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Conrad

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Everything posted by Conrad

  1. As well as Soltakss' SpaceQuest rules there is Cthulhu rising, which is a free game that has an Aliens style setting. [ CTHULHU RISING: Game Downloads ]
  2. There is also a BRP Traveller scenario by Stefan Matthias here: http://seegras.discordia.ch/Roleplay/Traveller/Adventures/TheAlgol.txt
  3. I've been running a very Traveller like game using BRP and the Worlds Beyond setting. Searching about on the net for some way to convert classic Traveller npcs into BRP format I discovered this, on hackslash.net (Mike Hensley's website): "I just recently got the new Basic Roleplaying book and, like I do with all generic systems, my thoughts turned to how I could use these rules to play D&D and/or Traveller. I'm getting a bit burned out running my D&D 3.5 campaign at the moment, so let's try a bit of Traveller. The first step in learning any rpg is to roll up a character. I really like the life-path character generation system found in Mongoose Traveller, so I'll keep that and just convert the characters created with it to BRP stats. I rolled up a character some months ago here, so I'll just use him as a test case. Here he is again: Drake Tungsten - 38yo retired Scout (5 terms) STR- 7 DEX- 7 END- 9 (+1) INT- 8 EDU- 11 (+1) SOC- 4 (-1) Astrogation- 3, Pilot(spacecraft)- 1, Pilot(smallcraft)- 1, Mechanic- 1, Comms- 1, Energy Pistol- 1, Xenology- 1, Vacc Suit- 1, Streetwise- 1, Jack of all Trades- 1, Navigation- 1, Computer- 0, Trade- 0, Drive- 0, Carouse- 0, Survival- 0 50,000 Credits, TL11 Laser Pistol First thing to convert are stats. Traveller uses 2d6 to roll up stats but after character creation they can range from 1 - 15. BRP has similar character stats (in a 3d6 range) with the addition of Appearance, Size, and Power. Endurance is renamed to Constitution. Also, Social is a skill in BRP and not a stat. Sanity is not a necessary stat for Traveller. A simple way for converting is to take the Traveller stat and add half of it (rounded down) to get the BRP equivalent. Example- Drake's STR is 7. Add half (3.5 rounds down to 3), so 7 + 3 = 10. For the new stats, roll 3d6 twice and arrange as wanted for Appearance and Power. Size is rolled with 2d6+6. Society is dropped and will be converted to a skill later. With these rules in mind, here are Drake's BRP stats: STR- 10 CON- 13 DEX- 10 SIZ- 15 INT- 12 POW- 11 APP- 13 EDU- 16 Hit Points are calculated by adding SIZ and CON together, then dividing the total by two and rounding up. Example- Drake's SIZ is 15 and his CON is 13, so his Hit Points are (15+13)/2 = 14. Next comes conversion of skills. This is surprisingly easy to do as well. Simply take the Traveller skill level and multiple that by 10 and add 40 to it to get the BRP percentile skill level. Example- Drake has Astrogation- 3, so his skill level in BRP terms would be 3 x 10 + 40 = 70%. Here are Drake's converted skills: Astrogation- 70%, Pilot(spacecraft)- 50%, Pilot(smallcraft)- 50%, Mechanic- 50%, Comms- 50%, Energy Pistol- 50%, Xenology- 50%, Vacc Suit- 50%, Streetwise- 50%, Jack of all Trades- 50%, Navigation- 50%, Computer- 40%, Trade- 40%, Drive- 40%, Carouse- 40%, Survival- 40%" I've posted the article here as you have to scroll down this page a bit to find it: http://www.hackslash.net/?cat=27 May I suggest that if you don't want to use Jack of All Trades you convert the skill as per above, and then use the skill percentage as skill points to buy whatever skills you deem necessary for the npc, or add the points to already existing skills.
  4. I like plenty of krig and dod in my space opera scenarios.
  5. I didn't know that Other Suns was so popular that it had its own convention. I'll stick with Cthulhu Rising. Tentacles are better than fur, any day of the week!>:->
  6. Posted by KjetilKverndokken: "10. Epsilon Eridani Eridani is the newest starsystem found. And it was built up very much like our on Sol system when it came to planets. There is reason to believe the third planet had life just some ten thousand years ago. Two colonies and several bases is being built in this system. And on the edge of this system Aeon Technologies have found the remains of a massive Ship... Distance: 10.5 LY " I hope there aren't any Disneyfied cute and furry critters on board this massive starship, or I'll have to dish out some antimatter grenades to the squad of space marines I always keep on standby for first contact missions!
  7. The Disney stuff would go well with Other suns rpg!>:->
  8. "Next up tomorrow, I will tell you more about the different solar systems and the colonies therein." "The Cataclysm happens...." I'm a sucker for futuristic timelines.
  9. "And we discover an object between it and its moon Charon. It looks like some sort of enormous gate.." "2504 – Aeon Technologies discovers a gigantic ship on the edge of the tenth system, dubbed “The Ship”, its over 20 kilometers long and over 17 kilometers wide. And between the anchoring parts of what can only be called its arms is an inactive gate... Aeon technologies and UNSC sends a joint science and military ship to investigate “The Ship”. Six months after the investigation starts, The Cataclysm happens...." KjetilKverndokken have you been reading any Richard Morgan books by any chance? Your game background sounds a bit like the book Broken Angels, in places.
  10. Furries in space!>:-> Other Suns I wonder who the author was trying to appeal to with this game, adults or children? The setting looks mature, but the "Bambi with a blaster" illustrations and Disneyfied animals as aliens ruins it.:ohwell: Maybe the game was designed to appeal to the type of Runequester that isn't embarassed playing a duck?:eek:
  11. Nate, the only reason to give your demons more than one attack, per round, is to make your players sh*t their pants!
  12. Elric! (page 87) has a slightly different rules quote than Stormbringer 5th edition on greater demons: "A greater demon can split skills of 110 percent and more, as adventurers do; separate the attacks by five DEX ranks, as per humans." Stormbringer states, on page 164 under the "Greater Demons" heading, "If the player wishes, the demon could split attacks of 110 percent or more into units of not less than 50 percent, as per the combat rules." I hope that has clarified things for you.
  13. Lesser demons first. Page 160 in Stormbringer 5th edition, second paragraph, under the heading "Abilities and Attacks in a Round" clearly states: "Bound in its own form, a lesser demon can use ONE ability or skill per round." On page 164 under the heading "Lesser Demons" it states that "A lesser demon cannot arrive on the plane with a skill or ability higher than 100% ; nor may it use more than one skill or ability per combat round."
  14. Demons don't pay magic points for attacks, only the summoner pays magic points when summoning the demon as a "once off" payment so the demon can have a certain ability. Spot Rules for Demons (pages 160 to 161. Page 87 in Elric!) have the rules for demon attacks in a round. Greater demons can use more than one ability, or use an ability more than once in a round per 5 DEX ranks.
  15. Very interesting. :thumb:
  16. Please succumb to your temptation since you are posting comments that have little to do with Classic fantasy, so you need to get this Amber stuff off your chest. A change is as good as a rest they say. Then you will be refreshed for another round in the ring with Interplanetary.>:->
  17. There are some rules specifically designed for Call of Cthulhu, but should be usable with the big brp rules book. Fallen Future: Cyberthulhu Gaming The cyber rules are in this part. Call of Cyberthulhu
  18. "Using a 'projectile/slug weapon' is suicidal in those enviroments." If anyone is interested, these weapons, for the Ringworld setting could be adapted for use as non penetrating shipboard weapons. MERCY PISTOL (Bellepax, Inc., Earth [now defunct]) WEIGHT: 300g VOLUME: small pistol -- 3cm x 10cm x 15cm RANGE: short 15m, medium 30m, long 40m DAMAGE DONE: Unconsciousness ENERGY USED: none POWER SUPPLY: memory-plastic spring ARMOR: none HIT POINTS: 4 APPLICABLE SKILL: Handgun (projectile) COST: 55 stars (2100 a.d. currency); ammunition costs 2 stars per 100 rounds; illegal to private citizens The mercy pistol was developed to serve the needs of Terran police agencies worldwide during the 21st and 22nd centuries. As transplant technology advanced, it soon became possible for humans to extend their lives indefinitely. Ensuring a steady supply of organs became something of a problem, until the establishment of organ banks, since a steady supply of organs and tissue was necessary. Violent criminals became the first victims of the organ bank laws; they were soon being executed by physicians in combined hospital-jails, to fill the demands of the organ-hungry public. Police needed a method of apprehending criminals in a way which did not harm their valuable organs and tissues. Until the development of the sonic stunner, mercy weapons were the standard armament of police officials worldwide. They were also utilized by "organleggers" criminals who sold human body parts on the black market -- parts taken from unwilling donors. Mercy weapons fire tiny needles of crystalline material which quickly dissolve in the bloodstream of the target, rendering it unconscious. Each crystal is micro-encapsulated in a safety coating which prevents dangerous concentrations of the sedative from building up in the target's bloodstream, making it nearly impossible to die of an overdose. Mercy weapons are powered by a spring of memory-plastic, and fire once per impulse. A dial near the trigger controls the quantity and spread of the needles fired, up to a maximum of 20. A single needle is enough to knock out any human target, but a wider spread gives the firer a better chance to hit. Mercy weapons usually had settings which fired 1, 5, 10, 15, or 20 needles. Every five needles fired increases the chance to hit by five percentiles. Set to 20, the weapon fires a burst of projectiles in a conical area with a one meter base at a 15 meter range. Medium range is 30 meters, and anything beyond 40 meters is considered long range. Beyond 40 meters, the light projectiles may be unable to penetrate even light clothing, due to loss of momentum. The weapon's magazine holds 100 needles, giving a skilled marksman plenty of shots. The weapon's main disadvantage is its inability to penetrate armored targets. The crystalline needles ignore any armor protection less than 3 points, but cannot penetrate armor with any higher rating. The protective value of armor at a particular hit location is important, however, since the needle may hit an unarmored area. If a mercy weapon is fired at a target at point-blank range, the gamemaster might rule that the target could suffer 1d4 hit point of damage from such an attack. On the Ringworld, it is likely that if an advanced people developed mercy weapons, they could fire ammunition which affected only certain species or sub-species of humanoids. -------------------- Tangler Gun (Bellepax, Inc., Earth - now defunct) WEIGHT: 2.2kg VOLUME: short, bulky rifle -- 5cm x 17cm x 48cm RANGE: short 15m, medium 30m, long 50m DAMAGE DONE: entangle + possible 1d2 ENERGY USED: 5/shot POWER SUPPLY: 100/5/350g/N + 20 round magazine, sold as one unit ARMOR: 3 points HIT POINTS: 12 APPLICABLE SKILL: Rifle (projectile) COST: 200 stars (2210 a.d. currency); ammunition/power supply units cost 6 stars each. A backpack version, for controlling very large crowds, costs 28 stars, weighs 5kg, and has 120 rounds of ammunition. Tangler guns were the precursors to mercy weapons. They fire a projectile of memory plastic which is designed to entangle and immobilize a target without causing it significant harm. The 2.5cm round bursts upon impact in a 1 meter radius pattern of strong adhesive memory plastic ribbons, which almost instantly curl around the point of impact then rapidly tighten. When struck by a tangler round, the target should make a Luck roll. If it succeeds, it takes no damage; otherwise, the impact of the rather weighty projectile does 1d2 hit points of damage to the hit location struck. Note that a tangler's tangling ability is effective regardless of the hit location. An entangled target must make a balance roll at half its skill rating every round to remain standing. Furthermore, the target's arms will be pinned to its sides unless it overcomes the entangling ribbons' STR rating of 25. The GM may decide if the target gets one try to break the tangles, or one try for each arm. Finally, the entangled victim will be stuck [sTR 25] to any surface he or she falls to, and if both limbs are trapped, he or she will be unable to squirm away from the area. Sinclair monofilament cable cuts through entangling ribbons fairly easily. A hullmetal knife would do so extremely slowly, rquiring over an hour of work -- work most likely impossible to an entangled victim. The proper way to free oneself of "tangles" is to spray a solvent on them. On the Ringworld, weapons similar to this may be found in the possession of Healers, City-Builders, and any other reasonably advanced species. A crueler variant of the weapon might employ strands of monofilimant wire in the projectile, or simply fire a large tangle of monofiliment wire. Such rounds would be expensive, but deadly.
  19. Aycorn, stop being an arse. Spawn of Fashan is a steaming pile of crap. >:-> Chaos and Catacombs was my favourite title. Classic Fantasy, while practical doesn't have that old school alliterativeness to it.
  20. "Books 1-2 are done and could be published, but the consensus is that it needs a ship design and combat system (book 3) there at the outset. That's not my part of the project and I dunno about status."
  21. Looks like Translight would make a good monograph for BRP. Thats if Mr Doherty ever wants to let someone convert the rules for him. Like simonh, on the Translight forum, I'm wondering if the thing has starship design and space combat rules planned for it?
  22. I would do, but you appear to have done so already, gracias G.K.
  23. Whatever happened to Translight rpg, a game with similar mechanics to BRP? Is it still going to be published or is it stuck in hyperspace and unable to make the transition to realspace? http://www.comstar-games.com/index.php?view=article&id=46%3Atranslight-overview&option=com_content&Itemid=56
  24. I didn't know these two scenarios existed till now. Apparently from the write up on rpg.net they were a three part Traveller set of scenarios converted to WB. They were published in issues 7 and 9. The last scenario "Dogs of War" was never published. There is also an article called "Sher'tazi ... A Closer Look", in issue number 1 of Vortext that looks interesting. I would love to track these down. Thanks for telling us about them Solardog.:thumb:
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