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Puck

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Everything posted by Puck

  1. I cannot imagine them having much trouble with it. It should help sales if anything. I certainly could run it by Dustin. The only problem they originally had was that they didn't want to put money into publishing something that people could get for free. This is all assuming they even want to publish the Monograph. I believe that it has its problems.
  2. No problem with the Green:). -It was designed to latch on to other worlds; first for the shared world, only second as a monograph. In order to have some bits of detail, I did discuss a default setting for the outer world. For the Green to work it needed some form of outworlders exploring or invaiding the Green. Also, many of the traditions and legends connect to the outer world but hopefully these are easily adjusted or may simply be ignored by other writers. The Gates still exist in the Green, they are the stuff of legend though and are not located in very nice places. There are hints that a special type of magic is necessary to activate them. Ouch! I hope this is not true. My original plans were to support it from this site and make it an ongoing thing. There was a lot that I wanted to put into the Green that I had to cut out to bring the page count down. The whole process of editing and formating about wiped me out though. Those parts took me waaay longer than simply writing the thing. Heck, for all I know Chaosium may reject it. They have had the manuscript for weeks now and I have not heard that they even recieved it.
  3. Oh no?!...... I had really been looking forward to this. ;-(
  4. Many times I have wished to cancel the whole publishing project and simply go back to the Shared World. The Green was much more fun as a group activity. It would also have been very nice to see it as a big flashy book like Rome or Merrie England. But once I made the pact with Chaosium, I felt that I should stick to my guns and see it through. Anyway, there is no way to go back now as I have turned it in. It would just be nice to hear that it has been received.
  5. I submitted The Green as a monograph several weeks ago, but I have not heard anything back so far. It sounds as if the folks at Chaosium are pretty tied up and I am keeping my fingers crossed that it passes muster. It is a proper "setting" but it would need a lot of help to bring it up to a professional level document. It has plenty of artwork, but my editing and formatting skills are pretty lame.
  6. You may want to try the soundtrack for the movie " The Mission", or "1492 Conquest of Paradise". Both of those are hauntingly beautiful and may really capture what you are looking for.
  7. I also have been having problems getting in touch with Chaosium. I ordered a bunch of stuff during the sale and I received it pretty quickly, but one of the books was missing (Fractured Hopes). I sent an e-mail, but I have not heard anything back. I knew that Dustin has been gone so I am hoping that they are just a little behind at present and will get caught up shortly.
  8. I am really excited about getting my mitts on this. :thumb:Everything discussed here makes my hands more itchy. Nostalgia over the old Deities and Demigods just flooded my mind. I have to hold off on downloading the PDF though as I just ordered the dead tree version.
  9. Waa Hooo! I have been holding off buying stuff until I could get free shipping. But this, along with a bunch of cool new monographs just put me over the top. I finally timed things right. Until recently I have not been able to wait and simply ordered the PDFs. Unfortunately I did not enjoy the PDFs anywere near as much as a real book. Now it is just a matter of time waiting for that delivery truck.
  10. What about the Conan world of Hyperboria? It is roughly based on historical kingdoms and there is tons of stuff out there as well as good artwork and a plethera of adventure ideas. There are even a couple of BRP conversions right here in the downloads. Have you taken a look at Val-du-Loup?
  11. Well, one of the obvious cool people to include would be Janissaries. It seems like these warriors would make a characterful addition to the campaign. You could even tweak them a little and make them more interesting for your fantasy adaptation.
  12. Great idea. I do not know of any BRP related materials, but Gurps Swashbucklers is a great source book on the period.
  13. Welcome to BRP I think you are going to really enjoy this system if you have not played it before:thumb: As to your question, Sorcery has some advantages. As you mentioned it does not require a skill role and I think it has a broader array of spells, but Magic can be potentially more powerful. Sorcery spells generally have a limit to their level- usually 1-3 or 1-4. Magic spells can be cast at a level equal to 1/2 Int, so for a mage with 18 Int can cast spells at a level of 9! Also, if I remember right Sorcery spells take a round to cast before they go off. Magic takes place on the round they are cast. Magic spells tend to do more direct damage (Spells like Blast, Flame, and Frost). Many Magic spells are broader in scope as well. For instance Enhance will increase any characteristic, whereas Sorcerers need to know a number of different spells to do the same thing.
  14. Cool. I am really looking forward to your finished work. It is definitely a must buy. I cannot help much with the layout as I am struggling horribly with this myself trying to work on The Green, but I may be able to help out a little with the artwork. I am very limited in what I can do. Individual character/portrait type shots seem to come out quite well. Anything with more background is more difficult. I will attach a sample. Let me know if you are interested and I will see what I can do.
  15. Puck

    The Green

    And a very great help you have been, particularly as an experienced BRPer. I am very thankful for your help. I had not heard from you for a while after I send a bunch of stuff and thought that maybe you had burned out. The last batch I send was pretty big. I just checked my past e-mail stuff and found that I had a message returned because my attachments were too big :shocked:. I did not recognize the account name when I first got it. So mark one down to my stupidity. If you are still willing I will send you a few more files to look at. :thumb: Thanks again.
  16. Puck

    The Green

    Thanks for the encouragement. I have a couple of possibilities that could work out yet. I just get very impatient at times . That does sounds much better than what I originally imagined. There are areas of the forest that are infected with a chaos/evil magic called the Une. Twisted forms of giant mushrooms, lichens and mosses are heavy there. Never thought about them having hive-mind intelligence though. mm.... Could be the seeds for an adventure.
  17. Puck

    The Green

    The project seems to be in suspended animation for a while. Most of it is already written but there are many loose ends (actually a bunch will probably need to be cut as I think it is a little long to fit in a monograph). A great part still needs to be edited and the whole thing needs to be properly formatted. Right from the start I knew those things would be trouble for me to accomplish but a number of friends assured me that they would be willing to do that stuff and seemed excited about it. I believe it is a little more work than they originally counted on though and I go for months without hearing from them. I am afraid that at the rate things are going I will be in retirement before the Green is actually sent in. I am often tempted to just forget the monograph and to post what I have already written here in the Shared world again. The bonus with that is that can be an ongoing thing and does not have to have a definite finish, and most importantly I can put stuff out sooner. I have certainly considered it, but I have a prejudice somewhere in my imagination against such things. Glorantha did it well with dark elves, but otherwise, perhaps because of movies, comics, and pictures I have seen, they seem very corny and low budget. It is just a matter of personal taste though (I prefer to eat mushrooms on pizzas rather than fighting them with spears:)). A type of fungus does grow on a number of creatures giving them the look of living or crawling plants. Others have natural camouflage making them resemble vegetation. Hopefully this can kind of fill in the role of animated plants.
  18. The Green is still in the works. The big issue at hand right now is getting it edited and formatted. I cannot do a whole lot with that myself so I am doing a lot of waiting. I have given up trying to set a time frame for the thing as it really depends on other people and their schedules.
  19. I picked this up and just loved it. It is fun just to read through and really captures the feel of sword and sorcery fiction. It is really a shame it is not for d100. Well worth the money anyway!
  20. Puck

    The Green

    Yep, this is very close. So close in fact that from what I can (I cannot read the captions very well) tell that that comic could be the Green itself. The Green does include a few fantasy races, but they are not quite the typical elves and dwarves: The Maprusi are intelligent apes (like the comic). The Tree Children are pygmies who live in boughs and use wood magic. The Togod (called goblins by mankind) are Similar to orcs, but use Totemic magic. They often take on the features and abilities of their tribe or clan's totem animal. The Morpa are rare, scholarly, sloth-like beings. Who, like the tree-children, use wood magic. Although there are a few others that is the maine line-up. :thumb:
  21. Puck

    The Green

    That is odd. CoC was the last type of BRP setting I was thinking of when I was writing this, but this has been mentioned more than once. I have not really played much CoC, but your post has me thinking a little. Huge amounts of Sci Fi was written about lost continents. A lot of these were written in Victorian times or early 20th century. I cannot see why the Green would not work very well as a Pellucidar or a Skull Island. Their is a malignant or chaotic force/sorcery/religion in the Green called the Une. There is no reason that that could not easily be grafted into something Lovecraftian. I have not read Dreamlands so it is hard for me to say, although I am guessing the Green will not resemble it at all. Think Skull Island/Pellucidar/Glorantha with big trees. :thumb: Thanks. I am very flattered. That is pretty much what I was aiming for. Hopefully, I can hit the mark. :thumb: I am not sure what Zoogs are?:confused:
  22. Puck

    The Green

    I am going to have to add that to my reading list. I am afraid that it turned out to be just a primordial forest fantasy. :ohwell: Originally I tried to make it more open ended, but as the cultures, races, and particularly magic developed, the world became more and more a fantasy world. Not that it couldn't be used as a Journey to the Center of the Earth type thing or even an arboreal planet for space opera type adventures. I think a little too much of the book got wrapped up into the varying magical cultures bit. It is difficult to include interesting or anything close to detailed social interactions with the outside worlds when you do not know the dominant cultures or even tech levels of the outside world. I just kind of assumed the people coming into the Green from the outer world had tech levels anywhere from the Ancient World to the Renaissance and assumed they used magic. Anything else may require a little shoe horning. Hopefully the giant tangled forests of the Green and their denizens will end up just familiar enough to ground them and make the setting easy to play in, but new and original enough to be fun and exciting for gms and players alike. I think I am pretty much done with the writing (depending on how close to 200 pages it ends up. I may have a lot of leftover sections). A great deal of editing and messing around with the format still needs to be done though. Thanks for the interest Vorax. Hopefully, the Green is still something that may prove interesting to you.
  23. Both of these sound really cool. I am looking forward to what you come up with.
  24. Just a couple of thoughts/suggestions The Sky Mountain presents an awful lot of problems to future contributers. (I never could figure out where the Green would lie being far away from established civilization and yet close enough the the mountain for the warm jungle atmosphere). There should be enough vacant and varied land close to the mountain for people who want to develop desert and warm lands. It seems like one version had the mountain as an island in the center of a Mediterranean-like sea. The more civilized lands could be placed on the shores around the sea and trade with one another in the sea under the shadow of the mountain, of course avoiding the boiling waters around it. (I really love the boiling waters part you suggested). :thumb: There may even be volcanic islands scattered around the island containing the sun. Of course this does not work very well with the present map or with the Green, but it is just an idea.
  25. I forgot that that map was there. The basics are all pretty much the same only the details have changed. I am using the first map, the close up smaller one with the details. The other one is just a rough of what I thought the rest of the Green may look like. I have written the details as if the people of the outer world are coming into the Green from the north, sailing past the Rockhorn and imagined that they were rounding something similar to the hump of West Africa. I believe I was ambiguous enough about the outer world to keep anything from being binding though.
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