fmitchell Posted June 16, 2010 Report Share Posted June 16, 2010 (edited) Mostly for my own amusement, I'm throwing together some rules for golems and other constructed creatures in BRP, MRQ, and other d100-based games. So far I'm working on the following principles: Constructs do not have CON. Hit Points are determined using SIZ only, (SIZ + STR)/2, whichever is higher (to reflect that stronger constructs are generally denser), or a multiple based on construction materials.Constructs that can only follow orders have Fixed INT, like animals, albeit in the 8-12 range, and no APP (or CHA in MRQ2). Sapient constructs have regular INT, and (usually low) APP/CHA to gauge social aptitude.Constructs lack POW, unless they have "souls" or a presence on the Spirit Plane. Magical effects have a zero Power Point cost, use points from a built-in "battery" (similar to the ones in Equipment), or else have another limitation like "Always On" or charges.Constructs generally require no food, sleep, or air, and are immune to poisons and diseases. Technological constructs have optional rules for running on batteries.Constructs take Serious and Major Wounds without being stunned, distracted, or incapacitated. On the other hand, at HP 0 they cease functioning. If using hit locations, reaching -HP in an area automatically disables/destroys the limb hit. Disabling a construct's head does not necessarily destroy a construct unless it slices through a Golem's chem or a cyborg's brain; it will probably blind the construct, though. Destroying the chest, on the other hand, will destroy a construct, and abdomen hits will destroy a technological construct's power system. Golems, for example, have standard sizes which determine STR and SIZ. (DEX and INT are the same for all golems.) Armor points and hit points (as a multiple of SIZ) depend on the golem's construction: clay, stone, iron, bronze, wood on a metal armature, etc. For BRP SF and MRQ2 expeditions to barrier peaks, high tech androids and robots determine hit points from the greater of SIZ and (SIZ + STR)/2. Armor Points, STR, SIZ, INT, and DEX for non-sapient robots are fixed values based on the robot's intended purpose, while sapient "synthetic people" have randomly-determined stats and an CHA/APP score. (Full body replacement cyborgs, having one organic component, resemble sapient androids except that the brain has a low CON or Resilience used only when biological agents penetrate its life support system.) However, I'm pondering a few open questions: A man-sized stone figure ways way more than a man would. Should I base SIZ on physical dimensions or weight? Should Constructs just have dimensions and weight directly instead of size, like Elementals do? If so, how would I determine a Damage Bonus?Should I involve STR in HP calculation at all?Should Golem STR and DEX also vary by construction materials? (An old GURPS article does just that, with characteristically exhaustive lists of every possible material, from Adamant and Aluminum to PVC and Wool.)How should I scale STR generally? One document in the Downloads section gives Bronze Golems a STR of 25+/-4, while stats for a Terminator in another document use a STR of 60 to 100. (Generally, I want a single Golem to be a challenge to a group of PCs, and robots to have "sensible" scores based on SIZ and purpose. Artificial people and FBR Cyborgs, in particular, should be suitable for PCs in a high-powered high tech game.)Should golems, especially, have extra rules because they're made of solid material rather than fiddly technical parts? (The aforementioned Bronze Golems in the Downloads section downgrade all successes by one level, instead of having AP.)Does everything else above sound all right? Edited June 16, 2010 by fmitchell Quote Frank "Welcome to the hottest and fastest-growing hobby of, er, 1977." -- The Laundry RPG Link to comment Share on other sites More sharing options...
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