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Squaredeal Sten

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Everything posted by Squaredeal Sten

  1. Same here. If there is no time pressure then they can do ritual prep, if they miss no harm they can do it over. So why roll?
  2. I understand the message but to me there things are benefits in the game which tie it to this specific game world, not a gwneric brand x world.. in RQ2 initiates almost never cast Rune magic. RQG gives more magical capacity. Considering that, the rolls to cast are not a take-away as I see it. They are just part of the magical background: POWer measures your spirit magic ability, so if you assign your low characteristic rolls to POW that was your choice in designing your adventurer. Rune affinity is part of your link to the god, don't expect miracles without that link.
  3. page 115, ( Pamalt) 5th and 6th lines in the left column: "and together they planned the downfall his enemies" is ungrammatical. Should be "and together they planned the downfall of his enemies"
  4. Page 59, Caladra and Aurelion, under Requirements to Belong: "followed by some sort of business transaction. This little ceremony may akso be used before all transactions which should be blesed by the gods...* This looks like a copy and paste from Issaries. It is not obvious what business transactions have to do with Caladra and Aurelion.
  5. Blood into beer, not wine. To end BG's berserk massacre.
  6. The pharase in question is aimed at "these are OUR insects. Not like those pests". Dont overthink it. Its only a legend. Not a literary interpretation class.
  7. Or some would be unable to pass up such a challenge. Seriously, all you need for such a night is a high Death rune affinity and a Babeester Gor who is off duty and looking for some fun. Just remember, you never lie to her... especially on oath.... The last guy who said "Baby, I swear I only want you", well that's part of him on that string hanging on her armor. But back to the topic of Storm Bulls, that behavior normally drops off after a guy enters his 30s. Though I agree that most won't last that long if they seek out Chaos to fight every season or more often. The broos and ogres probaaly have a Storm Bull drill, one baits him into the ambush.
  8. So children quiet down, sit quiet in the Yelmlight and I will tell you why we and all of Flamal's brown chidren keep bees. One of Flamal's greatest creations is flowering plants, which made the peak of the Green Age. But when flowering plants spread over the world, they were so successful and so many! There were so many that not even Flamal could care for them all. First Flamal created Aldrya who created us, whose purpose is to care for the forests. But as the Green Age reached its peak even we, the mreli. were unable to do it all, and though we cared for the forests who would care for the flowering plants of the meadows? So the perfection of the Green Age was not quite accomplished. Then a heroic mrel Gardener named Narlen quested and bested one of the Darkness goddesses, yes Gorakiki, and carried away some of her children to serve us: These are the bees, who have been taken from the Eaters to serve the Grower. They please the flowering plants' sexual parts, the flowers, and are rewarded with sweetness; as in the rest of the world, this increases Fertility. This benefits the flowering trees which are our first concern, but also the smaller flowering plants of the meadows which we mreli usually do not worry about. They do not eat the plants, neither flower nor leaf nor stem nor root, so are no longer Eaters. They have been taken from the gods of Darkness and live as we mreii do, sleeping in Dark Season and emerging full of activity in Sea Season. And because they are our captives we have the right to share their sweet food. honey. But we don't take too much from their hives because we are not greedy Eaters. so we mreli and the bees and the flowering plants all prosper every year. And for this Narlen is named Narlen Beekeeper and is worshiped as a hero. Her cult gives only one rune spell, Calm Bees, which enables moving hives and taking their honey in season. But it also teaches spirit magic: Control (Bee Swarm), and the craft of Beekeeping. Narlen Beekeeper's holy days are those of Aldrya. Rune magic; Calm Bees, 1 point. Ritual, Ranged. Renders the bees of one or several hives within 5 meters of the caster, calm and docile to the extent that their hives can be moved and/or robbed of the majority of their honey. Spirit magic: Control bee Swarm: 1 point, ranged, temporal, active. As with all control spells (see RBOM page 111) except that it enables the control not of just one bee but of a whole swarm of bees from a single hive, through a volume of up to 9 cubic meters. Cult lay membership is open to any mreli plant tender or priestess-shaman. Vronkali are generally not interested. Joining requires the sacrifice of 1 MP on a holy day, and allows the member to be taught the craft of Beekeeping for free. [What's "for free" mean? Oh it refers to money, which we Aldryami have trouble understanding. Ask me about it when you are older.] Non-Aldryami may be accepted as lay members for unusual service to the Aldryami. but they must pay for training. Cult initiate membership is open to any Gardener, also to Dryads of course. It allows learning the cult magics. The cult's highest rank is initiate.
  9. TheGorakiki bee subcult may have some Aldryami association due to a mythical event. All you have to do is write the mythical event. These insects are not " eaters" like other insects. They have a different relationship with flowering plants including deciduous trees. And by the way I believe that is brown elves. Might it be a little known Aldrysmi heroquest?
  10. Trade based. Learn to know and love the Trader Princes on the route west. Or alternatively east to Nochet.
  11. There has got to be some Bestiary or story material in tumbleweeds. Plants that break free and move with the wind on terrain where there are no forests to break the wind - that looks ghostly right there. Surely with an animist worldview it is obvious that tumbleweeds have spirits and both the movement and plant runes.
  12. My own view of Illuminstion is stronger than my view of Arkat, but here it is: Illumination is realizing the true nature if the world, it"s all a game. This includes realizing that chaos is part of thu universe. It also implies realizing that many munchkin dodges are possible including using chaos. There are varieties of illumination, one being Andrew L. Montgomery's view of draconic illumination. That does not mean that the illuminate is suddenly stupid and unable to realize that chaos threatens the rest of the universe and all the he holds dear, so it had better be fought, kept far away,, controlled etc.. On this general principle, Arkat and Sedenya agree. Where they differ is on where they draw the line. The Gloranthan character is unlike the player in that he or she can't get out of the game, can't just put the book away. Having said this, there are many ways people can react to illumination and incorpoate it into their actions. Arkat's is one way, Sedenya's is another. Argrath's is a third. Your own is yet another. These reactions differ according to the illuminates' prior experiences, values, assumptions, associations etc.. Which do not go away upon illumination. Therefore Akat's behavior is not necessarily the behavior of all illuminates.
  13. You ought not to take too seriously or strictly that description of the vegetation as "scrub oaks". i would gamble that the person who edited that dictionary did not have a close acquaintance with most of the terrain that people call 'chaparral=. Besides tumbleweeds, another plant I would recommend for portions of your Prax and Wastes - it is certainly in mine - is mesquite. Mesquite is hardy, prolific,quick growing, thorny, grows nourishing seed pods, produces nicely grained wood when it is allowed to grow to tree size. Leave it alone for a few years and you get a hedge that is a barrier to movement and covers acres. https://texnat.tamu.edu/library/symposia/brush-sculptors-innovations-for-tailoring-brushy-rangelands-to-enhance-wildlife-habitat-and-recreational-value/mesquite-ecology/ It spreads to open ground if not controlled. Ask me how I know.
  14. Having grown up in El Paso, which is at the north end of the Chihuahua desert and on the Rio Grande valley, Prax seems pretty homelike. But the Prax rainfall is actually higher than we got. Would you consider most of West Texas to be equivalent to The Wastes? Of course the Journada del Muerto in New Mexico is The Wastes. Anyway, the published Praxian rainfall is more seasonal but not bad as an annual total. I would suggest that if Prax and the Wastes had not had their fertility magically damaged, they would be comfortable and more agriculturally productive.
  15. It is my impression that when you quest into the Gods World, you are going into a world before Time or independent of Time. So there is no simultaneity. All of the various questers' efforts do have a cumulative effect as I understand it, either strengthening or weakening the myth. But: It is like our both replaying the same recording of music: the various iterations neither clash nor harmonize with each other. My turning off the music half way through in my house will not interfere with your experience in your house. But parties on opposed sides of the myth may encounter one another. This is the efficient way of providing mythical opposition. It still does not require simultaneity in the Middle World: your quest today may encounter my quest of yesterday or of yesteryear.
  16. I don't think the word "integrated" is even used in RQG rules. Will search the PDF.... I was right, it comes up null. W&E suggests an Awakened animal might be the reward of a heroquest. Or from " a cult or highly magical entity". It is the reward of a Waha hereoquest outlined in Arcane Lore pp. 119-120. I've got to tell you that when I ran that quest as written it underwhelmed the players. Maybe it was just my delivery.
  17. Not officailly, no. Read W&E page 46 and you will see that this is a gamemaster function.
  18. i agree with you. The RQ2 to RQG conversion advice would indicate a 1;10 ratio, And the average Free Gloranthan household makes about 60L a year, though the standard prices seem to be Sartar-centric. .
  19. Rune training is possible. See RQiG section(s) on training. It requires a long training period in a temple. And implicitly you need a trainer who has that Rune at a high level. But since the spirit rune is basically for spirits, you may have a hard time finding that trainer.
  20. The new Lightbringers book [pages 103-104] gives us the Humakt honor code. Or rather codes as the wording changes by level in the cult, and many things in the previous discussion are not in it. It seems to me to be directed to interactions with other Humakti. At the lay member level, "Every lay member must take the Honor Passion and uphold the Code of Humakt. This code of honor requires that a member must: . Always fight other members fairly. . Honor the fallen. . Maintain strict truth and confidence with one another. " At the initiate level. All Humakti must uphold the Code of Humakt. This means that a member must: . Always fight other Humakti fairly. . Honor the fallen. . Maintain strict truth and confidence with one another. [italics are my emphasis to point out the difference in wording.] So it looks to me as if the qualifier "other members" or "other Humakti" is important. You are to be fair to them, Non-Humakti are a different case. What that implies may vary according to your taste, and any geases are still in effect, but in the absence of a geas I don't see how this honor code prevents you from using an advantage in combat against the bandits referred to in the original post, unless they are Humakti. Similarly, truth and confidence with "one another". As I read it that is with other Humakti, That doesn't mean that I'm saying a Humakti with a high Truth rune can lie all the time. But the god's retribution is not going to fall on you for misleading the enemy by means of feints and distractions. The third rule of that code would seem more directed against making false, incomplete, or misleading reports.
  21. Nothing in that description says that the bandits surrendered. Have the bandits committed dishonorable outrages, deserving of final punishment? We are not told. IMHO if the bandits surrender the Humakti "should" (with respect to honor) capture them, perhaps sell them into slavery, perhaps turn them over to his employer's justice. (Which may be rather final.) But until they do surrender, all that is hypothetical and someone is going to die. By default following the wishes of his patron is honorable, unless some specific situation contradicts that.
  22. As I recall there are no dates given for the volumes after that. But thanks, I had not even known that the January release was Moon.
  23. Oh. Sold, sold! My campaign has already gotten into Tarsh with Argrath's first invasion. That is where we are on the timeline, and a gazzetteer of Tarsh would already have been useful though the Guide to Glorantha was. enough to go on. Currently in the Grazelands but that will not last forever unless we reboot. If we do I'll want a trader campaign and want to go beyond Sartar in several directions.
  24. I have a lot in there for the GM, naturally. But the original core of chapter 5 was material I exposed to my Key Adventurer's player early in running the advenure that turned into chapter 2. Anyway one of my goals was to make the caravansersi easy for someone else to GM. Thus the spreadsheet and the two pages on using it. There is no sense in everyone having to re invent the wheel.
  25. So back to the topic of Furthest, Does it have content (how much?) about Tarsh in general, or is it strictly about the city? Is there a companion book in your works about Tarsh in general?
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