Zalain Posted May 23 Report Share Posted May 23 Hello all, i think sorcery in RQG has been misstreated. There are some spells that the sorcerer wont be able to use on himself because they are active, as for example: -Dampen damage (if he is concentrated in enemy´s weapon, he cant fight against it) -Neutralize armor (if he is concentrated in his own weapon, he cant fight against the enemy) -Dissapear (if he is concentrated in the spells, he cant move freely, just slowly) -Conflagration (what sense has to be "active", if the summoned fire is steady?) -Animate dead (the sorcerer only would be able to animate a single dead). Of course, i engourage to my sorcereres (3 of my 6 players are sorcery users) to create new or modify known spells. Did i miss something? or simply those spells arent designed for self use? thank you in advance for your answers Quote Link to comment Share on other sites More sharing options...
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