Our last session was a short one, partly because HWSAD had to bow out for the evening. Still, we covered many exciting events, and the party finally arrived in Pavis.
Leaving the Paps
There were still a few loose ends to tie up at the Paps, including worship rolls and a traditional celebration for Egajia. Erindros also decided to buy some copper to sell in Pavis. When all this was taken care of, Mok bade farewell to his protege, and wished the rest of the party well. The caravan then
Note: Up until this point, I have been getting the name of "He Who Spits at Chaos" totally wrong, it's actually "He Who Spits at the Devil." So, from this point onward, HWSAC will be HWSAD.
In our last session, the party traveled on from the Block to the Paps, with a brief stop at Tourney Altar. Before leaving the Block, HWSAD took part in Storm Bull's seasonal holy day ceremonies. He entered the Eternal Battle, and witnessed the Bull grappling with the Devil himself. I debated whether or
Preparing for the Expedition
For this session, we played without Egajia. Because everyone was heading into Prax again, and she was ready for her shaman initiation, we explained this by saying she had ventured out early to meet with her mentor and prepare. The other three party members would organize the caravan, and meet with Egajia at the Paps.
Here is the route that everyone decided on for reaching Pavis.
The party divided up their loot from the raid on Ft. Enstala, and m
Storm Season Postscript
There was one important detail I forgot to mention in my last entry. Actually, we forgot to address it in actual gameplay too, so we had to do a flashback of sorts. One of the main reasons Erindros proposed the joint raid on the Sambari clan was to liberate thralls, and then offer them a place in the clan as cottars. Even with the former Enstalos cottars bolstering the population, the Bardori are still at just over half their former numbers before 1618. The party wa
Edit: I've decided to add more of my AWFUL maps to help visualize the many different locations I'm describing.
Storm Season (Off-time)
At this point in the campaign, I think we had about 4 sessions under our belt. I decided that I wanted to allow the players more control over what their characters did each season, and so I took a break from the usual, "Chieftain tells you to do this for the good of the clan, so do it." Instead I started giving them a quick overview of what the clan fo
Edit: I've added some AWFUL maps that I made in a free paint program called Artweaver.
Dark Season (Off-time)
To the best of my recollection, my players and I spent one session doing off-time activities, and then preparing to introduce the next big adventure. Still, they were very busy during this off-time. Sartar was in great upheaval, and emissaries arrived at the chieftain's hall claiming that Fazzur Wideread was marching on Sartar to crush the latest uprising. The PC's were given
More Character Creation
We started our RQG campaign back in March. At this point I don't actually remember how many sessions we've had, something like 8-10. Before character creation, I gave everyone a brief overview of the setting. I explained that their characters' choice of cult was one of the most important, and probably something they should have in mind beforehand. At first, I was kind of reluctant to do the Family History generation. I wanted to fit character creation into one sessio
I have decided to start writing recaps of my ongoing RQG campaign, which is centered on the Bardori clan in Sartar, of the Dundealos Tribe. I've been feeling like it would be helpful to get myself writing regularly again, and I would like to have some sort of record of our campaign. Hopefully, folks will also enjoy reading about an ongoing story in the relatively new RQG system. I began my current campaign back in March. My plan is to quickly cover the background and events of the campaign so fa
I've had the recent fortune of having a few Keeping Conversations with new Keepers. They always want advice, and I am normally happy to provide some, so long as the advice can actually do some good. Most advice given in the world is wrong. Not in of itself, but given with poor timing and without considering someone's improvement needs. Human experience is too varied for advice to do what it is intended to do. It isn't about "what worked for me." It is about what will work for the other person. I
Last night was my first time GMing Runequest. As a veteran GM of DND (all versions since 2) and Call of Cthulhu, the challenge for me was making sure that I effectively communicated just enough Glorantha lore, system feel, and fun all in one evening. I think it went well. I did a lot of prep for this game, with most it focusing on making sure I had blocks of text to introduce lore, and that my players had the resources to engage with the combat system. Example: https://docs.google.com/document/d
Here’s my report! Note that it gets progressively more positive as the day goes on, so stick with it!
My Free RPG Day began by going to my FLGS to find that they didn’t get in any product. So, off to a rough start. The worker told me that that they tried to order but weren’t allowed to use a credit card this year because the endeavor is under new management. So, by the time they got to doing Paypal, the FRPG people were out of boxes. So, kind of a sour start, but I had plans for late
So my first RQ player was a Lunar. Leto was a salt of the Sartar farmer (I think...) who had been initiated at an early age. It was college and our GM was fantastic. It left a mark on how I perceive Glorantha, especially the Lunar pov.
I am not the world's greatest scholar on Glorantha or even the Lunar way, but this campaign will give me the reason and opportunity to learn as much as I can and maybe teach new players as well. And I definitely want to stream it because I think folks like s
I'm now into the phase that's the least work but likely to be the most time-consuming: legal inquiries. I have to do them in a certain order for a number of reasons, and every one of them is a potential obstacle. So I wait impatiently for a reply before I can move on to a resolution. There's not much point in doing the actual writing until that's all cleared.
Meanwhile, I'm working on peripheral things, like assigning and coordinating keywords and abilities...which brings me to a big is
Research is finally complete, to the tune of 183 pages of notes. Well, mostly. Now that I have the basis, I'm going to check out some of the wikis to see if they have anything interesting or unique to add. The synthesis begins.
I realized in researching the last book that I was missing the two stories that were the germs of Earthsea, The Word of Unbinding and The Rule of Names, both from Le Guin's short story collection, The Wind's Twelve Quarters, which is basically a sort of retrospect
Five books down, only one left to research: The Other Wind. The light approaches. After having increased the margins to make hunting for entries faster (and thus reducing the total number of pages by about 15%), the notes still grew to over 140 pages. Tales From Earthsea has by far the most notes of any of the books.
Alright, so why am I doing this research, anyway, if there are numerous wikis out there on Earthsea? Well, I'm glad I asked. Three main reasons: first, I didn't want so
So...a few weeks ago I learned that one of the seminal fantasy authors, Ursula Kroeber Le Guin, had passed on into other realms. Earthsea being one of my early fantasy influences, and never having done much with it other than reading it, I determined to create a campaign using the setting. Doing some preliminary research, I soon realized that the Heroquest 2 core rules would be a fine system with which to run the game, and would eliminate a lot of time spent in reinventing the wheel just to be
So I missed another deadline of my own making, but I am working on the ever of Independence Day on Skaerune'. Recently I have been watching some RPG review videos (and enjoying them) and I realize the current trend is even more away from crunch in games than I thought. It did not bother me before: I mean for Skaerune' and Q21 to be a bit on the crunchy side. Yet still I had a frantic moment where I went through and was mentally cutting it up into pieces and wondering how I am going to keep my mi
So things are getting very close. Yes I know, its just a QS guide but it feels like something bigger. I have been designing games for 30 years, but none of them really saw the light of day beyond friends and acquaintances. With a lot of things in life, sometimes it just is not the right time. Well this is the right time and I am getting a little nervous about it. People are going to look it over and judge it good or bad or, which would be worse, not worth anyone's time. I do not think that wil
I haven't been able to spend as much time as I want to with the forums lately, and then mostly to approve new members. I've started working again AND we've gotten a fresh spawn in the house. As a result, I'm rather occupied these days. Current work assignment ends April 1st, should be able to siphon some more time for BRP Central then.
Cthulhu is wispering in her ear. She's only been an initiate for 10 weeks, but was able to cast the Attract A
The holidays did renew the energies a bit, for a great many things including the game designs. However, I am in a portion of the Quick Start guide which is dry and a little bleh. I know how the game works why do others need to know! lol So I am reducing the Skaerune time on a given day and devoting it to fun vanity designs or campaigns etc.. I know once I get over this hump it will pick up again. Also, it would be good to actually play a bit as I GM and design more than I play. Playing would def
So I began work on the Item Creation chapter, tentatively titled Forged & Fantastic Power. I have long wanted to weave item creation into a game design as something more meaningful than just making your own magic items or potions or gaining an advantage in the game. I have always wanted it to be an end (or a journey) unto itself. As I was working on the chapter,which deals with forging everything from mundane trinkets to powerful soul eating weapons, I found myself for a moment considering t