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Puck

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Everything posted by Puck

  1. Sure. Is there anything in particular?
  2. I just uploaded sheet of cutouts that I put together for and old 3rd age campaign. I do not know if anyone uses such things, but I have found that little chits for character markers work very well. I make them about the size of the old Fantasy Trip/Melee chits. I used a lot of the old pics I had for The Green and had great fun making them. I can do others pretty quickly so if anyone finds them handy let me know and I will upload others. It is also pretty easy to customize and provide for a variety of different races, weapons or armor. It is pretty easy to arrange them as full cutouts and stand them up on a base, but I have found that those are harder to travel with and are more trouble than little chit sized bits.
  3. 639 downloads

    This file contains chits that can be glued to cardboard and cut out to be used in place of miniatures. The selection is a smattering of classic 3rd age Glorantha races and cults.
  4. Puck

    mrq1

    This makes sense to me. If I remember right the main problem I had with this was Pow gain rolls. That is where my player learned to go check hunting. Pow gain rolls were so important and sometimes during adventures characters would cast spells like Disruption instead of hacking the enemy with an ax just to get a Pow gain check. This did not work for them long though because if the check was gained for goofy reasons I just told them that they did not get credit for that.
  5. Welcome, It is great to have another BRPer from the mitten.
  6. This looks very nice. I love the front cover.
  7. I think this is an important point. Sometimes more and more competition between similar products increases demand for all of them. It never really made sense to me but it is true. That is why fast food restaurants always group together in an area. As people see more and more products for BRP in the mainstream the entire ball of wax may move forward. This could be particularly true with something like BRP where all the games and settings are joined by one familiar system. I think the key is continually working toward bringing the entire series out of the niche; and that seems to be happening more and more.
  8. I think one issue with gaining support for a brand new fantasy setting for BRP is that there is so much really quality stuff out there. Glorantha second, and third age well as Stormbringer stuff is still pretty available to those that want it bad enough. Tons of the new nice historical stuff can also be run with a fantasy twist. Personally, I have found that there is just too many cool new things to play BRP with and to little gaming time. That being said, I would love to see a fully supported BRP fantasy world with plenty of supplements and adventures lining the shelves of the local game shop.
  9. Thank you very much for the boost of confidence. I have been trying to write a larger campaign style adventure for this but it is coming along pretty slowly. Your enthusiasm helps to give me a needed kick. I have a lot of ideas for plenty of expansions, but I do not know if any will ever see the light of day. I would of course love to see Chaosium adopt the Green as a fully supported setting, but somehow I doubt if that will happen.
  10. Thanks, this is great. I have already had a lot of fun with it .
  11. I do not know if it is what you are looking for, but there is a small section in the Green about using Charms or "good luck" items together with the BRP Fate points rules. It may be a little helpful. The section is in a weird place and it kind of hides between chapters. It is on p.57.
  12. One event/person/time period that I would find absolutely fascinating would cover the very early 5th century and the events surrounding Constantine III. http://en.wikipedia.org/wiki/Constantine_III This period is dripping with intrigue, myth and legend that would make for a great campaign. Every time I read about it I am flabbergasted that their is not more history, or even fiction, based on the events surrounding the rise and demise of Constantine III. There are great characters: Stilicho, Honorius, Alaric, Geronidus as well as Constantine himself. Plots are so thick that historians still cannot figure out what was going on. At the same time and sometimes in the same places waves of barbarians are blasting through the area. If I remember right, in the History of the Kings of Britain, Geoffrey of Monmouth places Constantine III as the third brother to Uther and Ambrosius. Great Stuff and although tied into legend, Constantine III really was a real character.
  13. I have been working on scenarios on and off, but it will probably be some time before I have anything finished (writing scenarios is not coming easy for me). Some already existing BRP scenarios could work for it with a little tweaking( In Search of the Trollslayer and Travelers of Karang from BRP Adventures Come to mind). I also have a very rough draft of a little adventure that I was thinking about putting in the book. It touches on the more mythic/ fantastical part of the Green and is best for characters originating in the Green. If you are interested drop me a P.M.
  14. It is just a world book. It has some ideas for scenarios, but none are fully developed. I recieved my own copies of the Monograph just recently and must say the layout or formatting is pretty rough. People who demand perfection with such things should be warned before they buy. I just hope the material is interesting enough on its own to make the book worthwhile.
  15. I may not have used the proper language, as I do not really know much about copyrights. I am more than happy to just have the Green in printed form and I am very thankful to Chaosium for publishing it.
  16. I hope you enjoy it. It must be nice to live close by where you can stop in and see the Chaosium people face to face. Thanks, I would love to see the book done up in full color and on the book stands. Alephtar does a wonderful job. I think that this is impossible though as I sold it to Chaosium as a monograph. The only hope for a full publication is if it sells a ton of copies. I have been muddling away at trying to write a number of extentions and senarios, but the effort is not really focused. By the way, thanks again for your help and suggestions.
  17. I just noticed Rubble and Ruin as well as Dragon Lines just came available on the Chaosium Website! (Of all things I just made an order yesterday for the Green. I sure hope I can add the new stuff to the other order to get the free shipping).
  18. Holy smoke, I did not notice. You are certainly the bearer of glad tidings.
  19. While looking at the map I noticed I little mistake. The marker for temple grove should be further down river. It should be under the "G" in Grove. This really is a minor thing except that a scenario I was working on is located in that region. By the way, does anyone use little markers or sets of cardboard cutouts when roleplaying? I have a number of these for the Green that I think I could put in the download sections. Long ago I used miniatures, but they are clunky and hard to transport. I started using little chits like those for the old Fantasy Trip a while ago and they work pretty well. While making the Green I took loads of images against a blue screen and they can be easily converted to a PDF, copied, and then cut out and glued to cardboard. If anyone has any use for these let me know.
  20. Thanks, I hope you enjoy it. I would sure love to hear about your adventures in the Green and how it works out for your group. It sounds as if the book is probably at the printers now. I agonized over the distances and the scale of the map for some time. I kept putting the final decision off. In the end I thought that I would leave it up the GM who is running the campaign as to allow them to shoehorn the Green into their own settings. The two options that I was thinking about is that one inch = 100 miles, making the Green pretty large- a larger piece of a continent. Or one inch = 50 miles making the Green more claustrophobic and the cultures closer together with more interaction. I think either would work fine depending on what you prefer. I am not sure how big the map they put in the PDF is, (as I have not bought the PDF and I am still waiting for the printed version), and I am not sure if they put the map on one or two pages in the Monograph. One inch should equal about the distance of the word “GREEN” on the Map. If one inch equals a hundred miles then the distance between Jurate and the Riverstone is roughly 300 Miles. I think a canoe or boat should average about 20 miles per day on the river so the trip should take about 15 days. Experienced travelers paddling hard could make the trip in about 12 days. (I do not know if I mentioned it but the prevailing winds should come in from the ocean allowing boats to raise their sails on the trip up river and then lower their sails and ride the current to go back to the coast (this should allow the trip to be made a day or two shorter and not exhaust the characters so much). Thanks, I am glad to hear that as toward the end I put a lot of time into working on the images and was not really sure how effective they were. I personally love role-playing books with a lot of pictures to wrap my imagination around.
  21. Excellent! I am really looking forward to this as well.
  22. Boy I sure agree with you there. Thats where I do most of my quality reading.:cool: I have learned the hard way that I will not get much enjoyment out of PDF's. I just cannot sit in front of the computer and read them they way I would with a regular book. Early on I couldn't seem to wait and bought all the monographs as soon as they came out in PDF's. Now I wish I would have waited. Well, I hope the Green is worth the wait. I recieved a reply from Dustin and apparently it was held up do to some printing problems.
  23. Cool, I hope you enjoy reading it when the time comes.
  24. That is really good news. Of all things I just e-mailed Dustin today and asked about this very thing.
  25. The Green does have rules for herbalism/potion making, but they work a quite differently than in Witchcraft and Classic Fantasy (I wish I would have consulted with the other authors so herbalism in the Green was more in concordance with what other people were doing). Herbalism is divided into a number of different skills (such as brew healing potions, brew physical enhancement potions, brew spiritual enhancement potions, and brew poisons). There is also a list of different herbs, roots and other ingredients commonly found in the Green. Each Ingredient has its own potency/duration etc. Some ingredients work in their “raw” form, but most need to be refined with the use of the associated brew skill to gain maximum potency. For instance, poisons have a normal potency, but someone skilled in Brew Poison can refine the poison to make it much more deadly. Similarly, some herbs have natural healing characteristics, but these can be refined to be powerful healing potions. If characters are in need of powerful potion ingredients the Green may be the place to go. One of the basic plot drivers of the Green is that these herbs and other valuable spices, perfumes, woods, and dyes grow in great perfusion in the thick forests and jungles. Many people from the more civilized lands are colonizing the Green in order to harvest these products. One of the primary character types are Ichorites (those who harvest the ichors of plants: alchemists, herbalists). Common “treasures” of the Green are these ingredients and during the brief play-testing I liberally distributed these ingredients, both growing naturally and at villages and trading posts. Characters with refining skills used these quite a bit and wandered around with a number of gourds that, when guzzled, essentially functioned as pre-cast spells.
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