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Mankcam

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Everything posted by Mankcam

  1. OMG this looks great !!! πŸ˜€
  2. Hi @Kyle As previously suggested by @rsanford, I think that you should just use an online dice roller that has group access, whether by using a dice room site, or using an app. I think they may be part of Discord. If not using Discord, there are other options, such as Dicerooms.com or DungeonZ Dice Calculaor. We have moved our monthly game to online at present, due to the social distancing measures. Even after the social isolation is ceased, we will probably continue to game this way. At least for the 'downtime' sessions or sessions with envisioned minimal combat. Some systems work better than others, as their combat systems are resolved in one roll. For RQ it takes several rolls, which is a bit more tedious with a dice calculator than rolling dice in person, but it is certainly doable. CoC is a little less tedious, due to just having total Hit Points, it seems to flow a bit quicker online than RQ. The good thing is that our monthly in-person session is now a weekly online session, so we are actually playing more regularly. Damn this pandemic, heh heh. We presently play by using our paper character sheets, and communicating over Skype or Zoom, with DungeonZ Dice Calculator for the dice rolls. DungeonZ Dice Calculator is a free app, and it is quite good for a freebie. It also allows you to have pre-calcuated formulas, so you can have common abilities titled and ready to go. Interface is very simple with less than 5min learning curve. Highly recomended for no-cost online tabletop play Your troupe and yourself can download the free app from here: http://dungeonz.com/DiceCalc Just an option 😎
  3. Regarding Feats mechanics, here's some ideas rattling around in my brain at present. May or may not be useful for development with OpenBRP: Suggested Feats Mechanics I don't think Feats have a place in a gritty game, but they can be great in pulp action settings like Heroic Fantasy, Jazz Era Adventure, Contemporary Action, etc. I think Feats should feel very pulpy. Some rpgs have a Talent system which includes lower-range Feats. I don't think this really adds much to the game, and in BRP this kind of thing can be assumed just with Skills. Feats really shouldn't be just a list of 'additional things' that characters can do. Just like Passions, they work best when they are defining features of the character, so even in a pulpy game I wouldn't want to see a character with an array of Feats, just one or two which add to the character concept. Personally I would just keep the core mechanics simple, with a Feat having one of the following effects: * Allows particular Skill use to occur under unusual circumstancers, or allows for another Skill to be effectively used place of a Skill typically used for that action * Allows for a Skill Roll to ignore any circumstantial modifiers * Grants a Bonus Dice to be used for an action under circumstances relevant to the Feat (as in CoC 7E - when using D100%, roll an additional D10 for the 'tens' dice, picking the best result) Most Feats have a colourful narrative that one of these mechanics can fit within, or be adjusted to. Keeps things simple if there are a few common mechanics for Feats, rather than an array of different rules for every Feat. Alternatively: Passions Mechanics Perhaps the easiest solution for Feats may be just to re-trap the Passions rules for Feats. So instead of it being an emotive trait, it is more of a behavioural or idiocentric feature defining the character. The same Passion mechanics would apply - you would make a 'Feats' roll, and if successful, gain a +20% to a relevant subsequent Skill roll ( or possibly another kind of bonus, for example +5 to DEX Rank for an 'Initiative' or 'Quickness' Feat, for instance) The more I think of this, the more I like it. I envision this version of Feats being very loose, possibly using a narrative phrase.You wouldn't have a list of Feats in the rules, but could provide suggestions and examples. In many ways this would move away from the Feats/Talents ideas you see in D&D, GURPS, RM, etc and be much closer to the Descriptor/Aspects mechanics from more contemporary systems like Fate. So you could have titles like 'Skilled Marksman' or 'Charismatic'; or go down a more loose colourful route with titles like 'Handy With A Gun' or 'Gift of the Gab', stuff like that. I haven't given it too much thought, but from the outset, most Feats could probably fit within the same mechanics as Passions. Not sure if I would call them Feats either, perhaps Talents or Traits may be a more fitting title here. Just throwing it out there.
  4. Cool, thanks. Plenty of time. I'm still waiting to see what you do with OQ3, or has OQ3 become the system for Skyraiders? Because it sounds a little like a streamlined OQ to me 😎
  5. How did I miss this? I love the clean simplicity of OQ, and this looks like a great product for it. Yeah I'll definately be grabbing Jackals!
  6. I ran a 1930s Pulp Action BRP game (before Astounding Adventures or Pulp Cthulhu were published), and I created a pretty simple yet effective Pulp Talents system. A few months later, Blood Tide was published and it was so close to what I was doing that I just transposed it over. In many ways, that's all I need for Stunts, and although they were for a Pirate setting, most of them fitted a Pulp Adventure setting as well.
  7. MW was such a missed opportunity. It kinda felt perfect for a Low Fantasy or Dark Fantasy setting like The Witcher. The Southern Reaches certainly needed more development, but I like how it felt quasi-medieval, and The Fey felt mysterious - they certainly would be Deep Magic practitioners if I was developing it. As far as a 'vibe' goes, whoever mentioned 'Loreena McKennit Metal!' was definately on the right track!
  8. I find it odd that APP has crept back in, after CHA replaced it again in RQG. If they wanted to be like CoC, then it doesn't make sense as the Core Charateristics in CoC 7E are % now, not the traditional 3D6 stats. And it looks like there are things like Agility Rolls and such, when we can just use the Resistance Table for things like that. I guess it is pretty much like a slim BGB. Having a current generic ruleset for BRP is a good thing however, so let's see what comes from this...😎
    I love this. I'll probbly never use it, but I just love the nostalgia of it! Thanks for making this! 😎
  9. I love sandbox play, but i also like metaplot. The later just provides me with a rich canvas to have in the background to differentiate a particular setting - in this case Glorantha (Dragon Pass). Whether the PCs directly or indirectly interact with the metaplot is purely up to where the adventures take us. But knowing it exists, then I would very much like to have this one in my colection so I can decided how much of it directly affects my characters. It's not like they will be Forest Gumping it alongside every majort event in Dragon Pass, but they might end up being involved in some pivotal ones, alongside canon characters. Everyone's campaigns will end up being very different, and the main thing is it all sounds alot of fun to me!
  10. Thanks @Puckohue. actually that's pretty much what I did. I just wanted to alert one of the contributors so it gets added to an amended version at a later date. It's a great product, possibly a bit Sartarite-centric , so a bit more meat in there for the other Homelands would not go astray. But otherwise I'm really happy with the product. And the production is also very well done, it looks very similar to a pages from the RQG, so that consistency is also appreciated. Thanks for your prompt response! 😎
  11. The Early Family History is a great little document that I picked up on DrivethruRPG via the Jonston Compedium !!! It's perfect for what I'm looking for, as I want to run characters thru some of the intial RQ2 and RQ3 material, and I like that era with the Lunar Empire overseeing everything in Sartar. By the time a decade of game time passes I hope the surviving characters will be Runemasters so they can jump into some of the RQG material. However I have run into a few errors, unless I am doing it wrong. I was wanting to contact the author(s), but the document suggests posting any queries here on BRP Central - if this is the wrong section, I'll be happy to repost in the correct part of the forum. My issue is this section under the 'Your History' section: Page 8: 'Your History' - 1614 - Grazelanders Raid Tarsh This sounds cool, as my character is a Grazer. However the Events Table seems very wonky to me, some of it is actually unworkable. As a Grazer you add +5 to the D20 roll, so the main event available is that you survive (which is fine). If you roll a 20, you gain +10% to your ancestor's skill (why your ancestor's skill? This is the 'Your History' section, so the PC actually acomplished this, not an ancestor. Perhaps it should be a bonus to a combat skill). Of particular note you also have a chance of gaining the passion Hate Tarsh (which initially sounds okay), and you have another chance of gaining the passion Hate Grazers (why? Especially if you are a Grazer!). However the rationale for gaining these passions is that you are killed in battle! So yeah, things were going great, until the unworkable Grazelanders Raid Tarsh Events Table on p8. Not sure how to contact the authors to give this another look, so I'm posting it here as suggested by the editor. Yes I know that this is Glorantha, and resurrection is not entirely unknown, but it does seem like it would not be part of usual character generation. No player character dies during the Background/ Family History tables in the RQG corebook, so I'm assuming this is a mistake in this document. Everything else seems great, exactly what I wanted! Although I also wanted my character to survive long enough for me to roll his/her attributes up. This ain't the original Traveler rpg! 😁
  12. Here I am working a weekend shift up here in Brissy, and PAX Aus is on down south! Just my luck, oh well, there's always next year for me; it'll be a decent excuse for my mate and I to fly down to Melbourne again. Good luck with the Chaosium booth 😎
  13. When describing the system strengths, I would focus on how logical the core mechanics are, how tactile combat feels, and the fact that everyone can do a bit of magic at times.
  14. If they raise Ducks, then remind them that D&D has Owlbears. Problem solved 😎
  15. Wow, I am really hanging out for the Great RuneQuest Campaign Book!
  16. I loved the ElfQuest comics back in the 80s, and collected most of the anthologies over the years. I don't think BRP was a great system to portray the flavour of it, something like WEG D6 would have been much better - today Fate Accelerated or HeroQuest may be a good fit
  17. Writing rpgs as part of university course work? These Millenials are having such a good life! 😁
  18. Well I'm just thinking of running RQG face-to-face with my local group. Dice at the table and all that. One of those friends discovered Glorantha with me back in the mid 80s as teens, and has recently got back into it with the current iteration of Glorantha. He is no doubt eager to roll dice and cause some kinda Rune Lord carnage, heh heh (he is an occasional lurker here, so he may be smiling as he reads this...:-) However if there is interest for an online game, then that is something that could be considered next year, pending time commitments. We'll see. I would be eager to be involved if the stars are right 😁
  19. Wil Wheaton played a game of Fate Core on his Geek n Sundry Tabletop show a few years ago, and sales apparently went thru the roof for a few months, according to Evil Hat. So I have no doubt that something like this could easily happen here now that CoC 7E has been played on Critical Role.
  20. Passions and Virtues are the main focus of the character sheet, with Skills being secondary to this (or at least equal to them) I originally presumed that it was the other way around, but not so. In many ways, Greg Stafford was way ahead of his time in rpg design
  21. It's great to see RQ is back and getting played again, particularly in the setting of Glorantha. It very much reminds me of my old RQ2/RQ3 days, except Magic works a bit smoother, and now we have Runes & Passions playing a pivotal role. It's always been a great game, and even with these amendments it is relatively intact and easily recognisable as the game we played back then (in contrast to a certain well known rpg which keeps changing dramatically so with every edition). I really like how the Pendragon dials got seemlessly blended into RQ - that has been a great idea, and this edition has the most clear version of Glorantha I have seen. Really cool stuff, I'm eager to run a RQG game next year (after our current rpg campaign wraps up), and it's great to see pics of it at others' gaming tables! 😎
  22. This was an enjoyable watch as I did my ironing. Yes there was some bumbling over the rules parts, but that's not uncomon in any game. I think it is great exposure to get on Critical Role - it has been so D&D-centric that this is a big win for BRP games. Yeah I thought the GM would know the rules a bit better, considering it is a 'professional' production these days. But he had the right attitude, and got most of it down-pat, so it's no big deal, and it shows people that GMs & other participants don't have to get things right ALL the time. I still bumble over rules at times, and I've been playing for a few decades. They did hammer the Body Count notion just a bit - yeah this is always on the table in a standard Cthulhu game, but characters can also be heroic as well and go on to have many investigations. However it is very old school in that character death is generally more probable than some other rpgs, and I guess they were using this as another point of difference between CoC 7E and D&D 5E, in addition to the radically different setting. That isn't too bad, as people do often need a reason to expand out of their usual gaming comfort zone. A few more of these and the sales will definately go up. I wouldn't mind seeing how they go with Glorantha one day This was a good idea
  23. Pulp Cthulhu rules could easily be reskinned as Action Flick rules, then you pretty much have the same thing in a modern setting. You could easily make a character sheet in Excel and import a 'contemporary' feel to it. (I have a sheet that I used, so I'll send you that to see if it is of any use)
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