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Richard S.

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Everything posted by Richard S.

  1. I agree. Stuff like nebulas and different types of stars would be a great way to make to sky dome look really cool.
  2. How long until we get the IG and sorcery? In assuming it's pretty far down the road but since I'm playing with an atheist sorcerer in the party it would be helpful.
  3. Since many of those runes were just now created for RQG, there's not any fonts or graphics with all of them yet. Some of them are the same/similar to others though, such as Tap being the same as the old Unequal Exchange rune.
  4. I just checked and holy days are in the core rulebook's write-ups as well, in the cults chapter.
  5. That's a lot simpler than how I was trying to do it. I was trying to calculate what AP values and weapon damages would provide equivalent average damage per turn to OD&D.
  6. Yoooo those look sweet. Can't wait to get my hands on a copy once they're available. With how my schedule is, there's a good chance I could get it before my next session!
  7. Okay. I think I'm a little more on board with the idea now, since it's been better explained, though I'm still a little dubious. My main question now is whether or not Elmal will keep the minor fire powers which he'd been given in HQ. Personally I'd say giving him fire-based spirit magic is a fair exchange for losing Yelmalio's gifts, especially since the Elmal cult doesn't have the Hill of Gold myth iirc.
  8. On the first day of sacred time King Argrath sent to me A Wind Hawk in a sacred tree. On the second day of sacred time King Argrath sent to me Two Love Falcons and a Wind Hawk in a sacred tree. On the third day of sacred time King Argrath sent to me Three condors two Love Falcons and a Wind Hawk in a sacred tree. On the fourth day of sacred time King Argrath sent to me. Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the fifth day of sacred time King Argrath sent to me Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the sixth day of sacred time King Argrath sent to me Six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the seventh day of sacred time King Argrath sent to me Seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the eighth day of sacred time King Argrath sent to me Eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the ninth day of sacred time King Argrath sent to me Nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the tenth day of sacred time King Argrath sent to me Ten tricksters leaping nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the eleventh day of sacred time King Argrath sent to me Eleven Wind Lords piping ten tricksters leaping nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the twelfth day of sacred time King Argrath sent to me Twelve trolls a-drumming eleven Wind Lords piping ten tricksters leaping nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the thirteenth day of sacred time King Argrath sent to me Thirteen wyrm banners waving twelve trolls a-drumming eleven Wind Lords piping ten tricksters leaping nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the fourteenth day of sacred time King Argrath gave to me Fourteen dead gods thirteen wyrm banners twelve trolls a-drumming eleven Wind Lords piping ten tricksters leaping nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree.
  9. I can barely read the handwriting in some places but it looks interesting! I'm assuming it's supposed to be some sort of timeline of the development of Glorantha's major sun gods?
  10. What are some fun, unique, or really cool uses or combinations of spells that you or your players have come up with? How did they end up working in play? I think it would be fun if we could make some sort of document of these ideas for RQG, like the one that Sandy Peterson made for RQ3.
  11. In a lot of Gloranthan art I've seen illuminates tend to be pictured with a third eye in their forehead. Is this just an artistic representation of their illumination, or are third eyes something that actually appears on illuminates, if not physically then on the hero or spirit planes. And if so, do they have any use or are they just there for looking cool?
  12. I remember in the old RQ4 playtest, spirit magic was called the leftovers of the spirit world. To show this, there was a big table of effects that the GM could roll on each time a spell was used so it looked radically different each casting. Like the first time you cast shield it could appear as a blue glow with a sharp pop, and the second time it could be a purple and gold shell of energy smelling like a slab of bacon.
  13. >Be me >Trollkin miner >Big boss says to mine the new mountain that appeared last night >Ok.jpg >Tons of sweet metal >Find a fucking huge gem poking out of the end of the mountain, enough to get me out of being dinner >Hit it with my pick >It opens up >Ohfuckitsaneye.jpg >Mountain was really a dragon >All our sweet metal disappears and the holes in the mountain fill back up >Get eaten by a dragon for dinner
  14. Interesting. Illumination is probably an important step in the process though, since, to put it as plainly as possible, illumination is the realization that everything is the same. Lunar illuminates think that everything is from chaos, and eastern mystics believe that its all an illusion. Larnstings could believe that everything is always changing, Stormwalkers/Orlanth mystics probably believe that everything is part of Orlanth's breath, and western mystics may think that everything is just energies operating under the same basic principles.
  15. Relevant: http://glorantha.tumblr.com/post/98304095073/tell-us-of-the-various-styles-of-illumination It looks to me like the end state of Illumination is mostly the same, the process of getting there is just different.
  16. I believe you're thinking of Drang, the Diamond Storm Dragon. While I don't remember whether he was imprisoned by Mostal or not, the Mongoose books placed him as the moving force of the World Machine, able to shatter stone and shape diamonds with his breath, and mover of everything under the surface. For whatever reason he was also pinned as the patron of Orlanth Dragonfriend's cult, though besides their booming voices they share almost nothing in common.
  17. Yeah, it's probably for the best
  18. Dragonewts presumably turn into True Dragons after completing their life cycle (successfully experiencing each caste). The Ancestral Dragons were the children/dreams of the Cosmic Dragon, helped create Glorantha, and spawned the True Dragons. While even true dragons are on similar power levels to gods, the Grand Ancestral Dragons are levels far beyond that. However the "ancestors" which Dragonewts have a duty towards as stated in the Bestiary are not necessarily the GADs, rather it is all of Dragonkind from which the Dragonewt can trade it's descent, including True Dragons, GADs, the Cosmic Dragon, and even Ouroboros itself (which may not count as it's viewed as more of a concept/idea/cosmic truth than a living being). On dragon's dreams, I don't believe we have non-DDs created by True Dragons, but IMG (In My Glorantha) the entire world, including the Cosmic Dragon and Chaos, is the dream of the ur-dragon Ouroboros, and everything within the dream is dreams of lesser and lesser dreams until you reach mortals, whose dreams have no permanence. Those who have realized the truth of the dream, including Dragonewts and True Dragons, can draw closer to the dreamer and dream the world to fit its idea of perfection, which results in things like dream dragons and the weirdness of the EWF. (This is all non-canon and just my ideas, YGMV.) And you're partially correct. When you're dealing with dragons, everything is both correct and incorrect! (At least until the publishers give us some better material but that's never gonna happen.)
  19. IMG, Draconic Consciousness is a form of Illumination gained through cultivating a connection to the Dragonewt Rune. It grants many of the same powers as Nyaslorian Illumination, and at least partially shares the concept of "we are all us", but rather than postulating that everything came from Chaos, the Dragons say that everything, including Chaos, is part of the dream of Ouroboros. Draconic Consciousness is the recognition that everything is just the dream of a dragon and that the purpose of life is escaping the dream and rejoining with Ouroboros, therefore you can learn to shape the dream around yourself and ignore its illusory restrictions by virtue of your position as a fragment of the dreamer.
  20. Alternatively the Ekke Ekke Ekke Ekke Ptang Zoo Boing sayers.
  21. I don't know any specific inspirations besides our general "bronze age", especially India and the Mediterranean, but probably drugs played at least a small part too if we're being honest...
  22. If you mean something like RQ2s reference sheet with all the skill bonuses and stuff, no it doesn't look like there is at the moment, sadly. I'd be happy to work on one, though for obvious reasons I don't think I'd be able to fit the family history on it.
  23. These sound like NPC greetings from an Elder Scrolls game.
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