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Richard S.

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Everything posted by Richard S.

  1. I personally don't think mysticism can ever be confined to one form of magic. Some of it is the traditional three, but most mystic sects follow their own rules. Lunar and draconic magic, for example, are both forms of mysticism, yet they use radically different rules. Vithelan dream magic and the weird, unique strikes wielded by eastern martial artists are also unique and, though perhaps similar, working under different rules than the big thee. There are many rune cults, spirit cults, and sorcery schools that could certainly be classed as being "mystic", but there are also hundreds of other ways to do magic. Some of them may not even be mysticism, even if they're different from the big three.
  2. I do find it silly that the weapon categories are listed when you train individual weapons rather than categories. I really do think the character sheet could've been better thought out, but at least character sheets are easy to make yourself if you don't like the official ones. That's what I end up doing a lot.
  3. Would Carmanians and other such sorcery/Rune magic mixing cultures also follow this model?
  4. Huh. I've never heard of that except for something similar in HW/HQ1 so I didn't think it was canon. How would that function in game terms?
  5. The story of Turin was based quite heavily on an old Finnish legend from the Kalevala, which also featured a talking sword, incest, and suicide like Tolkien's version. Turin's Black Sword probably has little to no connection to Excalibur/Callandor.
  6. So instead of having mysticism be any different rules-wise than normal magic it's just a case of whether a certain cult or organization is considered mystical? I like that, it gives more freedom.
  7. Geez. Y'all get way to worked up about stuff like this.
  8. If we're talking middle earth magic, it is true that many men under Sauron did learn sorcery and other black arts, as shown by the Mouth. We also know that the elves had a great deal of magic, which we see very distinctly used by the wood elves in the Hobbit, and the Dwarves could make items that were so wonderful that they must've been magic of a kind. Gandalf also references words of power or something like that when they're trying to enter Moria, so those could be another form of magic. On the whole, though, save for sorcery which is portrayed as universally evil, magic in Middle Earth is more of an innate talent than book-learned spells, and is also far more subtle than the flashy fireballs and lightning spells we're used to from other fantasy.
  9. Wouldn't Firespear do pretty much the same thing as casting Heat Metal on your spear but without the danger of melting it? I don't see the reason for using Heat Metal in that case.
  10. I'd assume any Hsunchen or other shapeshifter could potentially be infected with the same Chaos magics Nyaslor used to empower the Telmori of Dragon Pass. I'm doubtful such powers would be known outside of Chaos strongholds like Dorastor though.
  11. Since Ginna Jar is sometimes referred to as the Lightbringer's Wyter, then anyone who worships the clan Wyter could probably work. Another possibility would be for the position to be taken by the clan chief - the high priest of the Wyter - though then you'd have to have someone who isn't the chief fill in for the Orlanth role which could cause trouble.
  12. I believe that was a quote from the MRQ Glorantha: the Second Age book.
  13. You still have to use a spellbook in 5e, at least if you're a wizard. It's 100 GP per level of the spell to inscribe it I believe.
  14. >be me >loyal cult spirit >been waiting for some actual work since the golden age >finally get summoned >duckyes.papyrus >ready to use my awesome powers >some motherducking naked dude with a llama attacks me >helpimbeingmugged.papyrus >he takes my cool portable redsmith shop >go back to my shitty sprit home >complain to Issaries about getting mugged >mfw he doesn't care >fml.papyrus
  15. I'd advise getting the Glorantha Classics versions. The old ones are neat and all but you get more bang for your buck with the GC versions, since they compile a bunch of related material in a single book. Pretty much the only reason to get the originals is nostalgia.
  16. IMG, using dinosaurs in any fashion is incredibly rare, both due to the resources and the difficulty in domesticating them. Even Maran Gorites barely use them, and when they do it's nearly always as shock units. The event in KoDP is, in my opinion, the type of thing that would go down in Dragon Pass history as a major and unique event. Personally, I also think some tribes could have a stigma against using them, due to the draconic connection, and speaking of that I believe the dragonewts do have herds of triceratops war mounts, though I don't think they practice agriculture so they have no need of triceratops herd beasts. YGMV though. Your ideas sound cool, they just aren't my cup of tea.
  17. Rune spells based on the Dragonewt Rune is how I've run Dragon Magic, though the spells and RP aren't granted by a higher power. Gaining the Dragonewt Rune is the really mind altering part img, since you need your tongue and brain split to talk and think like a dragon. Possibly another way to approach it would be treating Dragon magic like innate powers similar to shamanic abilities, in which case you could directly use the spells given for the dragonewts without changing them into Rune spells. I believe that they're planning to include Lunar magic in the Gamemaster Book. I think it's going to be based on RQ3's Lunar magic, though I can't remember where I heard that. In RQ3 it was pretty much just being able to apply sorcerous manipulations to spirit magic, right?
  18. Magic World is traditional BRP, much closer to Runequest or Call of Cthulhu. In fact, it's very nearly just a rewrite of the old Stormbringer 5th edition. Openquest is "variant" BRP, based off the old Mongoose Runequest SRD. Both of them have free quickstarts if you'd like to take a closer look.
  19. Looks neat. Wonder how it will compare to the official cult once GoG is released.
  20. The toys to live thing was just for that one game, I doubt it'd be included in a Runequest game
  21. Well we know that "-a" is the feminine suffix in Theyalan. If "alda" means "mother" than "ald" could be either "father" or just plain "parent'. Hm. If we assume "Ur" is "bull" then "Ura" could be "cow" (feminine bull), so by that logic Uralda should technically be Uraalda (Ura-Alda?). The idea of "-io" beings diminutive seems like a bit of a slur against the Yelmalians, implying their god is lesser than Elmal (sun-man versus sun-man-diminished). I know next to nothing about languages and linguistics but these types of discussions are fascinating.
  22. Well that's the great flaw of the compromise isn't it? Time is a naturally entropic entity. Arachne Solara's web bound everything that was in the world, including chaos. I actually remember somewhere that the compromise couldn't exist without Chaos, since the non-chaotic world needed a common enemy to unite against.
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