Hello Jason,
As I have already explained, I'm not buying BRP edition 0 because, counting shipping and handling, it is far too expensive, and I am saving my money to buy it in a store when final version will be released, not because I don't like what you've done. As I can NOT have this edition 0, I am basing my judgment on the explanations YOU gave.
I would have preferred having RQ 3.5, but I knew from the beginning I would not have it, and this is not my point. I would have preferred having BRP more based on RQ and less on SB because I think RQ is a better game than SB, but I know since month that I would not get that, and this is not my point. What I told is that I would have preferred a top-down approach, with a maximum of rules by default, and optional simplifications, because I find simpler to remove what I don't use than having to add what I want and is not default.
To cite the exemples you gave:
If the supplements, which are, like I said, my main points are using only core rules, I have to:
- calculate all the location HP (not easy on the fly).
- calculate the SR (not easy on the fly)
- put armor on each location (easy, if we assume no variation).
- calculate FP and SAN base and remaining (not so easy).
- generate a separate value for all melee weapons (easy).
for each npc.
- check which variable armor I should use (easy, not fast)
With the top-down approach, you have all of this printed, and those who don't use the options:
- ignore the locations HP, as the total HP is also given (doubling is easy for heroic).
- Ignore the SR, and just use the DEX rank.
- ignore the armor value for each location, using only one (probably torso or abdomen, if a specific value is not given).
- Ignore FP and SAN if not using them.
- Use only attack value for melee weapons (parry for shields) and ignore the second value.
- Same problem for variable armor, but value can also be printed.
This is what I have explained..
Runequestement votre,
Kloster