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Psullie

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Everything posted by Psullie

  1. page 194 suggest that they both add up: "If more than 1 magic point is used to boost a Rune magic spell, or otherwise increase its effects, 1 strike rank is added for each additional magical point after the first."
  2. I'm inclined to agree that MP's needed to punch through Countermagic are in addition to any desired effect. So to cast Heal Wound to cure 6HP against CM 4 would need 4MP's to Boost (Rune Magic for 2 plus 4) plus 6MP to heal for a total of 10MP's and would go off on SR 11.
  3. I think an almanac of fairs and markets for Dragon Pass, Esrolia and the Lunar Empire would be an excellent supplement.
  4. I actually meat to say protagonist, but valid points nonetheless "A critical hit ignores the effects of armor or any other protection" says the book so I'd say yes on bypassing magic
  5. Hi Atgxtg, I agree with your assessment, all I was saying was that I prefer combat lite campaigns and the RQG encourages that with a high risk factor in every fight. But that can pose a continuity problem if your primary antagonist gets killed due to bad luck, often requiring some very artful plot wrangling for the GM
  6. Which for me is a good thing as it makes combat truly an action of last resort.
  7. 😕 thanks Russ I knew I had read that someplace too.
  8. I must of read that section a dozen times and my brain went to reducing the higher skill, but you are right. This does make a significant change.
  9. The first bullet on page 201 clearly states that >100% skills are reduced by the the amount over 100%. So unless the opponent also has a 100+ skill, their skill is reduced by the excess, with the same value reducing the opponent. In eta examples above, Alice drops to 100 (with Special @20 and critical @5), Bob's dodge is lowered by 400 taking well beyond Zero which defaults to 5% (taking into account the rule on p144) When multiple opponents engage with 100+ skills - all skills drop until the highest is 100, so Alice @ 500 and Chris with 450 and Dave with 300 would be Alice 100 (-400), Chris 50 (-400) and Dave defaulting to 05 (-400) with all their specials and crits accordingly. I believe that this is a deliberate flattening of combat skills to lessen the impact of overpowered characters and make combat dangerous even for the masters. I think using the Wind Lord example is a poor choice because it is only true if the attack is not parried or dodged, which is rare, a Bow skill is more likely to be a straight roll.
  10. Rosen is correct, SR is relative, its all about who goes first, second etc not when they go. In your example above, both characters begin un-engaged which also offers more options. You also need to factor in the Statements of Intent - a common trip is that players think SR are like action points and skip the declaration. Your round begins with: A: I cast Protection (or whatever) then charge drawing my sword and gripping my shield B: I brace for the attack ready to swing my axe as soon as I can You then use SR to calculate the order of events. Note that drawing a weapon takes 5SR as does crossing 15m, but these could be combined if declared as above. If A said I draw my sword THEN charge it would be Spell (3) + draw (5) + move (5) = 13 no attack and 3m shy of B - instead of arriving ready at SR8 with enough SR to attack B is readying himself, any time after SR2 he can strike (this is why charging armed opponents is dangerous) A arrives in range at SR8 and is met with B's axe Edit: moving 15m is more than half for your Movement allowance, the maximum a character can move after casting a spell regardless of available SR. So unless A has a Movement of 10 she will only cover 12m by the end of the round.
  11. The only way to satisfy both rules is that (for Heal Wound) on SR1 you cast the Rune Spell while in contact with the wounded area, each SR you remain in contact cures 1 HP, so by SR 6 would have healed 5HP.
  12. I agree with Atgxtg, given that Stackable Runes spells are also cast on SR1, and that Heal Would says: "The caster must simultaneously spend magic points" I'd go with Rune Spell happen at the begging of the round, and cannot be withheld even. You declare in your statement then roll the dice.
  13. Climb, Celestial Lore, additional languages, Craft (wood), Craft (cloth), additional Customs
  14. The 'Rune Metals and Magic Crystals' preview mentions this. All crystals need to be attuned to the the user, which takes 1 week. Spell storing crystals that are not attend lose their spells - but can be filled up again. This would make using other peoples artefacts impossible.
  15. Could we crowdsource the change log. What's most important is what's different between 1st printing and 2nd printing. Assuming the current PDF is the 2nd print master. If we all pick a chapter then it should be done in no time. Once we have the list all Chaosium need to do is spit and polish and release as a pdf. any takers?
  16. Quacky is penalised on the first rounds as he's closing, as a GM you could decide that once engaged and remains close his SIZ SR is ignored - "to attack twice with his empassioned Short Sword attack of 110%" note that multiple attacks are only allowed of your basic skill is 100+ augmented skills don't get the benefit, but the points is the still true, skilled warriors can get multiple attacks I see engaged/non-engaged as being the key differentiator - those in melee are constrained, those outside are freer to act
  17. Isn't it the other way around, Malkion® is the corporate wing of the Grey Sages
  18. Thanks Mechashef I was confused at first until I finally saw my typo - DEX SR +2 -1 =3
  19. Yes Yes This one could be up to the GM Drawing a new weapon or readying a new spell is +5 Yes Your welcome!
  20. hello and welcome It can be confusing as there are slightly different rule for Engaged and Non-engaged characters. The main rule however is that ALL actions occur by Strike Rank. But for ease of play characters who are NOT engaged can move first - but if they do anything that interacts with another then it happens on the correct SR. So for example: Harmast is fighting a troll. His SR with the Broadswoard is 6. Yanioth wants to cast Befuddle but she's too far away, she must move two SR to get in range. The Troll's SR is 7. Vasana sees more troll's coming and what to get to a higher spot and ready her bow. So, Vasana's move doesn't effect anything this round so the GM allows her to get in position, taking the entire round. Yaniith moves too but as the timing of her spell is important the GM drops her into the SR; her DEX SR = 2 so she starts moving on 2, on 4 she's in position, Befuddle is a 2pt spell (DEX SR +2 -1 = 3) the spell will go off on 7 (not the GM might allow Yanioth of ready her spell as she moved, in which case the Spell will go off on just the Spell's SR of 1 = 5). Let's say that the GM was kind and her spell went off on 5 but she fails her Spirit Magic Roll so she tries again, Harmast attacks on a 6 the Troll on a 7 and Yanioth goes again +5 for new spell, +2 DEX + 1 for Spell, but that equals 13, it takes too long (max 12)m so she'll need to try next round. Answers: 1. The costs are added up. DEX+action+5 (for new action) then DEX+actions etc. 2. Yes, if you shoot then move then shoot again only the second shot is delayed 3. Yes, Add any Movement SR before DEX_actions - though some may be combined like drawing an arrow and movement, this is up to the GM 4. Yes you can change your action, but you may suffer a +5 SR is the new action is very different 5. This is up to the GM, situation etc. what ever is easier for you 6. Multiple actions don't add beyond 12, if you don't have enough you stop and the start the next round fresh. Only SINGLE actions that take multiple rounds like Sorcery spells carry over 7. Rune Spells are not effected by DEX and do not cost SR, they can happen first, with all other Rune Spells happening at the same time. You could delay a Rune Spell, for example move here first then cast it on as set SR. Hope that helps
  21. Godspeed Mr. Stafford, you will be missed
  22. We must embark on the Drake HeroQuest at once and seek out the mighty tuber of usefulness!
  23. to reflect Jason's comment in the other thread "Thus, a spell with the Focused quality would require a focus, rather than just being faster to cast with one." Can this be added to the list of Magic Terms on P. 16 of the reference as it's not explicit.
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