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Simlasa

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Everything posted by Simlasa

  1. Yeah, I'd say "No" to that one... the arm is busted... won't work... floppy.
  2. The RPGnet crowd will try to squeeze Aspects into just about everything... another of the many reasons I don't go there much anymore.
  3. That's good to hear! I'm keeping the candle burning in the window... And a little stack of cash to buy it with the moment it hit's the market.
  4. Ok... so like, there's this big hole... and at the bottom... CTHULHU!!! It looks like a fun contest... I've been reading my way through previous entries to get a taste for it... I've got a couple of (non-Cthulhu) ideas.
  5. I very much agree with this! Superheros comics are not just a genre but a medium... and trying to recreate that in another form... especially one that doesn't have pre-ordained plots and dialogue... is pretty much guaranteed to result in something different from the original. Keep the concept of superheros but don't waste time trying to emulate the comics... come up with something concieved to play off of the strengths of RPGs instead.
  6. This would be one of my concerns... not so much a fault of the Fate rules as with certain sorts of players who can't help but focus on mechanical optimization. Like Chaot mentioned.. the same sort of fellow who'd think he get away with the 'weapons caddy' approach in BRP. I'm not a huge fan of Fate or Aspects (they seem too 'meta' for me) but I've had fun playing in some Fate-based games... with the right group issues work themselves out.
  7. Yeah, I can get a lot of mileage out of those... rough sketches of scenarios are often of more use than the fully fleshed out sorts.
  8. Scenarios/plot hooks and related bits (bestiary, NPCs and equipment info) for me... not that I'd necessarily use them straight up... but I'd mine them for ideas and elements... mix and match. It's always great to see the rules put to creative use... stretched to new limits. What I don't want are loads of new skills/powers or additional rules... unless they're really necessary to carry off some new genre/setting.
  9. If it's a magazine, I'm fine with PDF only... saves me from finding a way to store a growing pile and is easier to search through. If it's for a game/rules... I'll probably eventually want a print copy... POD is better for me there.
  10. It works for the sort of supers I'd want to run... relatively low-powered, potential for death... a grittier, darker sort than found in most mainstream comics I'd guess. If it doesn't work so well for the 4-color stuff... well, from what I've seen there is a lot of argument about which, if any, system does. Trying to emulate comics seems pretty tough when they are written to work at the 'speed-of-plot'... no hard and fast underlying rules... action paced out according to the needs of storytelling... cool moments that owe as much to good graphic design/illustration as they do writing. I think emulating another medium always leads to difficulties... and rubs up against varying expectations. I guess I'm saying that BRP does superheros fine... but, like any other system, it does them in it's own way... and if someone writes a monograph that runs with those strengths I'd be in line to buy it. Trying to make it into something it isn't... that I'm less interested in.
  11. BRP seems to be doing ok... considering the knocks it takes on that forum for being 'old' and the 'darling' status of some of the games that are getting lower numbers.
  12. Cool stuff! I'm so looking forward to this.
  13. Some friends invited me out to see it this afternoon... on their dime... and I politely refused the offer. Regardless of how pretty it looks I'm damn sure it would annoy me more than it would entertain... I'm glad it's doing well though, that means more work for more animators in the future... and I'm an animator. Meanwhile, the new Terry Gilliam movie is out, as well as The Fantastic Mr. Fox... so I think I'll be watching those instead.
  14. Yeah, I'd rather see MORE politics in sci fi/fantasy movies... rather than drain them of all relevance so that no one ever gets offended and we're left with nothing but pretty pictures. I had an opportunity to see Avatar for free yesterday but I couldn't muster sufficient interest to get myself there...
  15. Yeah, it was the Titus Crow stuff that annoyed me... but that's what I read first... and kind of poisoned me on being able to read any of his other stuff. I'm unreasonable like that sometimes...
  16. Surely that's hyperbole... most of them are just average shmoes. Others are plucky enough to bring guns, explosives and big tomes of magical aid. Some are a bit 'sensitive' but I can't think of any that are actually infirm... at least not at the start. I guess when I think 'pulp' I just see it as a kind of cheap magazine... solely for entertainment purposes... but not any specific kind of genre or story. Not necessarily action-packed. Pulp Cthulhu has never been on the list of games I'm awaiting on pins and needles... it suggests something too close to the Brian Lumley trash I once got suckered into reading.
  17. Isn't Cthulhu already 'pulp'?
  18. Try to find a movie called The Reflecting Skin... it's quite strange with good quality disturbing bits. Not heartwarming at all.
  19. He should be the example character for the rules descriptions... have him arm wrestle good ol' Burly Bob.
  20. This makes sense to me. Having it rely solely on INT doesn't feel right IMO.
  21. I've only played through the first Halo game so I don't know much of anything beyond that... I enjoyed the game a lot but it seems to me though that there's not much of an RPG there unless you expand the non-military aspects of the setting. Maybe you've got ideas of how to get beyond the linear 'run and gun' of the video game. Maybe there is some big non-military aspect of the setting that get's spelled out in the sequels/novels. Maybe it's just my taste that playing a soldier in a war isn't my idea of a fun RPG... such a character seems to have a serious lack of freedom/choices and seems better suited to a video game or a wargame. I felt the same way when all the folks who like GW's Dark Heresy RPG were screaming that they wanted to play Space Marines (which would be even worse than playing Master Chief IMO).
  22. Congrats on getting it finished... hopefully it will be available soon.
  23. Meaning they wouldn't be inclined to roleplay their characters that way on their own? Meaning they're not inclined to be playing knights to begin with?
  24. When I've been tempted in that direction the old GURPS Conan book was useful for reference.
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