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Squaredeal Sten

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Everything posted by Squaredeal Sten

  1. I think that the point is "shaman" has nothing to do with the English word "man", so its plural is not "men" and there are no sha-women, just female shamans.
  2. Ending up prone will put the target in a position to be trampled. Are you sure you want to force that? If the large creature does a knock backi in SR12 the target has a good chance to end up prone anyway.
  3. As I perceive it this thread has accepted an unstated assumption that all clans will seek to deny wergild unless they are at a military disadvantage. But I disagree with that assumption. It seems more likely that most clans value good relations with most of their neighbors. They intermarry with neighbors. Fighting them will involve kinstrife. And even a "war clan* won't last long if they are at feud with all their neighbors: Those neighbors are not stupid, and will combine against them.
  4. Seems to me that Chaos is homogenization rather than differentiation or division. All the old creation myths that start with chaos indicate that. So I favor "not". Collapsing the Rune categories is going back to homogenization, an essentially chaotic act.
  5. Oh, the players in my campaign via Zoom started doing that very early. But most of them are more experienced in RQ than I am.
  6. My own answers are definitely not authoritative, that's why I started the thread. But 01 - Yes, no penalties or bonuses. So if the malign sprit is particularly POWerful it may whip the whole group. If roughly comparable it is likely to be worn down by attrition. 02 - Yes, though they will need a concentration roll to cast a spell if they are engaged in Spirit Combat. IMHO it is better tactics to spellcast when not engaged. 03- They may see the spirit world as though they had their weapon, but they will actually be doing the same old spirit combat damage that is on the character sheet when they are discorporate.
  7. The priestesshood part was to establish a minimum. It is not a book requirement for Adventurers, but would be a basic expectation for a temple priestess, for reasons I gave. But most of my discussion was directed toward treating the NPCs more like real people, rather than attempting to minimize possession of BP for reasons of efficiency in..,what?
  8. It seems to me that any Ernaldan with ambitions for the priestesshood should get Bless Pregnancy and Bless Crops. They seem so basic to Ernalda and have guaranteed demand. And anyone else who wants them, like that midwife, will expect the priestess to know and teach them. So that establishes a mininum. But I don't think you should use that minimum in upur game if you want it believable or "realistic" . Whatever that means in a fantasy game. Why? Beyond that, consider that a even a stead with a longhouse and extended family should provide for more than one pregnancy a year. This is a society that is 1/3 children! Some years the stead may not have any but other years they may have 2 or 3. Therefore a clan of about 800 with about. 200-220 women if childbearing age will need many more Ernaldans with Bless Pregnancy than just the clan priestesses. 240 children under 16 implies 15 births a year at steady state. More if you have child mortality or are making up for the Great Winter. How much child mortality? An answer to that is necessary if you want a better Bless Pregnancy estimate. Next consider that an Ernaldan with BP may not want to have it perpetually in use and tightly scheduled. That limits her other magic use. Her family has crops and Injuries too. She even sees a husband off to war, too often in the Hero Wars. And it is not smart to have no RP reserve.
  9. My own thoughts, YGMV: Perhaps it's best to start with the basics and also check the Humakt geas list. Humakti honor seems to include demonstrations that you are a formidable individual. To gain: Formal one on one challenges. In general any in- game action in which honorable behavior is chosen despite a penalty or risk. Yes I am begging the question on"honorabke". To lose: Any deception. Ambush. Refusing a challenge.
  10. We have used the combat rules as is. It seems to me to be a little unfair to the players to pop a rule mechanics change / house rule on them during a high stakes heroquest. However during one heroquest (see An Orlanthi Wedding in Jonstown Compendium) I disallowed weapons because the event is mythologically pre Death So the combat was heavy on magic. - The Orlanth character beat the Yelm character with fast action.
  11. I would prepare a simple matrix sheet for the combat: Vertically rider, tucker, rider, tusker etc in pairs. Top horizontal line of column headings is IDs, combat stats (SR, %, damage, best armor) , POW , magic to use early, HP, hits taken, vs. Adventurer ID. That is all you need for quick reference. You look at the rest of individual stats when you need them. X out anyone who dies or runs.
  12. 12:01 AM on July 13th, U.S Central time (Michigan time)? I will set my alarm.
  13. Since Glorantha is flat and has no time zones, instead having a single world wide sunset and sunrise, I would say Wildday is Wildday over the whole world.
  14. However might it be possible to learn blacksmithing as Humakt cult lore even with minimal practical exercise? Start at 5% after the first classes, maybe these consist of: watch a smitthng job done. Pump the bellows? Filing the edge should be similar for bronze and iron. Watch a qualified Smith temper, get the lecture on what color it glows?
  15. In either case it is one character's viewpoint and like the pieces in King of Sartar it need not totally agree with other pieces. Or with other GMs. The quibbling player is quibbling.
  16. Make a distinction between allied spirits and bound spirits: Bound or summoned spirits, including elementals, will have to be controlled if they are to do anything but their natural impulse. So a Spirit if Law should automatically attack a nearby Chaotic being, and a Darkness Elemental should attack someone it is summoned on top of. But if you want the Darkness Elemental to move into the light that would require a control spell, because moving toward light is not natural for them. But allied spirits are conscious collaborators with their person and have a mind link to their person. Sent by the god to assist, they always stay around. So the player should be fully in charge of them. No extra strike ranks for using the mind link. They do not require control spells. If the Adventurer falls unconscious they should continue to fight in the Adventurer's best interest.
  17. Done. But I do find that Facebook's algorithm for what they push to me, does not match what I am really interested in. If I am not posting to a group daily it will drop off to hit-or -miss, and soon not be shown to me. And the less busy groups and pages don't get the exposure the more busy do, even though I may not post in them.. I freely admit that i don't understand their algorithm. and I wonder whether Facebook really does.
  18. I am looking for an artist who would do two to four illustrations for a forthcoming Jonstown Compendium publication for Runequest. It will only be my second, so this won't make anyone rich or famous. Message and I will send you what I'm thinking about. By the way, with all the people working toward JC publication, the forums need a thread for writers and artists familiar with the Runequest background to come together.
  19. There is a timeline, or rather a set of timelines, on Well of Daliath. But it doesn't include every possible king - https://wellofdaliath.chaosium.com/?s=Timeline and https://wellofdaliath.chaosium.com/home/gloranthan-documents/history-of-glorantha/timeline-dragonpass/ As far as your player not wanting an uneventful year in the character's history - remember what is said to be a Chinese curse: "May you live in interesting times.".
  20. Yes now I see te Red Moon. And to its upper left other objects.
  21. ? As it comes through my Android device I don't see any astronomical objects, just a glow across the lower sky.
  22. More like the Wheels as illustrated and as reproduced would be about a $30 coin. I do believe the Campaign Coins versions are faithful to Chaisium's documents.
  23. If you bought from Jonstown Compendium you can download updated PDFs for free. That applies to any title.
  24. RW gold pieces are not very big. A $5 US gold piece is about the size of a one cent coin. (My mother had one from my grandfather, saved after the dollar went off gold in the 1930s. She had it made into jewelry. Now inherited by one of my daughters.) $20 hold pieces would be twice that in diameter. That Wheel is tremendous, as are the Wheels illustrated in Chaosium material.
  25. As for Kralorelan cash, they are pictured here on the Chaosium web site: https://www.chaosium.com/blognew-runequest-glorantha-coins-from-our-friends-at-campaign-coins/ And the inter-universal exchange rate with your RW money is very good! 😀
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