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Kloster

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Everything posted by Kloster

  1. RQIII rules are a bit too much bookkeeping, but are running fine, and give a good simulation. Runequestement votre, Kloster
  2. I agree with that statement, but don't forget that this preclude 1st and 2nd world war, plus Korea, Indochina, Vietnam, Suez, Algeria, Congo, Lebannon, Chad, Yugoslavia, Afghanistan, Iran, Iraq, Russia, China, Tibet, India, Pakistan, Israel conflicts. All in all, that means almost all contemporary games are forbidden. The country I'm living in (France) has known less than 20 years of global peace in the last 200 years. Runequestement votre, Kloster
  3. For my understanding, where are you from? Runequestement votre, Kloster
  4. A friend of mine played that game in Yugoslavia 10 years ago. Considering his life now, the rules seems to be the same! Runequestement votre, Kloster
  5. Can be fun, but I don't think this can be roleplayed. I am at least sure I don't have the player for that, whatever the system. Perhaps with TOON. Runequestement votre, Kloster
  6. Say "The Man in the High Castle", from P. K. Dick Runequestement votre, Kloster
  7. Hello, Games are firmly entranched in chinese culture. But I don't know enough chinese guy to have any trustable info about rpg in China. Runequestement votre, Kloster
  8. I work in a quite large company whose IT is mainly in India (those labor costs, you know) and my direct boss is Indian. I'm thus working with quite a large number of Indian colleagues, and each time I've spoken with them, I have been very surprised by the fact they seem to have no life outside work and family. The only activities that are categorized as leisure are movies, music and tourism (and some sport). They are not very minded towards games, culturally speaking, and their mind seems to only focus on getting richer, and spending this hardly gained money. A worse point for RPG is that the average Indian guy seems to be 'not vrey creative minded' to say the least. To quote you, Ray, I know personally about 200 Indian guy, and none of them is a gamer. None of them know a gamer, and 99% of them don't know what is a RPG. Runequestement votre, Kloster
  9. You forgot the SB elements (Outch Jason, not on my head. Please Jason, bring down that flamethrower :innocent:). Oh, I forgot, there is no martial arts in SB. :focus: Whatever the case, the new rule seems fine for me. The GM will have to make his choice before start, depending on what he feels best for his game. Runequestement votre, Kloster
  10. I don't have Ed Zero, because it is for me too expensive. I will buy Ed one as soon as I can afford to spend the cash, which should be as soon as it is available in store (or more properly switzerland) stores. For supplements, it depends. I will probably buy Rome. I don't know for Mythic iceland yet. SF supplements are not part of my projects. Runequestement votre, Kloster
  11. Rules: RQ III Supplements: Genertela, Gods of Glorantha. Runequestement votre, Kloster
  12. As I have put in the other thread, I'm in the majority group here (41), but I can not vote for my wife (CoC and RQ player), which is 27. Runequestement votre, Kloster
  13. Mekton is quite good at recreating the atmosphere of Mecha Anime. It is using Talsorian games in house system (Interlock). I have it (in french, by Oriflam), but never enjoyed it. Runequestement votre, Kloster
  14. In the RQ goup I'm currently playig with, the youngest is 11 and the oldest (me) is 41. Everything else is in between (average around 30). And we have a CoC group with an average age of 25. Runequestement votre, Kloster
  15. Nope, I find it useful also. But It should be in addition to a dodge skill. Runequestement votre, Kloster
  16. I can't vote 2 times, but to lower the average age, my wife (RQ and CoC player) is 27. She discovered BRP 7 years ago. I plan to introduce my son (currently 3 1/2) in a few years. Runequestement votre, Kloster
  17. I would like to participate, but with 1 young son, and a pregnant wife, time is for me quite limited. Runequestement votre, Kloster
  18. On this one, I think we all agree. Runequestement votre, Kloster
  19. Exactly the same for me. Runequestement votre, Kloster
  20. They are. The rules specifically say 'Choose or roll'. It is GM's work to refuse something he find unbalancing, uninteresting or problematic. Runequestement votre, Kloster
  21. I'm not speaking of player-characters. Chargen is what it is. When, speaking of the GM, I'm saying 'not easy on the fly', I mean that there is a mandatory extra phase during preparation, for converting all NPCs, like I have today when using some SB or Hawkmoon supplements for RQ. In this case, there is an issue, and the issue is extra time and extra work for the GM. If using the top-down approach, instead of bottom-up, this extra phase is only 'ignore what you don't need', which don't take time. Runequestement votre, Kloster
  22. I don't know this one, but why not. In fact, I think that for completeness sake, all systems present in previous BRP games should be included, if only to be able to convert those old games to the new BRP. Runequestement votre, Kloster
  23. Yes, but will the aforementioned BRP monograph still be available when final BRP will be out? If not, possibility does not exist. Runequestement votre, Kloster
  24. Hello Jason, As I have already explained, I'm not buying BRP edition 0 because, counting shipping and handling, it is far too expensive, and I am saving my money to buy it in a store when final version will be released, not because I don't like what you've done. As I can NOT have this edition 0, I am basing my judgment on the explanations YOU gave. I would have preferred having RQ 3.5, but I knew from the beginning I would not have it, and this is not my point. I would have preferred having BRP more based on RQ and less on SB because I think RQ is a better game than SB, but I know since month that I would not get that, and this is not my point. What I told is that I would have preferred a top-down approach, with a maximum of rules by default, and optional simplifications, because I find simpler to remove what I don't use than having to add what I want and is not default. To cite the exemples you gave: If the supplements, which are, like I said, my main points are using only core rules, I have to: - calculate all the location HP (not easy on the fly). - calculate the SR (not easy on the fly) - put armor on each location (easy, if we assume no variation). - calculate FP and SAN base and remaining (not so easy). - generate a separate value for all melee weapons (easy). for each npc. - check which variable armor I should use (easy, not fast) With the top-down approach, you have all of this printed, and those who don't use the options: - ignore the locations HP, as the total HP is also given (doubling is easy for heroic). - Ignore the SR, and just use the DEX rank. - ignore the armor value for each location, using only one (probably torso or abdomen, if a specific value is not given). - Ignore FP and SAN if not using them. - Use only attack value for melee weapons (parry for shields) and ignore the second value. - Same problem for variable armor, but value can also be printed. This is what I have explained.. Runequestement votre, Kloster
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