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Kloster

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Everything posted by Kloster

  1. As far as I remember, correct. Runequestement votre, Kloster
  2. Same for us. I've even seen Humakti with bladesharp 10. The max case I've seen is a bladesharp 10 matrix on an iron broadsword, with a magic point matrix, 2 linked power spirits with a condition to refuel the 10 point magic point matrix and a condition to activate when the owner wields the sword and says "Humakt, give me power". He thus does not need to wait for 10 SR as enchantments with conditions activate instantly. With that kind of enchantments, armoring enchantment is both a necessity and a little light with it's high pow cost. Runequestement votre, Kloster
  3. Absolutely true. Runequestement votre, Kloster
  4. The rules incontestably allowed it, and although it was not the most efficient efficiency to POW ratio (SHIELD was far better), almost all our players were / are using it, especially mine (I tend to play sorcerers). Runequestement votre, Kloster
  5. I still got it (in french), but the file is copyrighted, so I don't know if I can send it. Runequestement votre, Kloster
  6. Bloodlust, by Croc, G.E.Rane and Stéphane Bura (currently, by Asmodée Editions). Runequestement votre, Kloster
  7. Tigres Volants is much fun (OK, I am partial because the author is a friend of mine). Older (1.5 and 2.1 in my case) versions are clearly BRP in origin. The current published version has been streamlined, with D20 instead of D100. Runequestement votre, Kloster P.S. Don't tell to Alias (the author) that he is french. He is Swiss, proud of it and can be seen from the texts.
  8. Correct on both points. Runequestement votre, Kloster
  9. You're correct in your RQ memories. Your correct in your historical memories, although the hand held kite were quite rare because of weight of the metal used to reinforce the perimeter. I like your ideas, but would add (in my mind) too much complexity for the realism gain. Same for me. More intuitive, no table/matrix. As simple in it's resolution. Runequestement votre, Kloster
  10. This is because the Hoplon was designed to be used in mass phalanx combat. In the Macedonian phalanx, the shield was not maneuverable because it was fixed to the left arm AND to the shoulder, in order to leave the left hand help to hold the Sarissa (long pike). Any shield, whateve it's size, is unwieldy, but it is a matter of usage, not of shape nor weight. The hoplitic phalanx was using the shield as an almost offensive weapon, with ranks pushing toward the ennemy to crush them an break their line, which means it does not need to be very maneuverable. IIRC, the scutum, wether oval or rectangular, has never been strapped, but was held in the left hand by an horizontal handle, placed at the middle height of the semi-circular shield, just behind the metal boss. It was not very heavy, although large, and quite easy to maneuver. It was used both in mass combat (by the legions) and in individual combat (by some gladiators), offensively and defensively, to block ant to parry (and also to protect versus ranged weapons). Runequestement votre, Kloster
  11. Kloster

    Artwork

    I like number 1 and 2, much less the others, but this is a nice try. Runequestement votre, Kloster
  12. My personal preference goest to 5-6 players. Our current RQ3 campaign has currently 10 players, but most sessions have only around 6 players, as age and family considerations are taking their toll. Runequestement votre, Kloster
  13. Some players complain having to divide by 5 (for specials), others calculate cubic root on the fly!!! That's life. Apart to that, and not being a demolition expert, the rule I've learned in the army (were I was briefly exposed to explosives usage) was roughly doubling the damage for increasing the charge by a factor 8 to 10 (depending on the type of charge and what was to be blown). This is why it is more useful to use several small charges than 1 big. Runequestement votre, Kloster
  14. If your score is below 100%, true. If it is over 100%, it is not. Runequestement votre, Kloster
  15. Complete agreement here. Ditto. Runequestement votre, Kloster
  16. I would say not (completely) true for Champions/Hero, because characters (with their hit points and armor) can almost be killed only by killing attacks, but standard humans are killed in 1 shot by the average result of a beginning character standard attack. Runequestement votre, Kloster
  17. I know there has been several DC games. The only one I have (and have played) is the one from Mayfair, with it's pure logarythmic system (+1 equals a doubling in efficiency). Runequestement votre, Kloster
  18. Those spot rules can come close, but I see 2 problems: - In All Golden and silver age, and most bronze age comics, the non lethal combat is the rule, not the exception, and if you want to model those genre, the rules should show this. - As Nightshade explained, players tend to stay simple and will probably NOT use those spot rules. I am not asking for a massive rule change to the power systems. I'm 'only' saying the superpower section has to be extended to better cover the vast range of powers used by supers in the comics, and the ratio of efficiency between the different power systems has to be reconsidered. I should have added 'or the other (=non super powers) systems should be ignored as non genre'. No, I don't think so. BRP has a distinctive feeling and will (and should) not be a wannabe of anything. By the way, I don't know MEGS. True. Good luck and have a good time. I have used it (in the days of WoW, then Superworld boxed set). I agree there is value in the power system, and in addition to this, it works. No comments about the skill system, because I think BRP has the best, bar none. No comments on the rest. As already pointed, different people, different views (This one is not mine, but is valid), different choices. Runequestement votre, Kloster
  19. True. With Hero, barring the most powerful standard attacks, only killing attacks have a chance to kill a character, and in super settings, those are quite rare. Agreed. Same for me (except the comment about GURPS 3, because I've never played this one). Runequestement votre, Kloster
  20. My understanding is that you can try again the next day. But, as a GM, my ruling would be that it depends on the setting. Runequestement votre, Kloster
  21. Even if I am a big Champions fan, count me on this point. Count me also in this group. BRP has probably the best Role playing skill system I have ever used. Hero has definitely not. This is purely a genre question. Spiderman is able too punch through a Safe door, and should thus be able to punch through the body of any goon he meets. I am not sure he has ever killed one. Same for Batman (or worse Superman). Completely agree here (except that for me, non lethality is in-genre for most super hero settings. Punisher and Wolverine are exceptions, not the rule (and Wolverine is killing, but is still 4 colors). Runequestement votre, Kloster
  22. I've put my hand on Champions: New Millenium as soon as it has been available in France (about 1 year delay with US one), after a discussion with Mike Pondsmith when he came in Geneva for a Con we organized at that time. The universe presented is nice. Less 4 collors than the standard Champions universe, but nice nonetheless. I am much less impressed by the system, It is lacking the possibilities of the Hero system, but is bringing too much complexity to the Interlock system. Those systems have been designed for modelling different kind of games and don't mix correctly. Runequestement votre, Kloster
  23. 2004 is 5th revised, but the elements cited are already present in 1st ed Champions. I agree for the last comment, except for the Super genre (MY prejudice). Runequestement votre, Kloster
  24. It completely depends on your goal. If you want a BRP Hero system able to reproduce all or almost all the aspects of the Super genre, you will have first to vastly expand the range of powers, add a complete non lethal combat system and reconsider the ratio of efficiency between the different power systems. Then, the creation system can (should) be modified to a point based one. This probably leads to a change in the experience system (to comply with the point system). Those are some of the points (alongside with the availability of supplements) that made me shift from Superworld to Champions some 25 years ago. Runequestement votre, Kloster
  25. Totally agree. Runequestement votre, Kloster
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