world as your players encounter it, not relying on them knowing everything beforehand, and if they're having trouble or not enjoying it tone it down.
  9. Runes are not something which can be "applied". You don't "use" a rune by drawing a symbol our something, you use them by channeling the powers they represent, whether that's by casting a spell granted to you by the gods of the air, applying your knowledge of the principles of earth to raise a golem, or by making a bargain with a spirit of truth. Perhaps you may draw or sign a rune to help you remember the ultimate power you are drawing from and focus the energy, but the act of signing a rune has no power in and of itself.
  10. Which pieces in the book are NSFW per say? There's a few that hint at it, but besides the pieces in the cults chapter (the cartoony-looking ones of the gods) that are meant to resemble bronze age artistic styles, there's not any pieces that explicitly show any "parts" IIRC.
  11. "Undone by a lack of faith in the force! And by a ridiculously short extension cord!"
  12. Maybe he just didn't want/need to?
  13. Someone made a very minimal BRP hack for it. There's a few problems but it could probably run without much trouble: https://1d4chan.org/wiki/The_Dark_Tower
  14. The way I view it (and the way I think some of the designers have explained it) is that you're pretty much guaranteed to hit, AC just tests if you actually penetrate the armor. The DEX bonus some lighter armors get could represent the opponent shifting so the blow doesn't hot as vital of a spot. The problem with this idea though is that it doesn't make as much sense when taken into account with damage being rolled separately.
  15. I actually liked that book. For some settings and games it's great for adventurers to be able to go out and go toe to toe with the gods themselves, there's lots of examples of it in literature even. If you want more "traditional" gods, you can just ignore the stat blocks and references to specific powers or combat techniques.
  16. I'll do you one better: ignite+flight matrix triggered with "FLAME ON!"
  17. I think I misread your original comment and may have responded inappropriately.
  18. It was something someone on /tg/ photoshopped. It's a joke.
  19. Eh, there've been worse threads. Maybe it was a mistake for me to make this but someone else was probably going to do it sometime anyways.
  20. Now this is the type of quality content I come to this site for.
  21. It's a hybrid of 4 and 3, made by designers of both.
×
×
  • Create New...