My web connection has been very dodgy for over a week now, turning itself on and off, mostly off. Trying to get some web access elsewhere, but that won't be happening till after Continuum. So, upgrades must wait for a bit. But the beetle will be back stronger and better!
SGL.
Well once again guys its been some time since a post but today I can happily report that I have now completed my very last examination for this semester and the last obstacle in the path of progress has been set aside. Now the obvious up shot of this is that I can turn myself back to the fruits of BRP Star Wars and get the bloody thing done. So I am hoping to provide happy tidings soon. Please be patient and hang no effigies. For those north american brethren who have been hassling me because th
While the title Pendragon would be more appropriate it has been already taken. In fact so has Age of Arthur .... Warhammer Ancient Battles.... I would like to create a BRP game for the Gaming of a fantasy based Dark Age post Roman Europe/British Isles, Hibernia, Amorica. Loosely referencing the Bernard Cornwell fictional series.
Long promised and long delaid, finally they fixed the problem with the new review software!
Still, it will take some work from me to get it going with all the products. So far it should be working with all the products published by Alephtar Games. Will get to the others bit by bit.
You can both rate it - 1-5 stars, anonynomously (okay that wasn't spelled right but you understand) and/or writing a review.
Yiai!
SGL.
After an fun, exciting and exhausting Eternal Convention in Germany last weekend (-rapport pending), I'm now travelling to Lofoten for an obligatory psychiatry course. I've seen the program and it's horrible, which is why I'm bringing my laptop so that I can work on d100rules while "listening" to the lectures. Unfortunately, my gaming group have no time for gaming currently, so I won't be able to game again until Continuum Convention in England. Hope to see some of you there!
Cheers!
Sverr
Well its been quite sometime since I posted a blog so i must apologise for the absence. So whats been going on? Where is the damned book? Well Rodney's been busy in the last few weeks working on some of the chapters. He has proofed up to chapter 8 with 9, 10 and the equipment annexure left to go. I haven't hassled him yet for the rest because I've just finished my amendments and I'm still incorporating his suggestions which at the moment are nearing completion. At the moment I am confident I'll
Despite the title this has nothing to do with Clinton, dope or Whitney. Its simply been a long week and unfortunately most of it hasn't been about role playing. I've been busy trying to produce three 2500 word law assignments which I can assure you that you do not want to hear about those. Well a quick update on the more interesting stuff is in order.
Version 1.1 was completed last weekend and is now in the hands of Rod. Rod's edits are being worked into 1.2 and a big thanks for that if your
Trying to come up with catchy titles for this bog is quite demanding but i will keep on trying! Well a brief progress report. I am 99% certain we will be able to release this month if there are no horror scenarios that emerge. Now just a word about the revisions.
Version 1.1 is almost complete which has resulted in some major changes. It will be done this weekend. Rodney (aka threedeesix) has been busy with reviewing and providing suggestions for edit. For a variety of reasons these changes
Trying to remember which movie i last heard this line from the title of this blog post), i think it was a comedy. Well its been a busy weekend! Some good news and bad. Firstly lets have the bad. I have stated that I wanted to get this puppy out sometime this week. I'm going to have to push this back to probably sometime in April. The reasons for this are (this is the good news) is the extra play testing i did on the weekend went so well that the quality of the input from those sessions is worth
Well as promised a review of how things go. Firstly the play test of the starship combat rules is continuing. No further problems are being encountered. Now progress overall. Instead of posting this here I will place it in the forum.
Just a quick update. Ran a limited play test on the starship combat rules and immediately ran into some minor problems with the sensor rules. Some issues also arose with the concurrent use of the Piloting skill and starship weapons skill. This will require a little more work to fix than the sensor problem, however it won't affect the overall combat modelling. Generally things are proceeding well. Will give a more comprehensive review tomorrow on the editing of version 1.00 BRP Star Wars.
When I first got my hands on the new BRP rule set a number of vistas opened up that could finally be explored. The first was that my kids now had the capacity to play RPG's that didn't have mind numbing complexity (d20 anyone?) and secondly it was possible to develop a number of games that I had enjoyed over the years into BRP rules. Fantasy was my first port of call and anyone whose had contact with me last year may have been aware that I was working on some fantasy resources which I wanted to
After a long hunt, the pesky ugly-smileys are have finally been exterminated! [looks around for surviving ugly-smileys]
At least for now. And the old smilies have moved back in.
Now, remember that harboring an ugly smilie is punishable by paper cut. Inform the smiley-police if you see any!
Also the "quickreply" function has been pimped a bit, to have most of the "advanced" functions. Most importantly, better access to the smilies!
Cheers!
Sverre.
At the moment I've been contemplating the exclusion of the Education characteristic from my "developing" book on BRP Star Wars RPG. At the time I didn't really think about it much and its exclusion was due to oversight and nothing more but I'm beginning to think it was an error. At the time I was also thinking about including a new Willpower characteristic which I ended up dismissing and substituting it for another mechanism which i later discarded. Even though Power in the generic rules reflect
I've saved the best for last. The Dirdir are starting to be the main villains in my campaign, as they begin a new expansion into the realms of the upstart humans.
Race: Dirdir Planet: Sibol
Average.
Str: 3d6+1 11-12
Con: 4d6 14
Siz: 2d6+7 14
Int: 3d6 10-11
Pow: 3d6 10-11
Dex: 2d6+5 12
App: 3d6 10-11
Move: 12 Hit Points: 14 Damage Bonus: 1d4 Armour: 2 points of skin.
Powers: Keen Sense: Hearing +20% (minor). Dirdir also have antennae that glo
Here is another alien race from Jack Vance's Planet of Adventure series. These unfortunately named amphibious aliens have human servants to help them, called Wankh men. My players started to refer to them as Wankhers, and we fell about laughing whenever a Wankh man npc appeared!
Race: Wankh Planet: Unknown
Average.
Str: 2d6+8 15
Con: 3d6 10-11
Siz: 3d6+6 16-17
Int: 3d6 10-11
Pow:
"New" banner! So what do you think? Incorporates some elements from the old one, adds some new, and still keeps the funtionality of the navbar and toplinks. Some more tweeks to the style will come, let me know if you have any suggestions too!
Next plan is to go smiley hunting again. Those bastards are just like the Australian rabbits! Very difficult to exterminate.
Cheers,
Sverre.
New cybertech palm scanner BRP character sheet this is a unfinished version i posted on deviant art.
So far only front is started, it looks good but its not the most practiclecharacter sheet, skills and other info will be on the second sheet.
i know we dont really need it persay and its not as practicle as a full on stat sheet with no graphics!
let me know what you think!
http://therawfruityninja.deviantart.com/art/Scanner-BRP-character-sheet-153788365
I've been running a game with some Vancian aliens in it, and thought that I'd post some of my conversions to BRP of the aliens in Planet of Adventure by Jack Vance.
Race: Green Chasch Planet: Unknown. Now resident on Tschai.
Average.
Str: 5d6 17 -18
Con: 4d6 14
Siz: 2d6+7 14
Int: 3d6 10 - 11
Pow: 3d6 10 - 11
Dex: 2d6+5 12
App: 3d6 10 -11
Move: 9 Hit Points: 17 -18 Damage Bonus: +1d6 Armour: 5 points of platelike scales.
Powers: Keen Sense: S