Jump to content

Qizilbashwoman

Member
  • Posts

    1,892
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Qizilbashwoman

  1. I go straight to India, never mind I speak the Irish; nobody raids cows like Indra. If you can, get your tiny human hands on Strong Arms and Drinking Strength, which is about how the Rg Veda constructs masculinity in its poetry, it's truly a gem. It is clear that Jarrod L. Whitaker is an uzuz scholar who was taught by the First Elder before moving on to Wake Forest. For me, though, the Solar peeps are Sumerians with Mycenean and Central and Southeast Asian influence. The Lodrili are rice farmers...
  2. @Joerg But that was wrong, or at least how you recounted it was not correct. That isn't how it works. If you want to receive Fate points, you need to receive a hostile Invoke or Compel. https://fate-srd.com/fate-core/invoking-compelling-aspects Basically, if the player says that, they're asking (in character) if the DM wants them to be ambushed by giant spiders. Or something. If the DM is quick on her feet and thinks this is a great moment to totally screw the party, and also the poor player has been burning Fate points all night, then maybe she says, menacingly, sliding a Fate point, "it's true that the webs are really thick here..." and the party realises their fellow player has just thrown them to the wolves. Or spiders, as it may be. Or maybe she says, "Gretchen, there's no spiderwebs, but don't worry, you'll get Fate points soon enough."
  3. In a way, it's telling the GM what kind of conflicts you are interested in, as well. Like "these are the conflicts at the centre of this character, that define her struggles": her chastity for Yelorna, her love of her family, her obsession with knowledge, her childhood trauma that she needs to overcome (i mean, a giant spider ate her family!). and those can change and evolve, as well. they aren't set in stone and can be adjusted or rewritten for character advancement.
  4. Well, if they take the loss and cower the whole fight, taking negatives to their rolls, they get the Fate point. If they PAY a Fate point, they can overcome it temporarily and fight as normal. That's the economy. You can also decide to take the loss but then have a buddy in the group Invoke I DEFEND MY RING AT ALL COSTS! to negate your negative effects. You might not have to pay a Fate point for bug-herders per se; depends if there's a Compel or not. Also, a better FATE ability wouldn't be "arachnophobia" but something like A GIANT SPIDER ATE MY FAMILY! or I FUCKING HATE BUGS! 🐛You wanna inspire action. (Those aren't great, but they are a start.) The point is to keep the GM and the players in a constant dialogue and exchange. You should never stop throwing chips at each other.
  5. A god needs to stay a god and not a spirit somehow, don't diss the hustle
  6. oh thanks! yeah and a lot of spells, if you notice, are extremely practical, not just war: an Orlanth initiate learns skills like herd, farm, orate and sing and can learn spells like Bladesharp but also Heal; Ernalda initiates learn animal and plant lores, farm, first aid, and dance and can learn Vigor and Second Sight (the latter is kind of useful in Glorantha). These are all benefits your run-of-the-mill Kerofinelan wants their clan members to have. It'd be nice to have an Eirithian and an Odaylan in there, too, and a Helering wouldn't hurt.
  7. I mean, that's a loaded question since this isn't D&D, is he trying to fight me or does is he just testing the weight of the sword he's trynna buy from me? Is he a troll? Usually they have tusks (they point UP) but I'm not trynna criticise, just clarify.
  8. that's the norm, where basically every adult is an initiate of someone. although it's more like 90%+ of men and women are Orlanth/Ernalda and the rest someone else (Issaries, White Goddess, Maran Gor, Yinkin, etc.). They don't necessarily have a lot of rune spells, either.
  9. GRoY says Anaxial was before Urvairinus, and the latter dealt with the Ram People (and the Yolp Range rose). But the story of Nav Eria deals with the Tyrant, who wears the Crown of Anaxial, so it shouldn't be before the Flood unless things are really confused. *shrug* I always connected them with the Lopers of Sechkaul, who learnt to teleport and got the Sword of Tolat from the Artmali, who in their worship of Artmal the artificer paint a third eye on their forehead even today. In ancient times they had settled the Southeast before Sshorg and the Flood.
  10. You gain points when the DM uses your ability against you. In the case of your taboo, it gives you power. But it also is a taboo... so the DM challenges it. That's part of the story, too. You're not the one doing it. I SMASH CHAOS is well and good for an Uroxi except when your party runs into a Lunar patrol outside Prax. They know what a Storm Bull is and they're not happy about it. Your dog keeps you sane, but the bad guy threatens it. And so forth.
  11. * Most Orlanthi women (outside Esrolia) initiate into Ernalda; a few initiate into other cults, like Vinga (female Orlanth) instead. * Many Orlanthi men initiate into Orlanth; a few initiate into Storm Bull or other cults, like Barntar (Ernalda) instead. These same individuals are also lay members of either Ernalda or Orlanth, respectively. Every Orlanthi has a god, whether it's Yinkin or Kero Fin or Maran Gor or Vinga or Ernalda or Storm Bull. But they may also be lay members of other gods. They're not exclusive! In fact, if you follow Yinkin and aren't a lay follower of Orlanth/Vinga, it's pretty weird!
  12. Well you could withhold some xp, what in D&D people call a "level 0 campaign". If you ever played any Final Fantasy games, you are a Squire: you have some skills but you haven't committed yet. Once you get more experience, you then will actually initiate. Your characters will be unusually youthful, in the period right after initiation into adulthood but right before actual cult initiation. They've not decided yet, or maybe a crisis has made their initiation be put off a hair, which is pretty unusual but possible. Unsettled times.
  13. The Red Camp of Innocence was in the South and was abandoned. The story Beautiful Afidisa was about it, as the Artmali built their first city there. The North Camp was annihilated by Umath's corpse.
  14. I think you misunderstand the different frames of reference in non-simulationist games. Games like Dungeon World are literally D&D with Apocalypse World's mechanics incorporated, and they are pretty popular. You still have stats and race and class, but you also have threads and the like. In these games, you are narrating the story, which can absolutely lead to abject failure, although failing forward mechanics are good. As I specifically mentioned, HQ has some of these features and was a really early innovator! I was merely suggesting that the system being criticised above for being insufficiently attractive for players, or even penalising to have - the various geasa in this edition-, is because it is not a central engine to the system but rather a subsystem that is stapled on. It's backfiring, is what people are saying in this thread. In contrast, less simulationist games tend to deal with things like "Compels" better. RQ is trying with things like Passions, but it still feels stapled on to me tbh. I don't understand how it's "metagaming". Not in a snarky way: I mean I don't understand to what you are referencing. The Invokes and Compels? Those just let you use your character-special abilities dramatically. They give you a bonus on a roll and are a natural part of how you navigate a scene: you invoke the environment (Pitch-Black Rainy Night when sneaking, or the GM Compels because you're trying to shoot someone and you can't see the bastard clearly) and so forth. Your personal The Baba Yaga Murdered Three Man with a Pencil shtick just lets you improvise a nasty weapon when grappling someone if you Invoke, giving you an extra +2 against a foe. It's storytelling and the bennies - the Fate points - are supposed to constantly flow back and forth between players and the GM. It's how we cooperate. It's not metagaming anymore than the DM telling you to include an inclement weather modifier in your attempt to shoot a bow at a scorpionman is, or you pulling out your special Humakti sword. It's just explicit give-and-take. I really like the Powered by the Apocalypse now fiction a lot because the Aspects are "strings", unique ways each character connects to each other. Refreshing those strings requires unique things - one character might need to have sex with someone to create or refresh a string they've used, as in the original Apocalype World. In Dungeon World, some characters need to carouse, spend gold with, or whatever. It reinforces the Ring idea.
  15. the Burning Hell is now in the Underworld, since the Sun passes through it during the night, so be eased
  16. A lay member is someone who pays 1 magic point at ceremonies, I think is the definition, lemme check: But most people don't bother to be lay members of anything but the largest cults, like Orlanth and Ernalda, unless your clan has a special attachment to a deity you personally aren't stanning but want to respect. Some Red Cow members, as a good example, would be lay members of Yinkin, their ancestor, while members of the Moon Winds faction who weren't actual members would be lay members of the Seven Mothers cult.
  17. Sufism remains the majority practice of Islam in Turkey, with an indigenous form of Islam, Alevism, being a kind of syncretic Islam. As a Muslim myself I want to be clear in saying it's definitely Islam, it's just really unique. They have their own special prayer halls. Bektashism is the largest form of Sufism in Turkey and former Ottoman territories in Europe.
  18. If a wyter dies the community dissolves. I don't think everyone loses their feelings instantly, but you forget the web of reciprocation that life is, especially for the clan. Think of the Orlanthi greeting ceremony! In real life, too, those who become corrupt in power don't always do it just because they are greedy; in many places it's about feeding the demand to their family. A great leader must give extravagantly, even though that's not how an elected official works. The Humakti ritual kills the net of obligation. The result isn't that your mother doesn't love you anymore, it's that you have no more obligation. Anywhere. Any new demand placed upon you must be accepted by you deliberately. And it's done magically, so the feelings that people have about inflicting obligation on you? Gone. You're someone they remember feelings for! But they don't remember transactions. This is why a Humakti ruler is absolutely capable of being less corrupt and more fair than a non-Humakti ruler. Clan politics are great for lawless societies and really shit when you start to form states. That bridge is a classical problem in human thought. The web of responsibility between clan members keeps the community happy, healthy and alive, and absolutely ruins every real state with rules. see also: Sartar
  19. This is an odd take imho; Buserian is certainly an older deity. His myths are all about the Ice Age and earlier. Lhankor Mhy is even in his own myths a much later god. I don't stan the Dara Happans (I do kinda stan the Pelandans, but we are only speculating he is Jenarong) but he is definitely is represented on the God's Wall with his rune. The Theyalans didn't have writing until much later - probably the Unity Council.
  20. This was the late Storm Age as far as I can tell. The Dara Happans don't discuss these emperors in the Ascent; Gartemirus is apparently Garthum in the Unity List, but he's not in the GRoY. This would have been Urvairinus for Daxdarius, but the reigns are totally specious. He is given a lot of stories that belong to other people, and Nav Eria shows up in his reign for the first time (see below). No idea about Gartemirus. The Daxdarian is the latest era discussed in the Entekosiad's discussion of prehistory that a Travel & Journeyer can reach; early Wendarian, late Wendarian, Orininian, then Daxdarian. It is associated with fine metal, the overthrow of the Jernotian High Gods Entekos Dendara, Turos and Jernotix for Jaga Natha and Daxdarius, the introduction of the cult of Nav Eria and its square brick architecture, the coinage of the terms "Pelandan" (for his city of Peldre) and "Naverian", and is before the Kazkurtum. Daxdarius had the patronage of the Third Eye Blue, which I believe suggests it was late enough for them to have moved from their earlier settlement in Sechkaul, although not everyone buys that they are descended from Lopers. It certainly accords with the GRoY's assertion that this was the "time of Antirius", though: this is when Antirius the War God shone over Tolat, the "Zorak Zoran" of the Sky. Of course, the Great Darkness followed right after, and Tolat was back in the spotlight...
  21. it makes reading some names quite clear: for example Uleria is quite clearly "Blue Woman" when it's been seen as UlEria next to UlUrdA "Blue Moving Female"; both are associated with the Blue Planet. The Entekosiad makes it clear the "current editor" had to go back and fix the original text because the Potter's Third Daughter just wrote everything in script (New Pelorian?), i.e. like "Uleria". It was only later that ideograms were realised to be sort of useful to the reader so they edited them back in for the "scholarly" version we have now. Also, part of the reason Semitic scripts mostly only use vowels like matres lectionis is they aren't necessary, for real, Arabic readers aren't faking it. And never underestimate syllabaries, for a lot of languages they encode sufficient information. Indo-European languages are really really dense with consonant clusters, and historically with intense endings and many cases, making it awkward for like ancient Greek, but even they used a syllabary - probably two separate ones - without hacking it too much. they just threw the minimum info necessary, somehow. (it's kind of a miracle to deceipher, it seems so laissez-faire, hahaha)
  22. well of course we're not trying to convince Dara Happans of anything, this is entirely off-the-books discussions.
  23. There's a recent murder mystery set in Svalbard, Fortitude (available on Amazon or Netflix in the US, I forget which) and a shaman is involved.
  24. So in case anyone doesn't know... shamanism is actually really popular in a lot of modern places, and not New Age stuff. Mongol peoples, Korea, Japan, and Chinese communities, especially in the Chinese diaspora, have living traditions of shamanism, and it's got amazing art and imagery. There's a neat article about Korean shamanism here; it's a pretty famous collection of practices that stretches back a long way in Korea and is still popular now. This came up in a thread about the scholar deities so I thought I'd post it here. The largest concentration of shamans in Korea is in ... Seoul! I personally have been to Korean shamans as a client, it's fascinating. Many shamans have day jobs: the woman I saw was a respected professor as well as a professional dancer. https://fellowsblog.ted.com/in-21st-century-korea-shamanism-is-not-only-thriving-but-evolving-f1a8862a7bc8
×
×
  • Create New...