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Kloster

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Everything posted by Kloster

  1. As I'm not a GM, I have not (and will not) purchase it (it contains scenarii). Is it the same as the one from RQIII 'Gods of Glorantha' (but nicer, of course)? Kloster
  2. Kloster

    Non-Uz & Bugs

    Aren't scorpions (and thus scorpionmen) arachnids in Glorantha? After all, they have 8 limbs. If yes, they are not insects and not connected to Gorakiki. Kloster
  3. Understood. I haven't checked RQII. Thanks. Kloster
  4. According to Heroes (Avalon Hill official magazine), yes, at least in RQIII. They always (=since that article) have been part of the minor tribes since that time. Kloster
  5. I completely agree with you on all your point. This is part of the progresses made with RQG. My question was about the time and cost in RQIII Jajagappa was speaking about. I can' think a way to go to 1000 or 2000 L, even for high stats. For the duration, it was quite the same (15 weeks with part time training as in RQG, compared to 16 in RQG or 10 weeks given by Jajagappa) for going from 15 to 16, but completely off for going from 8 to 9 for example ( 8 weeks compared to .16 for RQG or 10 for Jajagappa). Kloster
  6. How do you get those figures (for RQIII)? Char training time was Current value time 25 hours, which means 375 hours for going from 15 to 16. That was 7.5 weeks for a cost of 225L when learning full time (and 75 L if we divide by 3 to compare with RQG) and a duration of 15 to 20 weeks if you train part time. Kloster
  7. Yes, this is one of the points where I feel RQG vastly superior to RQIII. Kloster
  8. Thanks for the explanation. Kloster
  9. This is also what I understand. Kloster
  10. Correct. In RQIII, the benefit of above 100% were the increased special and crit. (that disappears with RQG), and the possibility of splitting (still present in RQG). Not counting the psychological aspect of seeing your hardly won 150% attack brought down to 100%, the improved special and crit. probability can be the only way to wound a highly armored opponents more than 1 time every 20 attacks (which is the crit probability with 100% skill). Kloster
  11. Agreed. On that point, I prefer RQIII to RQG, but my point was that #2 was better than #1, not counting #3. Kloster
  12. Yes, you're right. At character creation time and including spells, there is a 105% difference between my character and the best fighting character in my group (50% no spells vs 90% pushed to 155% with Fanaticism and Bladesharp 2). Kloster
  13. Hello, In RQG, can (ruleswise, not settingswise) a sorceror from a tradition (let's say a Sartarite LM sage) teach a sorcery spell to a sorceror from another tradition (let's say an Aeolian philosopher from Heortland), provided they have a common language? My opinion is that it is possible, but that a common written language is needed, but my GM is not sure. Thanks for your opinions. Kloster
  14. Very good. That would remove one of the main problems of the current rules. I have to present that to my GM. Kloster
  15. You're right. I should have slept a few hours more. Page 54 allows above 18, not above max species value. Kloster
  16. This is not a problem because +2 for Bison is not above species max and Rune modifiers are described as being able to go above (RQG p54). Kloster
  17. I understand it as such: An aeolian philosopher starts with 3 (2 for aeolianism and 1 for philosopher) runes and 2 (1 for aeolianism and 1 for philosopher) techniques. This is what I did for my character. Kloster
  18. IIRC, Sergeant comes from french Sergent (same meaning), which was a soldier whose role was to keep the ranks tight. His order was "Serrez les rangs" (tighten the ranks) and his role was of a "Serre gens" (People tightener). Kloster
  19. I didn't remember that. I have played original Borderlands around 1986, and purchased it around 89. I much liked it (both playing and reading), but didn't remember this detail. Thanks. Kloster
  20. That means HeroWars/Heroquest. That explains why I never noticed this. I've read the wiki, but not found where this comes from. Thanks for all the infos. Kloster
  21. Interesting. Where is the information from? It seems a lot of water has flown under Paris bridges since I quit following what is Glorantha. Kloster
  22. I thought Duke Raus was Carmanian. Kloster
  23. P149, Specials AND Criticals are 1D3+3. Kloster
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