Nightshade Posted December 9, 2007 Share Posted December 9, 2007 Rather than having a bunch of individual skills like Chemistry, Physics, Metallurgy, etc. you have Science (Chemistry), Science (Physics), Science (Metallurgy), etc. This also makes it easier to determine potential cross-skill bonuses, such as if your Science (Chemistry) skill might add a bonus to your Science (Metallurgy) skill. If I understand what you've done, that's a sound approach; it also allows one to add new sciences at need without having to decide if that's an intended result. Quote Link to comment Share on other sites More sharing options...
Agentorange Posted December 9, 2007 Share Posted December 9, 2007 Jason, There was some discussion a while back about armour types and you mentioned it went all the way from your actual primitive hides upto power armour etc with differing armour values. Does the book address what kind of metal/material the armour is made of ? For example RQ2/3 used a Bronze standard, with Iron giving you more AP per location and Copper giving you less and so on. Does the book go into that kind of stuff ? Quote Link to comment Share on other sites More sharing options...
Jason D Posted December 9, 2007 Share Posted December 9, 2007 Does the book address what kind of metal/material the armour is made of ? For example RQ2/3 used a Bronze standard, with Iron giving you more AP per location and Copper giving you less and so on. Does the book go into that kind of stuff ? It doesn't go into that detail - that's mostly a setting issue. The assumption (unspoken, I guess) is that the materials are those appropriate to the setting - so it would be bronze for an ancient Greek setting, iron for a later period, and even steel for a much later era. A setting sourcebook where differences in metallurgy are significant to the setting would address this directly. Quote Link to comment Share on other sites More sharing options...
badcat Posted December 10, 2007 Share Posted December 10, 2007 There is Runeslayers, a free on-line rpg that was once going to be RQ4, just before Avalon Hill pulled the plug and went belly up. The game has a large, interesting section on weapon and armor materials. Just do a Google search for 'Runeslayers'. Quote Link to comment Share on other sites More sharing options...
Kloster Posted December 10, 2007 Share Posted December 10, 2007 Hello Jason, On the combat part, are attack and parry subsumed in a single competence (ala SB) or are they separate competences (like RQ)? Runequestement votre, Kloster Quote Link to comment Share on other sites More sharing options...
Kloster Posted December 10, 2007 Share Posted December 10, 2007 Hello Jason, Is the Mutation part coming form Hawkmoon V1, or from the revised edition? Runequestement votre, Kloster Quote Link to comment Share on other sites More sharing options...
Jason D Posted December 10, 2007 Share Posted December 10, 2007 On the combat part, are attack and parry subsumed in a single competence (ala SB) or are they separate competences (like RQ)? They're a single skill, but in a section about combat options, the splitting of the skill into attack and parry is suggested. Quote Link to comment Share on other sites More sharing options...
Jason D Posted December 10, 2007 Share Posted December 10, 2007 Is the Mutation part coming form Hawkmoon V1, or from the revised edition? The mutations are a revision of those from the initial boxed Hawkmoon set. By "revised edition" do you mean the French edition, or the Mongoose one? Quote Link to comment Share on other sites More sharing options...
Kloster Posted December 10, 2007 Share Posted December 10, 2007 The mutations are a revision of those from the initial boxed Hawkmoon set. By "revised edition" do you mean the French edition, or the Mongoose one? The french revised by Oriflam, that was intended to bring the rules in line with SB. Runequestement votre, Kloster Quote Link to comment Share on other sites More sharing options...
Jason D Posted December 10, 2007 Share Posted December 10, 2007 The french revised by Oriflam, that was intended to bring the rules in line with SB. My French ended at high-school level and I can barely remember a hundred words, and I didn't have access to the Oriflam materials. Quote Link to comment Share on other sites More sharing options...
Kloster Posted December 10, 2007 Share Posted December 10, 2007 My French ended at high-school level and I can barely remember a hundred words, and I didn't have access to the Oriflam materials. I don't have your problems, but as I don't have the original one, I can't compare and tell you the differences. Runequestement votre, Kloster Quote Link to comment Share on other sites More sharing options...
Kloster Posted December 10, 2007 Share Posted December 10, 2007 Hello Jason, Is the (optional, IIRC) strike rank system the one from RQII (12 SR per MR), the one from RQIII (10 SR per MR) or the one from Ringworld (rolling continuously 10 by 10)? Runequestement votre, Kloster Quote Link to comment Share on other sites More sharing options...
Jason D Posted December 10, 2007 Share Posted December 10, 2007 Is the (optional, IIRC) strike rank system the one from RQII (12 SR per MR), the one from RQIII (10 SR per MR) or the one from Ringworld (rolling continuously 10 by 10)? It's the one from RuneQuest III. Quote Link to comment Share on other sites More sharing options...
Kloster Posted December 10, 2007 Share Posted December 10, 2007 It's the one from RuneQuest III. Thanks. Kloster Quote Link to comment Share on other sites More sharing options...
Kloster Posted December 10, 2007 Share Posted December 10, 2007 Hello Jason, Is the chaotic feature table that can be seen in your preview pictures the one from RQ III? Runequestement votre, Kloster Quote Link to comment Share on other sites More sharing options...
Jason D Posted December 10, 2007 Share Posted December 10, 2007 Is the chaotic feature table that can be seen in your preview pictures the one from RQ III? The one I used was from RQ2. Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted December 11, 2007 Share Posted December 11, 2007 Jason, How about the SIZ equivalency table show in preview? Is that from RQ3, CoC, Superworld, or something new? At least I think that is what the table is. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Jason D Posted December 11, 2007 Share Posted December 11, 2007 How about the SIZ equivalency table show in preview? Is that from RQ3, CoC, Superworld, or something new? At least I think that is what the table is. It's a combo of all three, including the one from Stormbringer (if I remember correctly). Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted December 11, 2007 Share Posted December 11, 2007 It's a combo of all three, including the one from Stormbringer (if I remember correctly). Thanks. Is it built to some sort of underlyiying formula or eye-balled? (sorry, working on ship/vehicle combat ideas:D) Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Jason D Posted December 11, 2007 Share Posted December 11, 2007 Is it built to some sort of underlyiying formula or eye-balled? (sorry, working on ship/vehicle combat ideas:D) Eyeballed and averaged. Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted December 11, 2007 Share Posted December 11, 2007 Eyeballed and averaged. Thanks, again. That helps me in working out SIZ ratings. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Zane Posted December 11, 2007 Share Posted December 11, 2007 Weapons will have STR/DEX requirements I believe. Any chance of seeing firearms examples of those requirements? I can not wait to see the weapons tables in the book! Quote Link to comment Share on other sites More sharing options...
Kloster Posted December 11, 2007 Share Posted December 11, 2007 Hello Jason, Is the Power Points reserve (the new name of magic points) unique for all the powers? What I mean is that IF somebody (depending on setting) has both Psionics and Magic, has he 1 reserve of points for both set of powers, or 1 reserve for each of the sets? Runequestement votre, Kloster Quote Link to comment Share on other sites More sharing options...
Jason D Posted December 11, 2007 Share Posted December 11, 2007 Is the Power Points reserve (the new name of magic points) unique for all the powers? What I mean is that IF somebody (depending on setting) has both Psionics and Magic, has he 1 reserve of points for both set of powers, or 1 reserve for each of the sets? Power points are the generic version of magic points. They fuel everything. There are notes that if the GM is running a fantasy campaign, he/she can change the name to magic points, or a supers game might have them as energy points, but they're the same reservoir. The rules explicitly advise against using different pools for different power types. Quote Link to comment Share on other sites More sharing options...
PK Games Posted December 11, 2007 Share Posted December 11, 2007 This may be better suited in another thread, but as far as game settings go, does Chaosium have some sort of submitting system for proposals or do they just hire freelancers to write what they have in mind? Quote Link to comment Share on other sites More sharing options...
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