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Qizilbashwoman

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Everything posted by Qizilbashwoman

  1. The Five Principles of Gaming from HeroQuest Glorantha always underlined the YGWV for me. I've limited it to the principle and removed much text for fair use. Emphasis mine. YGWV comes spontaneously from the inventions of wonder, fun, invention, failure and kindness just as Illumination inspired the first heroquesters to boldly make changes during a heroquest.
  2. MATHS Welcome, @Yukihiro Terada! Be sure to check out the We Are All Us threads!
  3. we're talking about Orlanthings, these people are covered in tattoos, i've no doubt there are some family tattoos as well. it's a massive collection of cultures inhabiting like 2/3rds of Genertela (and portions of Pameltela, where the Triolini thought it would be amusing to chuck some as an experiment). Even their gods aren't all the same; in Ralios Ehilm (Yelm) is a major deity on par with the second tier after Orlanth and Ernalda and most Pelorian Orlanthis are united around the Bear goddess Odayla, unsurprising given the importance of Uleria the Hunter for locals and the unsuitability of the regions they have been pushed into for significant agriculture. Short and long: I'm sure they do. Where, I'm not sure.
  4. I don't know why we call it a war, they just effectively nuked us from orbit. That's not a war, that's a culling. It's should be just the Dragonkill, because that's what they did. To be fair I know nothing at all about Mongoose; I was just quoting Sandy Peterson in Forgotten Secrets of Glorantha, which is sold on Chaosium.com as part of the Stafford Library.
  5. to be fair the EWF plan was not to enlighten people but to use the emotions of non-non-dragonewts through a multi-level marketing-style action to create a world dragon out of Kethaela, not to actually enlighten people anyway. they killed everyone because the Inhuman King and the dragons realised it was gonna fail so they decided just to stop the process (dragonewts just get reborn and they don't care about mortals).
  6. Just as an observation they'll be looking for stuff for the new Glorantha zine they posted about on this board...
  7. well that's because horses are birds, as established above. silly noobs.
  8. well YES, but the start of it was natural Illumination. My point was there's not a lot of natural Illuminates floating around.
  9. Outside of the Empire, Illumination is going to be incredibly rare for Chaos creatures. There was one broo in Prax who I believe was a natural Illuminate. It cleansed itself of Chaos through Zola Fel, became a great priest of that deity, and is now a subcult. This is like one in a million. More.
  10. Yes, you're a Red Cow woman now, but you're not erasing your original bloodline. You in-married. You're within the clan and your fate is tied to its, but you still came from somewhere else and you aren't a local. Your clan tattoo is the sign of your bloodline; I still say "via child tattoos". Divorce does happen, and in some Orlanthi societies marriage isn't even that permanent. A child might die (let's be honest, a lot of children die), but they are the true permanent markers of your membership in the clan, not the marriage, and some kind of child marker is the kind of real-world symbolism that we'd be likely to see. Having the men do child tattoos too is just a nice touch to remind us they, too, can have ties to a clan through their wife's kin. Hahaha omg my bad. Yeah Humaktis'd get that adjusted. You are ritually dead to your kin and your reciprocal ties are severed. You are of no clan. I don't know, maybe part of the magic of the initiation removes it, an unprecedented thing! But lesser outlawry and noble service would not require tattooing of any sort. That's just "do the crime/job, pay the fine/time" kind of thing. Maybe lesser outlaws have to shave their beards or cut their hair. Noble service folk would just wear some kind of identification on them as appropriate to their employer.
  11. What's your favorite weird factoid or detail from Glorantha? Indulge me, because there's so much good stuff I have two: a priestess of Xiola is required to be present for every game of trollball "but the cult never sponsors teams". This just makes me laugh. (Trollpak) if you do the math, Hon Eel introduced maize to Glorantha (and the attendant human sacrifice rituals) in approximately 1492 ST
  12. Maybe, depends on the clan, probably. Likely if your child turns out to be famous you'd elaborate on their birth tat, which would be somewhere near your own clan tat. And men, too, are likely to have the same tattoos: fathers also love their children! Esrolian nobles for sure have elaborate and elaborating child tats, but of course they are matrilineal so maybe it's whoever is the male parent figure who gets the child's tattoo on them.
  13. Ohohohoho you are assuming she literally joins the clan. I doubt that. First of all, technically that would make their marriage incest. In most of the world, women don't lose their clan when they marry, even when they join their husband's family permanently in historically (or currently!) patriarchal societies. For example, women in China, Japan, and Vietnam keep their surnames and have always done so. I would suggest people wouldn't get their husband's blood inked on them. She might get ink for her children, though! Smaller clan markers for each child who makes it to their naming day or whatever. Oh, and outlaws are 100% gonna get a giant brand right over their clan marker so everyone is clear they're free to murder this son of a bitch. Un-Humakti? Do enough people survive unhumakting that there's a procedure for tattoo removal?
  14. if yer an ESL teacher then you should be aware that literally has been used as an intensifier (and not just to mean "in the literal sense") for hundreds of years. Jonathan Edwards (the jerk from the Colonial era US, not the jerk who pretends to be a psychic) commented on this usage in 1698 (and he didn't even judge it, which is... remarkable for Jonathan Edwards, whose main occupation was harshing on whatever he happened to lay his eyes on that particular minute). and even if it weren't, learners of English should be able to understand vernacular written and spoken English, where this usage is omnipresent signed, a linguist who specialises in language revitalisation programs and therefore issues of multilingualism and translation difficulties
  15. There's a ton of useful hand-drawn maps, this one came from Fortunate Succession. Note: Mount Jernalf there might be more familiar to you if you know its older name, Jernotius. Sylila is right north of Aggar, both are down south of the map but as you can see, pretty far north of Kerofinela or anywhere you think of as Orlanthi. The Anadikki are west of Sylila and the Arir Hills south of Jernalf-Jernotius are about the northern limit of coherent, named Orlathings, although there are certainly Orlanthi tribes throughout the region west as far as the Sweet Sea and Char Un (under the Ban still).
  16. what's the motivation? the problem with ogres is that they are are insular. they breed incestuously, they prey on travelers so as not to attract notice, and they don't endanger themselves with exposure or pilgrimage or the like. they also exist as an internal cult: a strongly hierarchical internal society with absolute control. an ogre who travels to another ogre's enclave will just get eaten (or enslaved). you'd need to think of a really good motivation for why an ogre was on the move... maybe their family was exposed, Little House on the Prairie-style?* *if you don't know about this, IRL a hotel near Laura Ingall's father's house was discovered to have been cannibalising its clients - the Bloody Benders
  17. The Aggarites were known anciently (and confusingly) as the Ram People - not to be confused with the ones above - for their noted preference for Voriof. It was from them that the Orlanthi practices moved north into the non-Theyalan groups like the Talastarings, all the way into the heartlands of what is now the Lunar Empire. The Talastaring Anadiki who now lean heavily into Odayla worship thanks to local Pelandan Ertel Enari worship are in present-day Doblian Satrapy, and the Alakoring Odalyings of Sylila are more recent refugees from the Dragonkill. The divine thunder ram that lived on Vorios was tamed by Jotorang Ingkarthorson the Talastaring, who we know better as the Great Betrayer Lokamayadon.
  18. HQ, like many other "story-ish" games (forgive the "game wars" terminology), can be epically brĂ¼tal depending on the stakes you set! what I like about these games is the speed and ease of combat... I hate getting bogged down with hit areas and the like. I've heard more than a few references to people using HQ for heroquesting conflicts in RQ because of the very different feeling it gives; converting characters from RQ > HQ is a snap and it makes for more "mythic" conflict.
  19. Necromancy literally meaning "death-omancy", it can go either way with what you mean by it The big difference between Vivamort-Nontraya and ZZ, of course, is their characters. The first is a subtle and cruel manipulative Chaos monstrosity, the second is a wild god of hate who has been aimed at Chaos quite a lot in history to very good effect. His undead are very strange and don't act like those of Chaos deities; they are a feature of his endless, undying rage.
  20. I'm a fan of pre-Arthurian Mabinogion stuff crossed with post-Roman Britain, probably because I've got two Middle Welsh primers (one is available online) and prefer the madness of the Mabinogion and the setting of Roman and post-Roman Britain more. Christian Celts speaking heavily-latinised Brittonic (i.e. early Welsh) living in the ruins of buildings they've lost the ability to repair that have magical things like indoor plumbing and heated baths! Pagan Jutes! and so forth.
  21. I just think it's a little funny because it's about an Arthurian setting but it's got Dark Ages stamped on it. it's a weird mashup of modern and 19th CE mythologies. I know what you mean, it's a game of inheritance and succession: you are not succeeding as an individual, no matter how much glory you bring, but as a family/clan. I should add I don't have a copy of the rules.
  22. that is historically about accurate for the era for childbirth reasons: 1.5%
  23. the roles of women in the game plus death in childbirth thing. it's super not inspiring. playing female knights is a hack and playing non-lethal childbirth for players is also a hack it's weird because it's Arthurian fantasy but also has this "hard grimdark" flavour added
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