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Sunwolfe

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Everything posted by Sunwolfe

  1. A couple to things: Rooting about in my "house-rule" ben, I uncovered an odd HR for experience checks that I'd forgotten. The only way a PC could earn a skill check--or tick in the box--was if he/she rolled a crit when using the skill. This slowed progression down significantly as I recall, but my players never complained. We even toyed with the HR that after ten crits, a DnD-like feat would be tailor made (adapted) to the system and made available to the character during training. I can only ever remember one player making the tenth check, but he never settled on a feat to convert before the campaign ended. Also, players always waited for me to give them the green light to roll skill-checks regardless of tick box checks. Do your players automatically get to roll for skill-checks after each successful use of a skill or do you regulate when they can or can't roll for improvements in some way? Cheers!
  2. Gods! Suwolfe unconsciously tightened his grip on ship’s rail. The roleplaying seas change yet again. He shook his head in wonder gazing sightlessly out at a horizon he could not see but where he knew sea and sky met. “Around and around and around we go; where it stops, nobody knows,” he chanted under his breath to the rhythm of the bireme’s oars. “Orders, lord?” his first mate asked softly. He acknowledged the man with a slight turn of the head but said nothing. The crew was nervous. Orders indeed. They’d been without support, or even the promise of it, for quite some time now. Separated from the fleet during the last great storm they, along with two other galleys, had maintained visual contact but an unexpected squall around dawn had scattered even that tiny squadron. Now they were alone with the seas still shifting and unpredictable. Where to, indeed. Eventually they’d eventually need provisions—even if they foraged for themselves, as they had done for so long before the fleet had gathered, sooner or later they’d crave support. Glorantha? Out of the question. Though its particulars were fascinating to some, they’d never held much allure for him or his crew. Another rune quest? He mentally sighed. What was the definition of madness? Something about expecting different results? He couldn’t remember, besides, there was really no point, considering its ties to Glorantha. BRP? Again, there was the issue of support. No doubt the scattered fleet, or what was left of it, was just as much at a loss and concerned for supply and supplement as he was. There was treasure off to the east and though he knew it existed, eastern landfall was distant and he wasn’t sure his crew could last the journey without some sort of respite. There was also rumor of a new group of islands to the north. Though they were closer, he suspected they were some they’d already visited and had simply been renamed. He’d enjoyed them, but his crew had not. “Can a leopard change his spots…?” he murmured. “Lord?” “West” he said, “turn her head to the west” “West, Lord, but there’s nothing—“ Sunwolfe’s sharp look cut off the man’s protest. “Yes, Lord” he amended quickly and began relaying orders to make his captain’s wishes reality. His gazed about lovingly at the battered ship. “It’s my fate; I suppose,” he whispered. Sailing with the old and outdated, taking what was needed, solving their own problems, it was really nothing new. So, pirates once again, he smiled ruefully…though there had been a time when he’d hoped they’d finally found a home port—he shook off the thought with a shrug and turned back to face the blurred and unknown horizon. It doesn’t matter, really; for now, we yet sail.
  3. Gods! Suwolfe unconsciously tightened his grip on ship’s rail. The roleplaying seas change yet again. He shook his head in wonder gazing sightlessly out at a horizon he could not see but where he knew sea and sky met. “Around and around and around we go; where it stops, nobody knows,” he chanted under his breath to the rhythm of the bireme’s oars. “Orders, lord?” his first mate asked softly. He acknowledged the man with a slight turn of the head but said nothing. The crew was nervous. Orders indeed. They’d been without support, or even the promise of it, for quite some time now. Separated from the fleet during the last great storm they, along with two other galleys, had maintained visual contact but an unexpected squall around dawn had scattered even that tiny squadron. Now they were alone with the seas still shifting and unpredictable. Where to, indeed. Eventually they’d eventually need provisions—even if they foraged for themselves, as they had done for so long before the fleet had gathered, sooner or later they’d crave support. Glorantha? Out of the question. Though its particulars were fascinating to some, they’d never held much allure for him or his crew. Another rune quest? He mentally sighed. What was the definition of madness? Something about expecting different results? He couldn’t remember, besides, there was really no point, considering its ties to Glorantha. BRP? Again, there was the issue of support. No doubt the scattered fleet, or what was left of it, was just as much at a loss and concerned for supply and supplement as he was. There was treasure off to the east and though he knew it existed, eastern landfall was distant and he wasn’t sure his crew could last the journey without some sort of respite. There was also rumor of a new group of islands to the north. Though they were closer, he suspected they were some they’d already visited and had simply been renamed. He’d enjoyed them, but his crew had not. “Can a leopard change his spots…?” he murmured. “Lord?” “West” he said, “turn her head to the west” “West, Lord, but there’s nothing—“ Sunwolfe’s sharp look cut off the man’s protest. “Yes, Lord” he amended quickly and began relaying orders to make his captain’s wishes reality. His gazed about lovingly at the battered ship. “It’s my fate; I suppose,” he whispered. Sailing with the old and outdated, taking what was needed, solving their own problems, it was really nothing new. So, pirates once again, he smiled ruefully…though there had been a time when he’d hoped they’d finally found a home port—he shook off the thought with a shrug and turned back to face the blurred and unknown horizon. It doesn’t matter, really; for now, we yet sail.
  4. Rather than seek an offical change, I say house rule; house rule; house rule. At one time I used tick boxes AND ruled a player had to nail a skill no less than three times in legitimate game-play situations before being allowed an experience roll. I even made up a hybrid character sheet with tick-boxes for the process. Another time it was ten successful uses in exchange for a flat 6 points I've offered one experience roll at the end of a session to players who participated. I've waited until the end of the adventure episode-arch and awarded more than one. I've awarded experience rolls for specific skills only. I've awarded experience rolls for any skill a player had a whim to improve. I've offered extra-experience rolls for the best roleplayer...the best one-liner...the player responsible for the sessions biggest laugh...the character who make the pivital observation of the evening, etc. I've unilaterally awarded experience points to a specific skill, or given them to a player but stipulated they could only use them on specific skills, or magnanimously offered them as a reward to be spant on any skill, "...at the player's pleasure...". Experience, points or rolls, were firmly my perogative as GM and not dependant on a mechanic or offical rule...the true beauty of BRP. In the end, regardless of permutation, I noted two things: After literally decades of gaming in which only a few skills ever crossed the century mark, players never complained of being cheated or shortchanged in the skills department; they knew I was a fair GM and that their skill growth was for the most part directly based on thier actions. Knowledge, not experience rolls, was the true economy of the game. The more players learned and discovered, the larger thier network, the safer they were and the more fun they had. Interaction with the world was what counted; their skills grew organically as a result. Just my style and game...as we used to say on the MW forum: "your Magic World may vary" or in this case RuneQuest. Cheers,
  5. Hey, Chris, That seems a bit low for a dragon--to me anyway. I'd hate to give a dragon lower skill/ability scores than a dinosaur :-T. I guess it depends on game-world and GM need, but it makes me wonder about classifying dragons, or any creature for that matter, like mooks and their more experienced kin. I mean, could dragons be classified, like NPCs on page 221: Minor (your 25%er+ ), Average (40%), Experienced (60%), Heroic (75%), and Epic (100%)? I think that's the way I'd go. I certainly wouldn't give a dragon in my world lower scores than an allosaurus, so, keeping SIZ and INT in mind, dinos in my world would not be as formidable as a dragon. Cheers!
  6. Sunwolfe

    Dodge in RQ6

    Greetings all: This subject is covered in serious detail in various threads over at the DM forum. One of the more recent that comes to mind is "Acrobatics for Dodging." Check it out for more information and discussion. Cheers,
  7. Greetings all, As I was meditating on the list, I found myself musing on large avian creatures: the classical Roc or giant birds of prey type. Do you think they have a place or are they too easy to come up with ourselves? I. E. Giant eagle? No problem; little eagle times ten. Cheers!
  8. And a big thank you for that :-) Cheers!
  9. " I just wish we had gotten the books that had been in development." Hear! Hear! Chaot! Cheers,
  10. No, no...don't miss understand. I have nothing to tease about, just a desire to contribute to MW efforts. I was just re-reading the SR chapter and day-dreaming about the Fey, their culture, sub-cultures, magic, etc. Well, as I've mentioned before, one of my brothers is the mastermind behind the SR. Conversations with him are always thought provoking, and I thought that if the opportunity presented itself over the Thanksgiving holidays, it might be fun to pick his brain about the Reaches and more specifically, the Fey. I know he had many more ideas for the area than were published. Who knows what might come from it? Maybe an idea I can pursue .
  11. Very interesting and very appealing. I thought I might skip this offering (I own a 2nd ed. copy), but now I'm not so sure. I remember really enjoying the JG screen you referred to. In fact, I once thought I lost mine, ordered a second and then found the first! Cheers,
  12. Right here withcha, bro! Threw down some foes over at the MW Encounter Generator this weekend and will add more of the same when I get the chance. Anything more substantial is gonna have to wait until summer and I get more time. I hope to have a conversation about the Southern Reaches over the Thanksgiving holidays though. Maybe something will come of that. In the meantime...you are not alone...MW and BRP still live! Cheers!
  13. Extremely cool mix with a flavor all its own, Clarence. I'd love to play in Eorthe as an adventurer, doomed or not :-) Here's to things eventually getting "...sorted out..." as you say, and to things working out so as to get a chance to romp in this setting. Cheers!
  14. I'm lucky enough to own a TW box set and the companion. One of my most prized RPG possessions :-) Cheers!
  15. I agree, and further, with official publications no longer in the mix, it is fantastic to see MW's fan base step up and produce interesting material. Chris, Skoll, Marcus, thanks for your efforts. I hope I can contribute something wroth a d/l or two someday too :-) I've posted elsewhere how impressed I am with the SW D6 fan community's activities on Google+. It could be argued that D6 is as alive now as when WEG was publishing it. It warms the cockles of my heart to see any attention of this nature turned toward MW. Cheers!
  16. Chris, Do you have Stormbringer Ed5, the game MW mechanics are derived from? If you do, take a look at "Urish's Bane, The Mocker" on page 220. A greater demon, his stats are: STR 22, CON 30, SIZ 23, INT 22, POW 25, DEX 14, MOV 7 and HP 27. None of its abilities or skills are over 80%. It's worth a look for comparison. I'm curious...are your intentions to re-create the AD&D experience via BRP or simply to offer GM's options? Cheers,
  17. Hey, Chris, I'm on the fence about it, but then monsters are a rare occurance in my games. If the style of play was more creature-centric, I can see how the pictures would come in handy. It's not like a GM has to use them, so I say, throw 'em in for good measure. Cheers,
  18. Sunwolfe's jaw drops. "It's a girl?!" Simply unbelievable :-T
  19. I just quickly pop open subforums I have no interest in reading and "mark [the] forum as read". Maybe rather repetative and not as elegant as an automatic filter but very satisfying :-)
  20. Thanks, Skoll! I'll do my best to devote some TLC to the generator :-) Cheers!
  21. Every update gets me more jazzed about this. Tomorrow the local game group is getting together. I hope I can charm a few to support the project. Armed with info like this, I've got a good answer for their questions. I'm so pleased R is holding on to the culture card in chargen :-). It's what really drew me to RQ3 once upon a time and to use it as my home-system. I really like the svelt feel of this build-process...and that the stats build attributes. This feels more like designing a character as opposed to cobbling random numbers. I too look forward to seeing how these numbers work in application...can't wait to get my mits on the playtest version!
  22. Greetings, I've always felt that there are no new stories or characters. What we have are new story-tellers and that the uniqueness in a tale is truly in how it it told. Many authors mimick, consciously or unconsciously, their mentors, and because readers crave more of the same in the same sense that many take comfort in a Starbucks or McDonald's, there are ears who will listen and be satisfied. Once in awhile, however, a George Lucas will come along and, in the first film at least, take something old and tell it in such a manner that it blows us all away. I believe, it's the storyteller that counts more than the story; indeed, just like it's the GM who is ultimately responsible for a good campaign. Cheers!
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