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Nakana

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Everything posted by Nakana

  1. What brought me to BRP was solely the mechanical system. It’s the most logical, sensible, and versatile collection of mechanics I’ve ever found. The fact that the system is more often than not applied to richer, more complex mythologies (real world or fantasy) fosters a level of sophistication of which I’m proud to be a part. Lately, I’ve been on a 2d6 kick that in my current opinion allows for even more gaming versatility (believe it or not), so I’m slowly moving away from d100 and gravitating toward a 2d6 system I’m creating.
  2. Hmm…. There are a million ways you could implement this. It really depends on the specific vibe/flavor you’re going for. From what you’ve stated, I would focus on the temptation/seduction aspect of the Dark Side. Whereas you have the allegiance scores of light, good, dark, etc. and rather than an intentional action to increase the score, it’s a resistance roll whenever the character is tempted. If they pass the roll then they successfully resisted the temptation. If they fail then the dark allegiance score increases by 1d6. This way, resisting is easier at first, but eventually they will succumb to temptation. Perhaps whenever they hit certain milestones, specific effects come into play. You’ll have to determine what those effects are. I like this idea though, you have the workings of a major “flavor mechanic” of a game. What sanity is to CoC, resisting temptation of evil is to this game.
  3. Welcome to BRP! I’m sure others will answer but the short of it is: yes. All of the BRP derived games (and there are many) are compatible with varying degrees of tweaks/conversions needed (usually not that much work). it’s hard to point you in a specific direction without knowing more, but I’d check out the downloads section on this site for some material to get started. Plenty of free material via QuickStarts as well on Chaosium’s website and probably a lot of good stuff in drivethrurpg for d100/BRP based games. Happy gaming!
  4. I don’t bother with special successes. 10% of your skill is a crit and it supersedes a difficult roll. The logic being a crit represents flawless execution - even if the task is normally difficult. So 10% is a crit and doesn’t change. Easy enough.
  5. I meant visual layout and the way the information is presented. Newer design is more conducive to comprehension (imho).
  6. Thanks for all the input everyone. Think I’m going with the 7th edition starter set 👍
  7. Thanks for the advice. I guess researching the pros and cons for each options my conclusion is 1. complete updated system but lacking setting material and adventures. 2. cheaper, basic rules for newer system, and decent starting material for setting/adventures but the system is incomplete (does it cover character creation or just provide pregens?) 3. Lot of setting material and adventure but older system (complete?) and outdated design.
  8. I’ve played CoC a few times but never really read any of the books. I’m thinking about getting into it. It looks like there are three entry points/routes I can go: 1. 7th edition rulebook 2. 7th edition starter set 3. Deluxe classic box set Would anyone care to make recommendations to help me decide? Thanks!
  9. tldr: BRP doesn’t do “encounters” design like other systems. I think that’s a good thing. This sometimes inadvertently leads to overpowered situations and I might fudge the dice. ---------------- One of the things I love about BRP is that it doesn’t have strict mathematical formulas to follow in order to create “encounters”. Because of this, I design environments that make sense. If it’s feasible that x number of baddies are in a given locale, then that’s what I put together. A group of 4 adventurers kicking down the door to kill 12 bad guys is probably a bad idea (not always the case in other systems). My players have learned to weigh the pros and cons carefully. Sometimes I let the dice fall where they may and the players suffer the consequences of their actions. But (this is where I give you questionably bad advice) my preference as a GM is: epic story will almost always win over rules. If my players are losing the battle, and I have a very strong story reason to NOT have them die, I will give them a slight edge. Maybe I rule that the opponent missed when the dice actually hit, or maybe they don’t deal as much damage as I rolled, or maybe I drop the opponents HP down. My players have no idea that I do this (it’s not often anyway). I don’t just give my players an easy win, I make them sweat it out and barely survive. But if there is a narrative reason why I need them to survive I steer the action that way. Sometimes a character dies anyway. ¯\_(ツ)_/¯ Again other GMs may disagree with this approach so consider this potentially “bad advice”. But for me, story trumps game. Edit: to actually answer your question, with experience you'll get better at the feel and flow of BRP combat and better judge how to build out your environment/encounter/etc.
  10. I do 1d10 + 8 for core stats. Range 9-18.
  11. there are so many different ways you could play this! The only wrong way is the way you don’t like. My rule of thumb is that the best way is the way that leads to the most epic storytelling despite what any of the rules say. Personally, I would run it as the player can move and shoot, then on their next turn shoot and then move. The rationale being that while they are shooting they are also exposed. With the physics of time being an entire round is x number of seconds, even though we break up turns sequentially, the action is all happening somewhat simultaneously. This also simulates the anxiety of exposure during an actual gunfight. But, it’s all subjective to a degree. Play as you like and have fun creating epic stories with each other!
  12. Sticking with your analogy, consider BRP Platinum as the released source code. you can take the text, modify what you want, and release the new thing under whatever name you want (and are legally able) to. if you change the core stats to be percentile based instead of 3d6 and release it as “d100 max” or whatever, you totally can. The rest of the system can remain unaltered. The only catch is that you in turn have to release “d100 max” under the orc license as well with the proper citations/credentials. You can’t make your system changes closed or proprietary. but you can designate specific IP (like world/settings) as off limits. Edit: the biggest distinction between BRP Gold (the old BGB) and the new BRP Platinum is that BRP Gold was legally closed source while BRP Platinum is open sourced (so to speak). This is why it had to be republished under the new license. second edit: according to ORC, the new book as is - serves as the SRD. However, specifically what you’re asking for (which I think is raw text with no branding associated in it) I think will be released by Chaosium as a downloadable pdf at some point.
  13. On April 7th the person asked specifically if BRP Platinum had the updated CoC7 and RoL stuff. Several people (including someone who officially represents Chaosium) answered his question within 24 hours of asking. I don’t know when exactly the purchase occurred but on April 17 (10 days later), same dude writes a scathing review because everything he was previously told… turned out to be true. This isn’t about insulting him because we have a difference of opinions. This is about him making claims with no merit. He wasn’t duped or mislead. He was well informed of what the new book was and what the new book wasn’t. He chose to buy it anyway and then wants to complain because it is what people told him it was. That is ridiculous behavior, and I’ll call it for what I see it to be…. self entitled whining. Now, show me any evidence of someone actually being misinformed or mislead and I’ll have their backs and call out the company for doing so.
  14. 1. I don’t recall seeing anything stated by Chaosium to lead people into thinking this was this case. 2. because self entitled whiny brats didn’t get their way. 3. 100% agree
  15. Yea, there really isn’t much point. And GORE has been around for years anyway. You can even download it from this site I believe.
  16. “Inappropriate” also includes off topic. I can see why comments about other comments being deleted were deleted.
  17. Personally I’m glad that they didn’t use that cover. Artwork has too much of a 70s vibe and the title looks like it is written with ketchup.
  18. I would use the skill category bonus as a guide. From that, you could either use the bonus as a base chance, or add it to the existing base chance. For even better percentages, instead of following the table just add the stat number itself. for example combat skills could be a base chance of dex + str. If you don’t want all combat skills to be the same then modify with a +1d6. I’m pretty fast and loose with the rules, but it’s also hard to “break” BRP. Roll up a few test characters this way and see if they seem overpowered or not. Pro-tip: my “test” characters always become NPCs sooner or later, so it’s never a waste of time.
  19. Why would you get 12? 6.5 doubled is 13. Even if you rounded 6.5 up to 7 and then doubled you’d get 14. I’d rather give my players a free point than rob them of one.
  20. That actually would not be legal unless I had your permission to do so. I would have to argue that reproduction rights were implied as part of the gift. If you can prove otherwise, then you could pursue the matter in a court of law and win. I’m thankful you’re here to point all this unrecognizable stuff out to me and I feel safer knowing you’re here to protect me from exploitation. 🙄 I’m walking away from this discussion as I don’t see it improving. ———————— The point I was trying to make is if people recommend a product or service that they themselves appreciate, it doesn’t mean they are being exploited for free advertising. Choosing to notify a publisher of a typo, also, does not equal exploitation of free labor.
  21. A straw man argument is when you take a point, distort it to an extreme, then argue against the extremity as if it were the original point. A great example of this would be making the claim that a company is exploiting its customers for “free labor” when said customers are simply submitting the literary equivalent of bug reports, general feedback, and other suggestions. Edit: that said customers are happy and willing to do without solicitation in the first place. 2nd edit: Reiterating my last post, now that the BRP is ORC’d any person will be within their rights to attain the SRD, proofread, edit, make corrections, and resell for their own personal gain. Again, really no right to complain.
  22. On the other hand, we will have every right to take the eventual free SRD, make whatever changes or corrections we see fit and produce via POD for personal and/or commercial use. There really is no right to complain.
  23. My trick is calculating 10% (which is easy because it’s the same as skill rating just move the decimal point over) and then halve it for 1/20 or double it for 1/5. Edit: round fractions up
  24. Perhaps this is premature as the ORC isn't finalized but my question: How compatible does a product have to be with BRP in order to be released under ORC and still use the "Powered by BRP" logo? For example, if I want to release a game and use the Major Wounds option as it is in BRP, but the rest of the game uses another underlying system released under ORC (say Pathfinder's d20 system) how would that work?
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