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Kloster

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Everything posted by Kloster

  1. Or we can start here: For the games, here is what I know (or can remember). Chaosium: Runequest Runequest II Elfquest Worlds of Wonder Superworld Ringworld Call of Cthulhu 1 Call of Cthulhu 2 Call of Cthulhu 3 Call of Cthulhu 4 Call of Cthulhu 5 Call of Cthulhu 5.5 Call of Cthulhu 6 Stormbringer 1 Stormbringer 2 Stormbringer 3 Stormbringer 4 Stormbringer 5/Elric! Hawkmoon 1 BRP1 BRP2 BRP5 Nephilim 2 Chaosium/Avalon Hill: Runequest III Oriflam (France): Hawkmoon 2 Multisim (France): Nephilim 1 JOC Internacional (Spain): Aquelarre 1 Aquelarre 2 Target Games (Sweden): Drakkar Och Demoner 1 Drakkar Och Demoner 2 Drakkar Och Demoner 3 That's all folks. Runequestement votre, Kloster
  2. With the time needed for the sorcerer's character to reach this level, the other characters will have about 50 points of divine magic (or a 50 pow fetch, if shaman), and are in the same league. Runequestement votre, Kloster
  3. IIRC, you just need to dispel Intensity, not counting Duration, and Dispel magic 3 (sufficient to dispel a 4 point spell) is quite common (at least for us). Runequestement votre, Kloster
  4. Quite logical behaviour. Runequestement votre, Kloster
  5. It was never a problem for us (pehaps because of player style), but I understand what you mean. As it was (the exemple I gave is taken from one of our game) rare to have more than 2 to 3 combats per day, the linked power spirit was sufficient not to bother, and the resulting magic point cost was the same. Agreed on that. This was just examples, but you are right. Also true, but this spell can also be cast by another member of the team (anc can, with lot of extension), have the same effect. I think we pushed quite hard: the bladesharp matrix I was refering was a bladesharp 8. We were not always playing in Glorantha, but were in most of the RQ campaign I took place. And yes, in all our campaigns, social and religious constraints (not part of the rules, but of the world) were taken in account. Runequestement votre, Kloster
  6. The best thing (for me) is to open a thread on this very forum. Runequestement votre, Kloster
  7. Agreed. For JB007, I am (was, in fact) using an AC Cobra. For less showy games, I tend to use Jaguars and for CoC, Bugattis. In europe, vans are far less commons, and I tend to use big, comfortable cars, in brands that are not too uncommon, to be able to blend. Runequestement votre, Kloster
  8. According to Q manual, an Aston Martin DB V is THE perfect vehicle for modifications and villain busting, and as also a very high coolness factor. Of course, as you will probably be the owner of the only one in a 500 km radius, blending in a trafic can become a problem. Runequestement votre, Kloster
  9. Being able to manipulate to such a level of intensity and duration requires a huge free int, which also requires POW. Cost is not automatically the same, but is similar. And the MP are provided by a linked matrix or power spirit (mandatory, by the rules), so no change in the MP cost. If your players are not too bad, I wouldn't take the risk of casting a sorcery spell on an Uroxi or an Orlanthi. If your group is composed of Lunars, of course, ... . But ruleswise, you are right. True. And VERY efficient. It can also be stacked with Truesword, of course, to be complete. I am not saying that the situations are comparable, I told that it was not more problematic. I should have added 'in our games', though. Runequestement votre, Kloster
  10. Hello, - Official or not? - Chaosium or not? - Games, supplements, scenarii, or all? Runequestement votre, Kloster
  11. But Sandy's rules are limited to Glorantha, and are bringing other problems: Some Saints blessing combined are easy to obtain and are giving effects whose powers are game shattering. Runequestement votre, Kloster
  12. Not more tat a Bladesharp enchantment, with a condition that launches it automatically when, says, the owner of the sword draws it by calling Humakt help (same for Strength or coordination). Runequestement votre, Kloster
  13. Total agreement here. Spells chosen and creativity are the key. Also agreed on the effects of Palsy and Venom. We have used Free INT and lower %age used/10. Both are working (and requires different spells and tactics to be efficient). Runequestement votre, Kloster
  14. It is not, as long as you can produce enchantments. For me (=my characters), the reason was more the high magic point cost, more than the usage of ceremony. Renewing my long (=2 to 4 weeks duration spells) took me 3 days. Totally agree on both points. Those points are effectively importants. For me, this power level is normal (in Glorantha), and yes, it is interesting. Runequestement votre, Kloster
  15. Completely true. Basically true. To use interestingly an adventuring sorcerer needs a lot of creativity and inventivity, or a lot of downtime and timekeeping (which is not interesting). Matter of preferences. Both system are working. Runequestement votre, Kloster
  16. Very, very true. True for 1st part, but magic point being recovered quite rapidly in RQ III, sorcerers can be active while adventuring (though not often during the days following their spell renewal. True, but only after quite a time (about 1 or 2 years of play). At that point, other characters are also powerful, so not a problem. Although few spells have direct effect on combat and spell casting is usually long, false. You forget enchantments with conditions (casting time becomes instant), spirits that can throw spells for you, and the effect of even small intensity spells (smother comes to mind), not speaking of ambushes. I also loved them and played quite a lot. Player inventivity with magic usage removes some of the disadvantages. And most of my sorcerers were also using spirit magic (and in some cases divine). Runequestement votre, Kloster
  17. We use the margin of success. The better quality wins (of course), but in case quality is equal, the roll by the larger margin wins. In case margin are equal, it is a draw (and in case draw are not possible, defender wins). Runequestement votre, Kloster
  18. Hero points from JB007 rpg are quite easy to transpose to BRP (we did it in a modern espionnage game a few years back): Quality 1 results are critical success Quality 2 results are special success Quality 3 results are below half success chance Quality 4 results are normal success Quality 5 results (?) are normal failures Quality 6 results (?) are fumbles Hero points are gained on Critical/Quality 1 results, and are spent to either: 1/ cause something to occur 2/ change a dice roll result by 1 quality in the direction choosen by the point owner. Villains had survival points, that were like hero points, but could only be spent on rolls affecting the character, instead of any rolls. All in all, a very elegant, simple, easy and fast system: Everything that is BRP. Of course, not all setting requires/can accept Hero points. Runequestement votre, Kloster
  19. Quite good translator. This one, I buy (the motto, not the translator). Runequestement votre, Kloster
  20. no mail, but a link that points to : gelweo at aol dot com for giving feedback. Runequestement votre, Kloster
  21. For RQ, spoken language can get an experience check, and written can not, but as always, the GM has final says of when a character gets a check or not (at least, this is the way we play it ... for the GM part). Runequestement votre, Kloster
  22. Lead shot, like the ones used by Rhodian slingers, were about half the size of the fist. Stones used for sling were about the size of the fist. I don't know for the clay 'special ammunitions'. Runequestement votre, Kloster
  23. Lead shot, like the ones used by Rhodian slingers, were about half the size of the fist. Stones used for sling were about the size of the fist. I don(t know for the clay 'special ammunitions'. Runequestement votre, Kloster
  24. A lead ball, about half the size of the fist. Runequestement votre, Kloster
  25. Bladesharp 4 was the max value for RQ II. There is no max value for RQ III, but bladesharp 4 is a standard spell for combat oriented cults (like Humakt). Bladesharp 6 is quite common for mid-level members of such cults. Runequestement votre, Kloster
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