Squaredeal Sten Posted February 21 Report Share Posted February 21 In another thread which drifted considerably, i recently wrote: "As several more distinguished people have written, That [advice to the GM on how to balance and organize battles] is a separate subject from monster count and deserves its own thread, which I will start shortly. I note that you seem to be asking for advice to the GM about how to balance battles and also how to efficiently organize battles. It is very possible that the forthcoming GM book will do that, since the old RQ2 book has "treasure factors" for balance and in the back is a "squad sheet" among several worksheets. I have little advice on balance. Maybe I don't even believe in balance. I do recommend mercy: try not to doom the Adventurers and especially don't intentionally do Total Party Kills, which are not MGF. Not very profound. For efficient GMing, I value Andrew L. Montgomery's and Nick Brooke's advice, which I interpret as saying that each of a platoon of mooks does not need his own page in the GM's notes, while major NPCs should get more extensive detail. It seems to work for me. Some specifics in a while." I would like to exchange notes here about GM prep for violent encounters with multiple throw-away NPCs. I have found it useful and efficient to put a simple matrix in my notes with columns for each "mook" and space for notes on which adventurer each is fighting, wounds taken, magic points expended. Which in a selection of magic each may use. They don't each need their own hit location table etc, and I can keep group notes nearby, like what superior equipment & magic the officer below may have. For example, Rank soldier Soldier Officer Soldier Soldier Vs PC Hits taken MPs used Magic up I suspect that other people have superior techniques and I'd like to hear about them. 2 Quote Link to comment Share on other sites More sharing options...
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