RosenMcStern Posted February 6, 2012 Report Share Posted February 6, 2012 I'll be the odd duck in the room here but I disagree with those who say that narrative systems like HQ are better at simulating four-color supers than simulationist systems. Sure, as written HQ is better than BRP simply because BRP is not really developped on that front. HQ, like most narrativist systems has it a bit easier because by its nature, it is very rule light (the "one rule to rule them all" approach) and for a game like this to work properly, it requests that GM and players alike very well know the genre played and fully collaborate to tell the tale. Yes, and no. It is a bit more complex than you state. First of all, it is true that narration-based systems like HeroQuest require players to have a good knowledge of what they play/simulate. The game as written does not provide natural hooks for the insertion of your narrative: it all comes from your imagination. HeroQuest is fed by your imagination, whereas BRP somehow feeds it. And this is exactly why I do not buy the narrative systems are better at simulating please insert than simulationist systems. In essence, my opinion is this, take the GM and players needed to successfully tell a tale in a good narrative system and put them in a good simulationist system and they will succeed as well. This is not necessarily true. You may have a narration-based game that feeds your imagination, thus helping you to imagine what you are going to narrate. Sophisticated techniques are needed for this, but it can be done. The problem lies in the nature of 4-colour comic books. Actually, they do not contain any world-related objective truths about what you can expect from a story. As stated, Spiderman can beat Galactus in the comics, if the narration dictates so. This means that all world-related variables are bent to obey story-dictated exigences. Well, the point is that the mechanics in HeroQuest aim exactly at this: what happens is what is good for the story's sake (pass-fail cycle). This is why HeroQuest fits the genre better. Apart from the obvious point of power level - but you might have noticed that the difference between masteries is less evident in HQ2 - in fact, everything is about the story and telling it, not about recreating the exact stats of Galactus. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
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