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David Scott

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Everything posted by David Scott

  1. As an aside, I recently downloaded all of the Yahoo Groups I was a member of to make searchable archives (along with the various Glorantha & RQ digests of old). You may want to check out: http://yahoogroupedia.pbworks.com/w/page/93006447/Chrome Application To Download Messages
  2. I'd agree here. It would likely be a matter of supply though. Although I don't think carapace would expand when wet. I don't believe bore-worms exist in Glorantha other than some chaotic menace. How do you attach it? Good ideas.
  3. I'm not sure that this kind of metallurgy exists in Glorantha. I believe that bronze just two metals and a much simpler alloying process there. I'm a great believer in that Glorantha is missing many of the processes we use as the building blocks of the world are much simpler. I think it unlikely that arsenic exists given the limitation of the runes. For complex alloying processes I'd go with adding other runes as the impurity if I really needed it.
  4. So Heron is too late, perhaps the equivalent of Dwarf technology. It's the cut off point that interests me. 3rd century BC may have the compound pulley. This would certainly change the way ships work. I totally agree with this. This why I'm asking what does exist.
  5. I agree with this, however I'm looking at what exists rather that what magic can do with it.
  6. over in Esrolian Merchant ships (https://basicroleplaying.org/topic/7379-esrolian-merchant-ships/) the discussion eventually got to X was invented in y BC, so we can have it in Glorantha. I'm not knocking that approach but it got me thinking about what are the actual limits of Glorantha technology. @jeffjerwin said For example I'm not doubting that cranes exist in Glorantha, but what I'm interested in is does Glorantha have more than the simple pulley that Mesopotamians used for hauling water (1500 BC). Have they invented or acquired from Dwarves the compound pulley described by archimedes (250 BCish). Likewise do they have a knowledge of simple machines like those listed by Heron of Alexandria - lever, windlass, pulley, wedge, and screw. The use of the screw means we can have olive and apple presses. Also @Joerg said: This idea of other materials is part of this - is scaling up chitin based legs and carapaces reallygoing to work? how do yo fasten them together?
  7. Chaosium did a D20 version called Dragon Lords of Melnibone in 2001. There was also a supplement called Slaves of Fate by @Jason Durall. These could form the basis for 13th Age if needed. There's some info at this excellent site: http://www.stormbringerrpg.com. I was going to recommend this thread https://forum.rpg.net/archive/index.php/t-709959.html but it seems you are already there. I looked briefly at running Stormbringer using 13th Age for a group of D20 players. However once I looked back at Elric! I didnt have the heart to do it.
  8. Ignoring all editions except HQ2, as it’s my favourite system. It lacks expansions in the form of accessible genre packs. I don’t mean full sourcebooks like mythic Russia, HeroQuest Glorantha or nameless streets. But much more simple write ups much like the style of games for Hillfolk and DramaSystem. Two sides of A4 at most and a website to host them.
  9. @Jason Durall's design notes are excellent and leads us through the complex array of historical design and current thinking. I look forward to the complete cover as currently this has the feeling of watching someone choosing a hat to wear. You'd look better in that old hat, new hat, a different hat, a hat my mother had, a different material, it looks like this hat, you don't want a hat you want a scarf, my hat is nicer than your hat, etc. The complete outfit is what I want (at some point). It will undoubtedly be eye catching, have a name badge identifying the authors and a Chaosium brooch and most will buy it anyway even if it had a unicorn hat. (apologies for not using the new logo, it didn't fit in with my unicorn theme and I couldn't find a pink Chaosium logo)
  10. It's also easy to skew the figures. I was able to create 1500 posts by starting the Guide to Glorantha group read. In a couple of months that swelled the numbers. Once RQG comes out, I would expect to see a massive increase there. CoC is clearly the number one seller for Chaosium and until its reboot it looked like it was its only major product line. BRP and its spinoffs were never huge . Remember that RQ hasn't been in-house since Mongoose got the licence, likewise HeroQuest belongs to Moon Design (as does runequest). It's only now with MD jump starting Chaosium that these products are back in the same house and that old lines are appearing such as board games. We'll have to wait and see what effect that has on popularity of the games especially with new product on the horizon. I hope to see an expansion in discussion in these forums.
  11. If NPCs I'd not give them values as usual, If important perhaps a few notes and a distinguishing feature - Young and curious or teenager and sulky, etc. They are covered on page 61 of HQ2 - Dependants. Lots of ways of doing this - Followers Child 17, Teenager 17, etc. If an important child of a PC, I'd treat them as a sidekick HQ2 page 64.
  12. So here in the UK you can buy it. Ah... and now I can't...
  13. It's in the original box, Pavis and Big Rubble (MD) but not Pavis GtA.
  14. Pavis Threshold to Danger (Chaosium 1983 Boxed set). OOP, but like likely to appear as a PDF in the RuneQuest Classics if I know @Rick Meints. Pavis and Big Rubble (Moon Design 1999 Hard & Softback). OOP, not likely to be reprinted it wasn't digitally printed. Discussed elsewhere. Pavis: Gateway to Adventure (Moon Design 2012 Softback & PDF). Both currently available from Chaosium: https://www.chaosium.com/pavis-gateway-to-adventure/
  15. Order it direct from Chaosium https://www.chaosium.com/pavis-gateway-to-adventure/
  16. Don’t forget the Freelance Adventurer Registration Form:
  17. It shouldn't be forgotten that the Glowline is powered by sacrifices at the Reaching Moon temples. I'd suspect that the higher the "value" of the sacrifice the more energy Yara Aranis puts into it. I'm sure they need sufficient sacrifices all year round.
  18. I'm not so sure about that. Mallia is a Death Goddess and will be attracted to places like battlefields where lives are slowly ebbing away or being maintained near death. The wounded aren't tended so quickly and wait. Not a problem in small exchanges, it's large battles I'm talking about. Unless of course you propitiate her before the battle, and I'm not talking knowing there broos in the opposing side. Mallia is part of Glorantha and will get stronger as the Hero Wars breaks.
  19. This a great example of how I envisage the final info being used.
  20. @g33k asked Saw the thread-tag... just had to add: ... and to keep it Gloranthan... does anyone know if figs are canon in Glorantha? And if so, do they have any special standing in any cult, sacred to a Goddess or important in a ritual, etc? Figs were of course a staple of the ancient mediterranean @Iskallor mentioned Fig Lane in his adari. i have figs growing around the Paps by the Oasis Folk. I think they grow the Natal Fig as it has fruit and can be harvested for barkcloth. This material is ideal for making patterns and designs in itself. Aldrya priestesses wear it. It’s made possible as this fig is supported by one of the old agricultural spirits at the Paps. I suspect a few oases grow them, with most have one or two. I suspect the fruit isn’t too tasty but herd animals love it.
  21. Back of the BGB page 383 onwards. You can mashup what you need using screen grabs. You can download the PDF here: https://www.chaosium.com/basic-roleplaying-pdf/ The QuickStart version doesn’t have the reference tables you need.
  22. It all makes sense now doesn't it.
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